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From the creators of Imperial Civil War and Ascendancy comes Thrawn's Revenge III: Fall of the Republic, covering events in the twilight years of the Galactic Republic and the Clone Wars. For millennia, the Galactic Republic has been a source of peace and order for the galaxy. More recently, corruption has begin to spread through its institutions. Across the galaxy, beings become disillusioned with the status quo and rise to challenge the Republic...

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From the creators of Imperial Civil War and Ascendancy comes Thrawn's Revenge III: Fall of the Republic, covering events in the twilight years of the Galactic Republic and the Clone Wars. For millennia, the Galactic Republic has been a source of peace and order for the galaxy. More recently, corruption has begin to spread through its institutions. Across the galaxy, beings become disillusioned with the status quo and rise to challenge the Republic...

If you are reading this from the Imperial Civil War page, FotR has its own ModDb profile on which we will be posting all future FotR-relevant content.

Follow Fall of the Republic on ModDB - Thrawn's Revenge Discussion Forums





A Republic in Decline

"I am quite convinced that ten thousand more systems will rally to our cause, with your support, gentlemen."
-Count Dooku, aka Darth Tyranus

Hello everyone! On April 1st, we released a rough teaser trailer for Fall of the Republic, which for some reason people thought was fake. Then, a few weeks ago, we confirmed it had resumed development in our Thrawn's Revenge historical timeline, the first part of our celebration of 11 years as a mod team. We were going to hold off on doing a proper announcement for a little while, but there's been some common questions we wanted to take a moment to address, as well as break down the way the mod will work.

Fall of the Republic is a prequel-era mod in which we want to recreate the galactic situation in Star Wars in the last years of the Republic. We aim to bring the feel of our post-Endor mod, Imperial Civil War, into this time period, adapting that model to one suitable for the era. In the same way that Imperial Civil War tries to shine a light on some of the mid-level players and events like the Yevetha, Hapans and Warlord factions on the galactic stage of the post-Endor period, we hope to explore some of the timeline beyond just the Clone Wars themselves. While the Separatist Crisis and the Confederacy of Independent Systems became the standout conflict, the decades leading up to the declaration of the Galactic Empire saw significant military buildup across various factions, where certain events swinging a different way could have brought different challenges to the Judicial Forces Republic in the early parts of this period, with a constant debate about the virtues of re-militarization within the Republic. People can speculate on what that means, but for now, we'll leave it at that. Our history of developing Imperial Civil War and Ascendancy will be informing how we structure the mod, release-wise. In order to better focus development on specific parts of the mod, ensuring people get regular, more polished releases and giving us a more solid basis to work off of, instead of trying to tackle everything at once, we will be starting a bit more simply with the Republic and CIS, and working up to our broader goals.



Into a New Era

"They will have the numbers. We will have the Force."
- Jedi Master Saesee Tinn, Fifth Battle of Qotile

One of the more prominent changes in Imperial Civil War versus the base game is a tech system primarily based on "eras" (being Imperial regimes in ICW) as opposed to a directly tiered, traditional tech system where you start with, for example, corvettes and work your way up to larger Star Destroyers. This is a model we will be translating into Fall of the Republic. The first release will start covering the major conflict of the time period, being the Clone Wars, broken into three eras; the first, second and third years of the war. The playable factions in version 0.5 will be, of course the Galactic Republic and Confederacy of Independent Systems. Considering the factions themselves did go through some standard technological advancement and research during this period, there will be elements of that as well, but it will be based on in-universe factors, instead of just ship A is stronger, so it's era 3. Era progression will be based on a mix of events and the passage of time, with different research options and other events possible based on the era in which you are playing.

We will be doing a faction profile for the CIS and Galactic Republic at some point in the future, covering their unit and hero rosters for v0.5. But for now, we want to cover some of the more common questions we've been asked.






Will this interfere with Imperial Civil War 2.2? When will Fall of the Republic be available?

Fall of the Republic will have absolutely no impact on the release of Imperial Civil War 2.2. Our goal is to build FotR off of Imperial Civil War 2.2 as a starting base, so dedicated work will not be started on Fall of the Republic until Imperial Civil War is in testing, which is also when you'll start seeing screenshots and video of the first Fall of the Republic release. Until then, the only work we'll be doing is on assets also needed for ICW (ie, the new Providence art assets). As mentioned above, we're keeping our plans for that first release less ambitious; we'll be doing the basic framework for mod and the two main factions, which should not take too long to get out after 2.2. With the mod tools Pox and I are working on, like the GC creator, a lot of the logistics for this become a lot simpler. If there are any talented 3D modelers or texture artists out there who would like to help speed this along, they can contact us at ThrawnsRevenge@gmail.com

Aren't there already Clone Wars mods for Empire at War?

Yes, and for a long time, this is why reviving FotR wasn't really on our radar. However (and this isn't criticism of the existing mods, simply a matter of taste) the more I started playing those mods, the more I was thinking about what our own version of that would look like. Yes, it still involves clones fighting droids and Venators fighting Lucrehulks, but there can be different ways to handle that. Some people may prefer the existing mods, some people may prefer our version, but ultimately we enjoy making mods, and we make what we want to play, so really it just means more options.

Does this mean no Stellaris ship packs?

I'd still like to release some of our TR stuff for Stellaris, but as it is, there's a decent selection of Star Wars ships available for those who want to play with them, so I'm less concerned about that for the moment.

What about the Clone Wars Cartoon?

While the mod will be based in the Legends expanded universe, there have been some questions as to how we'll handle the Clone Wars cartoon. While the more recent Clone Wars cartoon (the one with Ahsoka) is technically part of Legends, it did introduce some inconsistencies (in star Wars? No!). We won't be completely disregarding the cartoon, but in cases where there is a conflict, we'll usually go with the non-cartoon source. There are some places, like the Essential Guide to Warfare, that retconned some of these issues, drawing from the cartoon and other sources, and for us, Essential Guide to Warfare pretty much trumps anything else. Basing the mod in Legends allows us to use some of the characters who would become major Imperial and Rebel figures during the earlier days of their careers.

Comments
jangofett890
jangofett890

I'm not going to say I'm disappointed, rather confused. Since the Clone Wars isn't anything to do with Thrawn (Besides Thrawn and Palpatine making contact with one another) I feel like a new mod page should have been made as an actual Star Wars conversion mod for Stellaris could have been made (even though it was expressed it would be ship packs). But good luck it will be a good mod anyway

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.Corey. Author
.Corey.

No reason to have an empty page floating around with the wrong number. If we do Stellaris content in the future, we can make a page for that, but at the moment, no reason to.

As for Thrawn's name being on it, it's just a name- we have an established name in the community as the Thrawn's Revenge team, no reason to ditch it. Also, this isn't just a Clone Wars mod.

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CommanderWolf888
CommanderWolf888

Thrawn was alive and commanding military forces for the Chiss before the Clone Wars. He's in the Outbound Flight Project novel, as is Jorus C'baoth.

True Thrawn had little to do with the Clone Wars itself, but it's not like he wasn't around.

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Slyguy3129
Slyguy3129

Awesome News!!!!!!!!! Glad to here you guys are going to give this era some love. I'm currently playing RaW but I hate how fast the space battles go in it. You know the drill, ship warps in, ship shields immediately fail, ship instasplodes. I love how your mod makes space battles last longer.

Is it possible in the future once Thrawn's Revenge and this mod are "complete", that you would consider making a mod for the "EaW" era? Obviously for the FoC expansion but cover the same time period of EaW? Perhaps 6 BBY to right when Thrawn's Revenge era starts? The changes I forsee needed are to the map, and then maybe a "simple copy paste" of some of the units in Thrawn's Revenge into the game. I would love you forever for that. I just can't stand the way EaW plays (Don't even know why I bought the FoC expansion when it came out lol), and I hate how broken FoC is (ZC is so damn broken, and has been since day one. I can't stand any mod that includes that faction in the mix).

Any love from your capable hands for this era would be extremely welcome. Can't wait for further news of Thrawn's 3, and Thrawn's Revenge 2.2. You guys are ********* awesome mate!!! How you guys managed to turn a "meh" game into such an awesome one, is amazing.

Yes I'm aware of the EaW"Remake" mod. No, I am not repurchasing the game because the mod makers made it only for the GoG version. I own the physical copy, and have since day one of both games release. Plus it doesn't change anything on Land Combat, which to me feels really half assed considering the major effort put into Space Battles.

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CommanderWolf888
CommanderWolf888

Yep. After a while, I get tired of the Venator spam and wish I could have Acclamators and other ships in my fleet without them exploding immediately.

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Jetlovesmods
Jetlovesmods

Just BTW guys, the recent Clone Wars cartoon is canon, not legends. However it is up to you how you want to handle that stuff. Also, the mod looks awesome, its nice to see a more original looking Clone Wars mod, keep it up.

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.Corey. Author
.Corey.

It is one of the few things that's both. It existed long before the new canon became a thing- the fact that it was adopted into the new canon doesn't make it any less part of the old.

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