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Comment History  (0 - 30 of 32)
Slyguy3129
Slyguy3129 - - 32 comments @ Leading to Release, Official EaW Patch & Era 4 Breakdown

As a disk owner, I am terrified about the Steam "patch". I think the mod should stick to the regular version till everyone gets the Steam "patch".

Good karma-1 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Empire At War Remake: Galactic Civil War

Thank you for the reply and information man. I didnt want to waste my time downloading the mod if it only worked for the GoG version.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Empire At War Remake: Galactic Civil War

My comment is right above yours mate. Try re-reading it if you had trouble the first time around. That is what is wonderful about writing. If you don't get it, you can read it till you do.

Good karma-1 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Empire At War Remake: Galactic Civil War

So does this work for the stupid people who bought the game at release or are we just screwed to purchase the game again?

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Empire at War Expanded: Fall of the Republic

Or maybe, the joke was stupid and unfunny? No of course not, you are the king of memes and we are all stupid. Some people man.

***Site logged me out for some reason.

Good karma-2 votes
Slyguy3129
Slyguy3129 - - 32 comments @ NEWEST More Submod 2.2 (for ICW: TR 2.2 Demo)

What does "Game Ranger needed of course" mean in the added GCs? What the hell is "Game Ranger"?

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ May Update (2017)

Forgot to mention one other issue I've found: Atleast Two Space Battles (Mintooine and Duras (I think is the second one)) have planet battle sounds. I.E birds, crickets ect as ambience noise. Not Alderaan shattering, just something I imagine you'd like to correct. I'll post any more issue I have to this thread as well.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Fall of the Republic Announcement and FAQ

Awesome News!!!!!!!!! Glad to here you guys are going to give this era some love. I'm currently playing RaW but I hate how fast the space battles go in it. You know the drill, ship warps in, ship shields immediately fail, ship instasplodes. I love how your mod makes space battles last longer.

Is it possible in the future once Thrawn's Revenge and this mod are "complete", that you would consider making a mod for the "EaW" era? Obviously for the FoC expansion but cover the same time period of EaW? Perhaps 6 BBY to right when Thrawn's Revenge era starts? The changes I forsee needed are to the map, and then maybe a "simple copy paste" of some of the units in Thrawn's Revenge into the game. I would love you forever for that. I just can't stand the way EaW plays (Don't even know why I bought the FoC expansion when it came out lol), and I hate how broken FoC is (ZC is so damn broken, and has been since day one. I can't stand any mod that includes that faction in the mix).

Any love from your capable hands for this era would be extremely welcome. Can't wait for further news of Thrawn's 3, and Thrawn's Revenge 2.2. You guys are ********* awesome mate!!! How you guys managed to turn a "meh" game into such an awesome one, is amazing.

Yes I'm aware of the EaW"Remake" mod. No, I am not repurchasing the game because the mod makers made it only for the GoG version. I own the physical copy, and have since day one of both games release. Plus it doesn't change anything on Land Combat, which to me feels really half assed considering the major effort put into Space Battles.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ May Update (2017)

Glad to see this mod is still alive, though I'm excited about Thrawn's Revenge 3, since their mods seems to prevent the ship warps in, ships shields immediately fail, ship instasplodes issue that no other mods seem to address.

But some issues your mod still has are this, going off a currently playthrough that I am doing now: It appears that after a certain point in time during the GC that you will run into a bug that every time you capture an enemy planet and you zoom into it, you get an Exception Error that causes a CTD. A work around is: When you go to start the battle, do not be zoomed into the planet. Once battle is won, *save*, zoom into the planet, crash the game, reload, and hope it doesn't do it again. Another work around, after battle is won, *save*, move fleets to another planet, reorganize the fleets, then return them. Of course, that is a giant pain in the *** if said planet taken doesn't have hyperlanes to it.

Another issue that is insanely frustrating: Mechis and the "spawning" droid forces. I'm ok with the spawning of them, what I'm not ok with is these units showing up on the Minimap looking *almost* the same as the units you **need** to destroy in order to defeat the droid army. Allow me to explain, since for whatever reason a single droid unit can prevent an entire droid planet from being secure, you need to hunt down every single unit. Ok no problem, destroy the Droid base, then hunt down the units. Except the map spawns *infinite* units to attack you. A work around that I have come up with: Bring *Yoda*, and use his force reveal. Once you do that, take a very, *very* close look at the minimap. You will notice a few unit icons are **slightly** larger than others. Those **slightly** larger units, are the ones you need to destroy in order to defeat the droid army. Suggested way to solve the issue? Make those spawned units a *different* color. That way we know which units have to die, and which don't, instead of having a ***Two Hour*** battle on one of the early planets you are going to want to nab early in the GC as the Republic.

Other than that, it seems to be going well. Please solve these two issue and that will go a long way into making your mod, that much more enjoyable. Thanks for your time, and attention.

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

Nope didn't make it to 10% before it dropped again!

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

Great, reattempting a fourth download of this mod. Here's hoping it won't be 95% complete again, and suddenly it can't download anymore.

Thanks ModDB web devs, your site is a pain in the *** to download from. Thank you so very much.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Axanar Ship Preview

it is supposed to be a new movie. To combat all the horrible ******** JJ Assholebrams has done to the franchise.

Noone from Trek, real Trek, likes the new movies, and everyone hates the Applestoreterprise. And I thought the Enterprise E was ugly............

If I had money I would singularly fund this movie just so it will kill the audience pull away from any further JJ Assholebrams aborted attempts at making a Star Wars "Trek" movie. I royally want that ****** dead for all the damage he has done.

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

And this mod instructions keep wanting me to download this LAA file, but I see no link to it?

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

Ah wonderful. ModDB is apparently one of those amazing forward thinking websites that prevent you from continuing your download if you pause it, or your internet drops.

That is so awesome. Anyone with a less than perfect internet connection just loves web devs that do that. I just love you guys for that.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

I guess I am not aware just how time consuming and pain stakingly difficult it is to make an auto installer. Either that or the dev of this mod likes handling Troubleshooting for his mod on an individual bases. I am singularly impressed with that work ethic, but for everyone else out there, might you consider making an auto installer?

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

Shouldn't have to do that to solve any problem downloading.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

After re-downloading and installing both the mod and the AI fixes and installing the mod in a duplicate folder I can say the AI works, and well.

If you have a dead AI something went wrong in the download, re-download and reinstall, it solved my issues.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Star Wars: Empire at War: Forces of Corruption

After re-downloading and installing both the mod and the AI fixes and installing the mod in a duplicate folder I can say the AI works, and well.

If you have a dead AI something went wrong in the download, re-download and reinstall, it solved my issues.

EDIT Didn't log in prior to post.....

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

I sound self-rightous because I'm upset that the AI isn't doing anything? Or because I'm upset that the AI is off for 15 game days?

I would love to hear you definition of self-rightous.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

Good Luck. I've just finished reinstalling and redownloading this mod as well.

I will let you know if it works for me.

This 15 day inactive AI needs to be disabled.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

I do, just read a few post down boss lol. And what is this day 15 mess I keep hearing?

You mean the AI is disabled for 15 in game days? Jesus thats an eternity, AI in its present day form is already handicapped enough.

I guess I'll wait for 1.2 or whatever. Might try Thrawn's Revenge, that looks neat.

Good karma-1 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Empire at War Expanded: Thrawn's Revenge

I hate to ask a dumb question but oh well.

Does your AI work in this mod? I spent the time downloading Repbulic at War, only to find that the AI in the GC literally does NOTHING. It doesn't build, it doesn't move fleets. In battle the units do not engage, they sit where they spawned. A HUGE dissappointment, which now causes me to look at all mods very skeptically.

In short, I don't expect a Contra like challange from the AI but I expect it to actually be present within the mod in GC play. Thank you for the response.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

It appears I spoke too soon.

I've played six days into the GC "The Clone Wars" and again the AI is doing nothing. No building no fleet movements. When I attack a system, the AI ships stay exactly where they spawn, and do not move to engage. When I move into attack range, they attack, but I can fallback, and they do not pursue and return to the exact same spot they spawned. When I invade the planet, the enemy stays exactly where they spawned, and do not move. They do not secure buildpads. I can bomb them, them move briefly, then again return to spawn location.

I don't understand where people are saying the AI is OP, unless that is supposed to be some sort of funny joke, but I'm not laughing. I don't expect a challange from the AI, those hope died with Empire Total War, but this AI, makes Empire Total War's AI look like an omnipotent super God.

In short, this mod's AI does NOT work. Which is heartbreaking, because you can see all the work that went into the game. But something got lost in all the work they did, and that was the AI.

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

Well I was bound and determined to find a way to make the AI work, because it simply did nothing for me.

After looking around, I found a forum here: Everythingeaw.com and looking through the post I found someone else concerned that the AI did nothing. Within that post a forumite responded with two link within his signature.

One was for an AI Fix here: Everythingeaw.com

Another for Player created GC maps here: Everythingeaw.com

I have installed both of these, and I must say, it appears my issue with the AI has been resolved. I am very pleased with this outcome!

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

I found it around 30 minutes ago, Installed it and played, and it appears to have solved my problem! The AI moves its units around and stuff now! Huzzah! Also found the Player created GC maps, they are a nice addition as well!

Thank you for posting this as well. I'm going to make a new comment linking both the AI fix and Player created maps! Its only fair.

Good karma+2 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

Well, I just spent the time uninstalling the mod via the installer, and then re-installing it.

The AI appears to work only when playing the Confederacy. When playing as the Republic, the droid armies do NOTHING. The Droid fleets do NOTHING. The only reason they even shoot is more than likely because its hardcoded.

I'll repeat that one more time for other who may be interested in this mod. The AI does not work. It doesn't build, it doesn't attack, it doesn't even move, at all when playing as the Republic. It seems as though they forgot to install the AI for the droids.

This is very dissapointing, as this mod looks like it took a great deal of time to make. And to make matters worse, the mod is as dead as the AI in it.

I'll look for another Republic era mod to play, as this one is like a JJ Abrams movie. All poke you in the eye, but no depth.

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

Hmmmm Ran it Fast Forward for 20 in game days. And no joy.

Very dissapointing, I'm assuming by re-install, you mean the mod? I will attempt that another day when I have time to do that dance.

Good karma0 votes
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

You'll forgive me, as I still find it hard to believe a "virus" did this, as every virus manufactured within the 21st century has been made solely to make money.

Please allow me to explain, cyber-criminals in the 21st century use viruses to make money, either through SPAM, or keyloggers or the like to get credit card info and bank account numbers. Once a computer in infected, it spreads the virus, making its network of infected computers larger and larger the more it infects. The idea is, the more computers running the virus, the more they make. So making a virus that physically destroys the system or hinders it from running the virus is, well very stupid.

THe physically damaaging viruses died out with Windows 98 or earlier, and you would have to work hard in order to get the virus on a modern system, very hard.

And again, you weren't being honest, you were using hyperbole (very annoying) as you said it was and I quote, "beyond repair". When you should have said, not worth repairing. But nothing you described sounds like a virus. It sounds like you system failed, all on its own. Which is why I still proudly use XP.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

Never heard of anyone getting viruses from mods of any game.

But as always, its just common sense, run AV before running anything you download.

Not to mention a virus that does physical damage to your hard drive, they haven't been made since the late 80's. So unless you are running Windows 3.1 or earlier, I have never heard of anything later than Windows 95 being affected by these.

A virus that does physical damage, is very very rare, and very hard to manufacture. I don't think you are being honest. Reading some reviews of this mod, it seems to get ALOT of HATE.

Good karma+1 vote
Slyguy3129
Slyguy3129 - - 32 comments @ Republic at War

The AI is turned off for 15 days?

Anyway I can change that?

Good karma+1 vote