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Fixing, tweaking & editing whatever catches the eye of the perfectionist.

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CrimsonVirus's OCD fixpack v3.3 [DLTX]
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Kidzukami
Kidzukami - - 167 comments

Hey! Can you add an icon for the Mercenary Scout Light Armor Suit? Since it does not have the icon in vanilla

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AVEismaschine
AVEismaschine - - 264 comments

Just use the standard LC suit icons. The ones with the guys wearing the M40? The scout LC suit is the exact same thing, just green and lighter, and the icons don't let you see the suit at all, just the M40 mask.

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Are these inventory related icons?
Currently I'm rummaging through the PDA encyclopedia files... when I get the handle of it, I will certainly look into yours and any other inventory discrepancies too :)

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Kidzukami
Kidzukami - - 167 comments

yeah, its inventory icon and it have no image o_o (vanilla bug)
Thank u so much ! =)

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MarqØ
MarqØ - - 150 comments

That's tied to the suit description in the configs
go to gamedata\configs\items\outfits\o_lcs.ltx and find the merc_scout_outfit.
Then the line character_portrait make it equal to ui_inGame2_merc2 and it will be fine.

P.S.: I kind of misinterpreted your issue. . . Sorry 😬

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Kidzukami
Kidzukami - - 167 comments

i checked vanilla file o_lcs , but this line already had this parameters o_o

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CrimsonVirus Author
CrimsonVirus - - 83 comments

You all motivated me to look into it!

Can you please provide a screenshot of the issue? (missing icon and tooltip description)

Because the only merc scout armor I've encountered has already a black and dark green pattern icon. (4 kgs weight if we talk about the same one)

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Kidzukami
Kidzukami - - 167 comments

send u a screen to PM

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CrimsonVirus Author
CrimsonVirus - - 83 comments

I was actually looking through all the armor and ui textures (so I could tie it to the corresponding config) and couldn't find the culprit. If anyone has any pointers, I will gladly investigate it further.

Edit: fixed thanks to Kidzukami

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Kidzukami
Kidzukami - - 167 comments

thank u for your work!=)

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MarqØ
MarqØ - - 150 comments

I can see this addon becoming a greater thing in the future.

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Guest
Guest - - 691,551 comments

Will there be an adaptation for "HD Models"?

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Personally, I don't use HD Models. So no promises. :(

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SniperHellscream
SniperHellscream - - 981 comments

Cheers mate this is a great plugin but I'm afraid I have a little conflict with this other plugin Moddb.com as both plugins They have a patch compatible with Soundscape Overhaul. Could you show me how I can fix it? so I can enjoy both accessories

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Go into MY patch files (w_storm1.ltx, w_storm2.ltx, night.ltx) and edit the lines: far_plane and fog_distance (for every hour) like the ones from the draw distance addon you linked. Hope it helps.

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Kidzukami
Kidzukami - - 167 comments

Thx so much for credits <3

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YSNDR
YSNDR - - 28 comments

Nice work man! I believe you'll make this one into unofficial fixes pack in the future. I hope anomaly devs include your fixes for next version =)
A suggestion if this doesn't weigh you down, there's lots of various fixes scattered around anomaly's addons page, would be awesome if you can include them in your mod

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you! A very good suggestion and no it doesn't weigh me down :)

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PossuM
PossuM - - 322 comments

The wind fix is a must have

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JackTheReaperr
JackTheReaperr - - 27 comments

Not a fix per se... but is it possible to craft items in any amount at once?

For example, sometimes I have the materials to craft 10 heavy sewing kits, but the system lets players do 1 per time, and the animation takes way too long. I know this defeats the purpose of renting the workbench for 5 minutes, but I (and I assume other players too) fully completed all the quests of all technicians to unlock the workbench for free.

I know the engine is made of vodka and black magic taped together, so if it is not possible, it's all good too.

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you for posting but I'm afraid something like this is beyond my current capabilities. :(
Vodka, black magic and a little bit of love it seems!

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JackTheReaperr
JackTheReaperr - - 27 comments

No problem man.

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Lauta_ro
Lauta_ro - - 258 comments

this?

Moddb.com

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Guest
Guest - - 691,551 comments

This comment is currently awaiting admin approval, join now to view.

JackTheReaperr
JackTheReaperr - - 27 comments

Nevermind the guest reply, I wasn't logged in from my work. It doesn't seem to let you craft multiples at once, but it can accelerate the process. Thanks.

Edit: This comes very close to what I was searching for. Cheers.

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]{oNtrAst
]{oNtrAst - - 261 comments

Can you please explain in more detail what the fix does in v1.3? I don't understand because I use a translator and English is not my native language)

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CrimsonVirus Author
CrimsonVirus - - 83 comments

It adds wind where there was none before and made the overall wind transitions more smooth. :)

EDIT: As of v1.6.1, it moderately increases draw distance too.

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charlie2good
charlie2good - - 37 comments

Since your fixes include actor.ltx... maybe you could include Indescript's Thermal Resistance fix? Which reduces burn_resistance values to 20% of vanilla (which caused instadeath the moment you touched a flame).

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Lol, I wasn't even aware of this issue. Thank you for bringing it to my attention. I will incorporate it asap with a slightly different rebalance.

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adamjpurtee
adamjpurtee - - 127 comments

I really appreciate the work that you're doing!!!
Love ya

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shadowask5
shadowask5 - - 12 comments

This is a phenomenal mod and you making it modular as well is very much appreciated. Thank you for your work! One thing i have noticed in my game is that the Fort-500 has missing sounds when pulling back the front thingy after a reload. I do use Loners animations and such but it also seems to be a vanilla issue as I tried playing without and the sound is still missing. Is there a possibility you could fix it?

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CrimsonVirus Author
CrimsonVirus - - 83 comments

If there's something missing, I will find it. If it's something that needs to be created anew, then I cannot :P

I'll see what I can do.

EDIT: Check v1.8.4 ;)

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shadowask5
shadowask5 - - 12 comments

I cannot thank you enough! You've fixed my issue among so many other tinier ones that truly plug in the less noticable issues but go a very long way. I consider this mod one of the most important here :)

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you for your kind words sir! Anything for a fellow stalker!

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N.N.
N.N. - - 48 comments

Great job with fixing all of these small things! 10/10 mod for sure
I have a suggestion for two things that you could try to fix, if it's possible:
That weird bug when stalkers face the wrong direction when they sit, and the second one when they hold their guitars sideways

I know that there was an attemp to fix the guitar postion (https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-guitar-fix), and the author stated that it probably can only be fixed by the devs themselves since the problem goes pretty deep in the rendering engine, but maybe you could try and have a look on it

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you!

Regarding the facing position, I'm afraid it's a core animation issue, which is several levels above my expertise :P

About the guitar one, can you tell me where do you see it the most? (stalker rank, faction, camp etc.) Because I've seen it only once myself and I would require some decent replication for tests at least.

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N.N.
N.N. - - 48 comments

I think that this guitar thing happens randomly, but I've seen it pretty frequently at Skadovsk and in the Laundry in the Outskirts. I'm not sure about the ranks of the stalkers with the guitars, and their faction also seems to be random.
If I'll stumble upon this bug anywhere else I'll let you know

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CrimsonVirus Author
CrimsonVirus - - 83 comments

I've tried to tackle the guitar problem recently, to no avail unfortunately.

Stalkers play the guitar when in two different sitting animations. But when I fix the glitchy one, I ruin the other. Seems that both sitting animations (incorrectly) share the same attach position coordinates.

If someone could enlighten me how to assign separate sets of coordinates to each sitting animation, I would gladly do the coordinates calibration for each one afterwards.

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Guest
Guest - - 691,551 comments

Love your mod, thanks for fixing all of these minor things
I was wondering, are you capable of fixing weapon attachment inventory icons? For some reason, many silencers are wrongly rendered in them. Some scopes/grenade launchers suffer from this same issue.

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CrimsonVirus Author
CrimsonVirus - - 83 comments

My pleasure to help, but please clarify the issue or give me a specific item as an example (the worst render you can think of) to see if I can tamper with the corresponding .dds file.

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Guest
Guest - - 691,551 comments

Take any glock pistol for instance. The suppresor overlaps the gun icon. It looks weird when it is in your backpack, but when you equip it to one of the two main slots and the icon flips, it gets even worse. This happens to all kinds of attachments for all kinds of weapons.

Anyway, I've found out in this thread on reddit

reddit.com/r/stalker/comments/o8ihi3/is_there_any_mod_that_fixes_the_silencer_render/

That the coordinates of the attachments are determined in the weapon config file. So the fix itself is pretty easy, but doing it for every gun would be just extremely tedious. And I'm not sure if it will solve the icon flip problem that I've mentioned.

In any case, I now think that it's not worth to waste your time on this, it's not that big of a deal and it requires too much work, so nevermind. Your addon is really great already anyways

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CrimsonVirus Author
CrimsonVirus - - 83 comments

I will give it a try just for science though and see what happens!

EDIT: Seems your wish came true earlier than expected :P

Moddb.com

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aterex
aterex - - 8 comments

Hi, awesome addon! If you can, it would be really good to make ambient music be disabled, while PDA or Stalker's base radio is playing.

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you! I'm afraid that's beyond my reach for the moment :(

Even so, I presume that 'detecting' the proximity of the base radio sound is not feasible in coding terms, unless we mute the ambient music when entering a certain smart terrain. The PDA one seems a lot simpler to solve, but it requires quite some digging...

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SniperHellscream
SniperHellscream - - 981 comments

excellent work, do you have any idea if there is any way to have raindrops on the masks? since they are totally inactive in DXT8, leaving the "clean mask" button totally useless

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Thank you! Since they appear normally in DX11, I guess its an engine thing... Several light years beyond my capabilities. XD

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sneakydud
sneakydud - - 334 comments

Awesome work. Can I use your 3rd person weapon reposition for my next EFT reposition update? With full credits

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Sure thing :)

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sneakydud
sneakydud - - 334 comments

Thanks :)

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YSNDR
YSNDR - - 28 comments

Uhh can you explain update 1.9.6??

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CrimsonVirus Author
CrimsonVirus - - 83 comments

Mainly what the pictures in Description illustrate. Other than that, a few description text corrections/refinements. It's all in the changelog.

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