A First Person animator. Pretty much First Person things. I'm not a professional at it but still. I sometimes draw things but only when I had time.

Comment History  (0 - 30 of 33)
silent-
silent- - - 33 comments @ MMOD : Classic

No.

Good karma+1 vote
silent-
silent- - - 33 comments @ MMOD : Classic

Sounds ideal! I might try to add an option for enabling health/battery icon in the future, but I gotta learn how to do those stuff later since I did not know how to do much GUI or such.

Good karma+1 vote
silent-
silent- - - 33 comments @ MMOD : Classic

Yeah, I allow it, but as usual you have to give proper credits though.

Good karma+1 vote
silent-
silent- - - 33 comments @ MMOD : Classic

Yes.

Good karma+1 vote
silent-
silent- - - 33 comments @ Dark Interval

Nice mod. :)

Good karma+2 votes
silent-
silent- - - 33 comments @ Raising the Bar: Redux

Did you set the Source SDK 2013 betas to "-upcoming"?

Good karma+1 vote
silent-
silent- - - 33 comments @ G String is on Steam

After years, it's finally going on Steam. Nice!

Hope you'd have a good future ahead with this great project of yours.

Good karma+7 votes
silent-
silent- - - 33 comments @ Lost Industry 2

More info - LI2's weapon animations are not being made by themselves (not to be offensive here). It's taken from City 17: Episode 1, with rightful consent about the usage for their mod I suppose

Also doing weapon animations are quite tricky and will require a long amount of time to understand/get used to. Especially, you must know how to simulate good movements when animating.

Also rigging up/meshing animations together in Source is a pain. Sometime it has problems when you compile the animations with the rig together.

I'm also an animator, and I get used when first animating. Those are the words I got just for people when first doing animations and such.

(tbh, I just do animations for fun.)

Good karma+1 vote
silent-
silent- - - 33 comments @ Lost Industry 2

I wonder why this mod requires Source SDK 2013 Multiplayer? Does it have feature that Singleplayer did not have?

Good karma+1 vote
silent-
silent- - - 33 comments @ Raising the Bar: Redux V2.11 Animation Updates

Wait a sec... That MP5K animation was featured in the First release of the EZ2 Demo!

Good karma+1 vote
silent-
silent- - - 33 comments @ Entropy Zero 2: Classic AR2 1.1

Special Thanks: Filipal(Filipad)

Good karma+6 votes
silent-
silent- - - 33 comments @ Entropy Zero 2: Classic AR2

Moddb.com

1.1 IS NOW RELEASED.
This version is now outdated.

Good karma+1 vote
silent-
silent- - - 33 comments @ Entropy : Zero 2 Demo v0.1

IT'S OUT!

Good karma+2 votes
silent-
silent- - - 33 comments @ Entropy Zero 2: Classic AR2

Sadly I can't do anything about that. It's merged with the old 'reloading' sound, and I did not have nor having experiences on audio editors.

Good karma+1 vote
silent-
silent- - - 33 comments @ EZ2 2020

No.

Good karma+2 votes
silent-
silent- - - 33 comments @ Entropy : Zero 2

Yes. I think so.

The devs wanted to release it in 2020.

Good karma+2 votes
silent-
silent- - - 33 comments @ Entropy : Zero 2 Demo

This is 2 main requirements that will solve your problem, possibly.

-Did you restart Steam after installation?
-Did you own Source SDK 2013? (EXTRA: Set the beta to '-upcoming' so the mod could work)(If you installed it after extracted the mod, you'll need to restart Steam again)

If one of the requirements is not completed, or both of them are not completed, it'd not appear. (But if you did 2 requirements above, and did not see the game, contact the devs through E:Z Discord)

Good karma+1 vote
silent-
silent- - - 33 comments @ Entropy : Zero 2 Demo

Have you switched the Source SDK 2013 version to 'upcoming'? That resolves the problem. Like I said below.

Consult ReadMe for more informations!

EDIT: There's no ReadMe lmao

Good karma0 votes
silent-
silent- - - 33 comments @ Entropy : Zero 2 Demo

Have you switched the Source SDK 2013 version to 'upcoming'? That resolves the problem.

Good karma+3 votes
silent-
silent- - - 33 comments @ Entropy : Zero 2 Demo

Love this.

Also gonna reply to every 'Valve Intro Crash' - switch the Source SDK 2013 version to 'upcoming' to resolves the problem.

Good karma+2 votes
silent-
silent- - - 33 comments @ Half-Life 2 MMod : AR2 Remaster (WiP)

Also - due to the recent updates from HLA, the AR2 is now considered to be reloaded like vanilla. This version isn't as it should've been.

Good karma+1 vote
silent-
silent- - - 33 comments @ Raising the Bar: Redux V3.1 Animation Updates

It's called like that for a reason. RTB: Uncorrected proof said it was 'SteamBow'. I'm not sure if I'm right or not. Basically just check it out!

Good karma+1 vote
silent-
silent- - - 33 comments @ Raising the Bar: Redux V3.1 Animation Updates

The Annabelle is NOT a shotgun, it's actually a lever-system rifle using Magnum ammunition. It seems like that the devs from RTBR made it behaves as a shotgun. Or it's something that's currently WIP.

Good karma+1 vote
silent-
silent- - - 33 comments @ Half-Life 2 : MMod Tactical

It's still in development. We don't know much yet.

Good karma+1 vote
silent-
silent- - - 33 comments @ Half-Life 2 : MMod

It can be fixed. But it'll be hard for you to fix that by yourself.

That problem only occur when a material file were using a incompatible shader. The problem was by Minerva itself - using a different shader which is not even compatible to MMOD/HL2.

Good karma+1 vote
silent-
silent- - - 33 comments @ Half-Life 2 : MMod

Put the files into the SourceMod folder, not Half-Life 2. Also you need to have Source SDK 2013 with the beta set to -Unstable so it can work properly.

Good karma+3 votes
silent-
silent- - - 33 comments @ Half-Life 2 : MMod

Did you even own HL2? Put the files into the SourceMod folder? And having SOURCE SDK 2013 with the beta set to -Unstable? If you do not have any of those above, the modification won't start or might having problems. I suggest you reading the 'ReadMe' file to consult your installation.

Good karma+4 votes
silent-
silent- - - 33 comments @ Half-Life 2 : MMod Tactical

Great. Thanks for including me in! Can't wait to see this after release.

Good karma+2 votes
silent-
silent- - - 33 comments @ Half-Life 2 MMod : AR2 Remaster (WiP)

I'm pretty sure I'm also being too late for this thread, but a reminder - People saying AR2 reloading makes no sense, but because they cannot understand the high-tech Combine implemented in it. A pellet should contain enough power to fire 30 shots. But why changing it to 'each pellet fires 1 shot'? It's pretty much nerf the rifle in the way it works. And technically, that would cause misfire. The reload is recycled to look like that 'cause it's easier to reload. The arm did everything for you. If you change the the way it reload, the arm is completely useless, and it also cause trouble technically of the misfiring shots. That's how does Valve making it cool, Simple, perfect, and easy to use. Valve could've made new animations for it. They had the time to do it but why don't they? Cause that's how they want it to be. Cut the 'IRifle','3rd person OICW reload' crap. If HL2 BETA did not exists so this everyone could never agrue that it 'used' to be a incendiary launcher or some, stupid things like that. Obviously everyone and the especially the creator brought their idea, but it revolves around the beta things and crap. It's actually 'dumb' and 'pointless' as Cvoxulary said.

Good karma+2 votes