Description

Complete Re:done Collection of the Southern map. Re:done features have been applied to the whole southern map. The necessary files are in DLTX & DXML for mod compatibility. The maps have been rebalanced and reworked, and respawning in the Meadow, Agroprom Underground and Lab X-18 is possible and a new area in Wild Territory. New transitions between maps as a optional install. Re:done now includes it´s own Night mutant features.

Preview
RE:DONE Collection v2.2.2
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Stalker_Boss
Stalker_Boss - - 1,716 comments

Full pack now, very nice!

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Rexar785
Rexar785 - - 60 comments

LOVE IT 20/10

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madmaxgrey
madmaxgrey - - 11 comments

sorry rename what now for radio extended not sure where to find this so called folder to theres 50+ of them lol

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eAkman Author
eAkman - - 403 comments

Np =)

Anomaly Radio Extended -
DesmanMetzger\gamedata\sounds\mlr\;freedom

Anomaly Radio Extended - DesmanMetzger\gamedata\sounds\characters_voice\scenario\;agroprom

Anomaly Radio Extended - DesmanMetzger\gamedata\sounds\characters_voice\scenario\;bar

Anomaly Radio Extended - DesmanMetzger\gamedata\sounds\characters_voice\scenario\;escape

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madmaxgrey
madmaxgrey - - 11 comments

TY

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Cinquestelle
Cinquestelle - - 16 comments

Привет, заметил такой баг после установки даного мода. Ты хотел сделать все костры вокруг баз горящими, но они не горят, а вот освещение от них на земле есть или так задумано?

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eAkman Author
eAkman - - 403 comments

Привет. Извините за это. Этот мод не изменяет костры, и у меня нет этого бага на моей установке. Так что я не знаю, в чем причина для вас.

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Cinquestelle
Cinquestelle - - 16 comments

но они раньше нигде не горели, так как ты добавил спавн нпс в новые месте там теперь свет вокргу костров но они не горят

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eAkman Author
eAkman - - 403 comments

Странный. Посмотрите, есть ли еще какие-либо отчеты по этому поводу; в противном случае, я не знаю, потому что он отлично работает на тестах, а ошибка тогда в вашей установке или других конфликтах модов.

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MangAsar
MangAsar - - 168 comments

Yes. Thank you.

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MangAsar
MangAsar - - 168 comments

btw, it would be great if you make it into FOMOD format. With all the optionals, people might just miss it and just straight install it with MO2

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eAkman Author
eAkman - - 403 comments

Yes, I agree. It will be developed after all of the maps have been completed.

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Guest
Guest - - 689,967 comments

Is it compatible with Warfare addon?

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eAkman Author
eAkman - - 403 comments

Warfare will not work with Re:done mods. Warfare uses a different spawn system; not tested yet.

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XGamer_
XGamer_ - - 50 comments

я так понял в данном паке уже присутствуют изменения 5-6 локаций верно? мне не нужно же их отдельно теперь скачивать отсюда Moddb.com?

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eAkman Author
eAkman - - 403 comments

В этом аддоне есть все южные карты. Только северные карты не включены.

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MoreLove1
MoreLove1 - - 126 comments

Moddb.com

I'm sure someone has asked before, but
Is it compatible with this mod?

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MangAsar
MangAsar - - 168 comments

I'm playing with this too and I don't have any problem whatsoever.

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eAkman Author
eAkman - - 403 comments

Hi. I have checked the script, and it should work.

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Robco2.0
Robco2.0 - - 114 comments

Holy #$%^ man you did it. Going to be giving this a go!

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Guest
Guest - - 689,967 comments

very cool mod bro, but what about CoP locations?

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eAkman Author
eAkman - - 403 comments

Thanks. Yes, but later.

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Gulp343
Gulp343 - - 770 comments

Is this compatible with the new routes addon?

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eAkman Author
eAkman - - 403 comments

Yes, it should

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SkU1ly24
SkU1ly24 - - 10 comments

"new game is not needed but recommended", what can be the consequences of installing into an ongoing save ?

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zoust
zoust - - 355 comments

You'll just have to wait for respawn before the mod gives any effect. On new game, it works from the start.

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Zencigöt
Zencigöt - - 14 comments

Can't wait for more features and North maps :)

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Guest
Guest - - 689,967 comments

Do i have to uninstall your previos versions? I had them all

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eAkman Author
eAkman - - 403 comments

Yes

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EyellessMAN
EyellessMAN - - 7 comments

Nice, what about gamma compatibility?

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eAkman Author
eAkman - - 403 comments

It has compatibility. Just place it at the end, so re:done overwrite GAMMA spawn.

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MacMellon
MacMellon - - 13 comments

will u continue with northern maps as well ?

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eAkman Author
eAkman - - 403 comments

Yes :)

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Guest
Guest - - 689,967 comments

Super!!!! <3 <3 <3

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Yarkov_Desorec
Yarkov_Desorec - - 276 comments

It is compatible with classic Old World Addon?

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eAkman Author
eAkman - - 403 comments

Hi. Yes, it should. But you change the old world spawns if you do. I have not tested it and dont know is Old World Addon will conflict with DTLX format.

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Guest
Guest - - 689,967 comments

There is such a bug in the dungeon of the agro-industry:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: d:/anomalybas/bin/..\gamedata\scripts\xr_logic.script:580: attempt to compare nil with number

stack trace:

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eAkman Author
eAkman - - 403 comments

It's been fixed and will be added to the next update.

Thank you for addressing this.

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Smic
Smic - - 93 comments

Does this have any impact on story mode?

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eAkman Author
eAkman - - 403 comments

Hi, no, story mode is as normal.

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Inkredibehl
Inkredibehl - - 186 comments

Omg you released the full pack ! Awesome !
Thanks a lot and great job ! :)

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Guest
Guest - - 689,967 comments

Hello, does Garbage is now compatible with the new levels mod, thank you

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eAkman Author
eAkman - - 403 comments

Yes, Garbage has always been compatible with the new levels mod.

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Oxsys
Oxsys - - 40 comments

Does this contain anything new if I have all of the latest of the individual re: dones intalled?

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Inkredibehl
Inkredibehl - - 186 comments

I think all the "xxxx Update" you see in mod descriptions are new feature added by the full repack so i think this full repack his a "better" version to use.
And their is literally this in descritpion : Fresh install is required. Remove any previous Re:done mods before installing.

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MoreLove1
MoreLove1 - - 126 comments

Hi! I'm not sure if it's related to this mod, but there hasn't been such a log before, what if it has something to do with it? Army depots

Expression : left_eye_bone_id != u16(-1) && right_eye_bone_id != u16(-1)
Function : CBaseMonster::update_eyes_visibility
File : D:\a\xray-monolith\xray-monolith\src\xrGame\ai\Monsters\BaseMonster\base_monster.cpp
Line : 1050
Description : assertion failed

stack trace:

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Larrylangosta
Larrylangosta - - 364 comments

hello, This has nothing to do with that crash (this happens with the new version of the modded exes) in the anomaly discord you can find a thread where we help a friend solve the problem, try going to that thread to solve your problem , maybe...

Discord.com

or you could also wait for Demonized (author of the modded exes) to post a new update, in any case keep an eye on their github page

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MoreLove1
MoreLove1 - - 126 comments

Understood, thanks! Since the problem is in the engine, I will wait for the engine update.

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Larrylangosta
Larrylangosta - - 364 comments

cool, have a good day

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Inkredibehl
Inkredibehl - - 186 comments

And now those exes are fixed :D

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Larrylangosta
Larrylangosta - - 364 comments

cheers!!!

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