Add lite faction war to story or freeplay mode.
Based on EOC 1.7.6 by xr_Sanya
❗️Do not use this addon with Warfare mode❗️
What is EOA difference from Warfare?
- no need new game or another save
- compatible with the story mode
- easy install/uninstall without errors
- better capture base by the player:
To capture enemy base, you will need the base of your fraction at this location or in neighboring locations.
When you start capturing the base, support squad move from the nearest base to you.
When (if) this squad arrived at the point, the base will be captured.
- better performance (maybe)
- this is offline-oriented simulation like the lite version of faction war
Changelog:
v1.0.3 - v1.0.5:
- faction offline power rebalance
- add options (folder) "all factions are equal"
- some fixed
Hostile groups fight among themselves, seize enemy bases, and control territories.
To capture enemy base, you will need the base of your fraction at this location or in neighboring locations.
When you start capturing the base, you will receive a support squad from the nearest base.
Upon his arrival, the base will be captured and you will receive a reward.
English version is Google translate from Ukrainian with some fix.
All text in file eoa_text.script - you can help fix the localization or add your own language.
You can customize the addon for yourself, using the eoa_options.script file.
And this is a link for coffee 😉
Patreon.com
Vukrainization.diaka.ua
☝️ Support Developer!
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❗️Не використовуйте цей аддон з режимом Warfare❗️
Чим EOA відрізняється від Warfare?
- не потрібна нова гра чи інше збереження
- сумісний з сюжетним режимом
- проста установка/видалення без помилок
- краще захоплення бази гравцем:
Щоб захопити базу ворога, вам знадобиться база вашої фракції в цій або сусідній локації.
Коли ви починаєте захоплювати базу, загін підтримки починає рухатись від найближчої до вас бази.
Коли (якщо) цей загін прибуде до пункту, база буде захоплена.
- краща продуктивність (можливо)
- це офлайн-орієнтоване моделювання, як спрощена версія війни фракцій
Журнал змін:
v1.0.3 - v1.0.5:
- ребаланс сил фракцій в офлайні
- додано налаштування (папка) "всі фракції рівні"
- деякі виправлення
Вороже налаштовані угруповання воюють між собою, захоплюють бази ворога, контролюють території.
Щоб захопити базу, вам буде потрібна база вашої фракції на цій локації або на сусідніх локаціях.
Після того, як ви почнете захоплення бази, до вас висунеться сквад підтримки з найближчої бази.
Після його прибуття, база буде захоплена, а ви отримаєте винагороду.
Українська локалізація в EOA_UA_text
Текст у файлі eoa_text.script - ви можете допомогти виправити локалізацію або додати іншу мову.
Ви можете налаштувати аддон під себе, використовуя файл eoa_options.script
А це посилання для тих, хто хоче пригостити автора кавою 😉
Patreon.com
Vukrainization.diaka.ua
☝️ Підтримка автора!
Average
4.555 votes submitted.
i have two questions..
1. Does this addon impacts performance as Warfare mode does?
2. Is it optimized for lower stalker populations? many people like the zone more desolated, it is hard to get immersed when you're fighting every two steps for every single corner of the zone like it happens on warfare mode.
thank you for your time and effort.
I think that there is better performance. I get micro freezing all time in Warfare, but there is no such thing.
You can change spawn time in eoa_options.script file. Population based on count fractions base. Maybe this will need to be edited, but i did not seen too active fighting like warfare.
I've played this addon for a few days now, and in my case it keeps spawning too many squads/npcs, after 4/5 days there are around 1200 npcs in the zone, and the situation get definitely messy performance and lore wise. Is possibile to edit some variables in a script to cap the total population? I've tried to edit zone population settings but in the long run your addon seems to override any population settings (I still get 1000+ npc with "stalker population" set to 0.3 in settings menù)
Beside this and another weird bug (if you deactivate the addon from MO2, load a precedent save and then sleep for a few hours all important npcs from the bases (trader, medic ecc) disappear) the addon itself is pretty cool!!
Было бы круто если добавить настройки МСМ спасибо за аддон
what's the main difference between this and the warfare alife overhaul? Moddb.com
good question ,for me it seems like lowered version of alife overhaul
me too
- no need new game or another save
- easy install/uninstall without errors
- better capture base by the player:
To capture enemy base, you will need the base of your fraction at this location or in neighboring locations.
When you start capturing the base, support squad move from the nearest base to you.
When (if) this squad arrived at the point, the base will be captured.
- better performance (maybe)
- this is offline-oriented simulation like the lite version of faction war
I'm sorry, am i supposed to start a new save for this mod to work properly? because when i try to capture areas i get a message on my PDA saying that my base is too far, but i was actually in rookie village aaand i'm a loner...
You can not start a new game. But it will take some time for the stalkers start capturing points. You can capture a point yourself when you already have a base in that or a neighboring location.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error:...er anomaly\gamedata\scripts\smart_terrain_warfare.script:134: attempt to perform arithmetic on field 'default_max_population' (a nil value)
Do not use this with Warfare mode.
ВОТ ЭТО НИШТЯК!
Давно ждал развития элайфа для Аномали, а тут ещё и порт EOC. Большое спасибо.
Если ещё будет поддержка/развитие, то тогда это вообще платина.
Кстати вылет:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly 1.5.1\gamedata\scripts\sim_offline_to_online.script:159: attempt to index a nil value
stack trace:
fixed
This honestly seems like a cool addon. If i am not mistaken, it seems like it takes the faction movement aspect and puts it in story mode. this is cool as now the messages of "Faction 1 has declared war/ ceasefire/ alliance with Faction 2" have more meaning than just "dont go to this area or youll die" or "ok this place is neutral/ friendly now"
bro ,i don't want to be downer ,but try alife overhaul ,i have it for long time and it has all of this and even more ,it's like combination of story mod with full warfare in the same
(buried)
Useless addon. It looks like a trash job from Warfare, which in turn have controversial decisions and problems in implementation. The meaningless actions of NPC are advertised here and nothing else! All this can be done in two clicks using the standard faction war scheme without resorting to this addon. 1/10. Garbage.
(buried)
And... What the ****? "Do not use this addon with Warfare mode" **** it needed without this mode? *Facepalm*
This addon add lite faction war for story mode or freeplay.
Do you want add faction war to faction war? *Facepalm*
OKAY OKAY OKAY. So you don't need to actually START faction war mode? I was having the most annoying time trying to figure out what you did and how this mod even works. Butcher is dead btw.
Went to garbage and found him eaten alive by rats- is that normal?
Rats killed him, pretty normal thing in zone.
Український контент це однозначно похвально)
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Так тримати, брате! Ти не просто поширюєш український контент, а й робиш це у вигляді корисних модифікацій. Отримую велике задоволення, коли бачу пожежу цих кацапів у коментарях. Щоправда, вони сильно занизили оцінку твого аддону, але це не страшно, оскільки західні користувачі все одно знають, за ким правда. Слава Україні!
Дякую. Героям слава!
I like the mod, apart from being able to play it in story mode it doesn't give the feeling of having to be fighting battles every 3 minutes. I just wanted to make a few suggestions. Is there a way to make the monolith not have as much power? The monolith simps took over half the map and I just started my game yesterday. The second is that, like warfare, that each base you take replace the suppliers and mechanics that were there with new ones from your faction.
You can change fraction_boost option in eoa_options.script file. Try set smaller fraction_boost for monolith or set boost for all fraction to equal number.
update: I add options (folder) "all factions are equal" and make little faction rebalance
Really liked the way this mod works, it adds a life to the zone, there may be some flaws but great mod indeed.
All comments not related to the discussion of the addon will be removed. This is not a place for russcism or political debate. Thank you for understanding.
Найкраще рішення. Буду сумувати за видом згорілих російських дуп.
Це тимчасовий захід. Ще буде)
Как захватывать точки если базы в принципе нет? :D ( Играю за бандитов) Везде пишет, что захват невозможен из за отсутствия ближайших баз. Пытался удалить мод, сделать сейв и подключить обратно, но увы. Вообще я так понял проблема в том,что я не начал новую игру, загрузил сохранение,ибо в новой всё отлично
If you not start new game, it will take some time for the stalkers start capturing points. You can capture a point yourself when you already have a base in that or a neighboring location.
А у меня все на английском стало в КПК. как сделать русский? подскажите пожалуйста
The text is only English and Ukrainian. All texts in the file eoa_text.script. You can translate if you want.
in game for 3 hrs+
playing as freedom, throws me out at Agroprom
!ERROR: alife_create | section [duty_sim_squad_mechanic] is invalid!
! [SCRIPT ERROR]: ...1.5.1.2 - copy - kopie\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...1.5.1.2 - copy\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)
stack trace:
fixed
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Playing as freedom 15 min into playthrough always get this CTD with same message: Pastebin.com
fixed
Ty, is new game needed if your playing on 1.0.3?
No. Just keep playing.
Doesn't work?
i do not understand why this mod has such a low rating!
Russians don't like Ukrainian symbols on previews and everything related to freedom. We call this "russcism".
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Hey, great work. I used the addon for some time, but had to revert back because Army Warehouses was full of loners for some reason. Lag was unbereable. Uninstalled, went to sleep for some 2 days and the issue was fiexd. Population seems to be getting back to normal. Issue is that many venders have moved because other factions took over their territory. Duty main base is one such place. I cant find some vendors anymore. Others I find in weird places, lile back alleys and corridors. Is there a console command to "reset" them to their original locations?
help pls
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...ripyat/bin/..\gamedata\scripts\sim_combat_manager.script:130: attempt to call method 'npc_count' (a nil value)
stack trace:
Time to kick those anarchists off duty property.