It looks awesome, but just curious: what's the difference between this, and "Alive & Kicking"? I know they're both upcoming remakes on the original. I'm still looking forward to either one!
It looks awesome, but just curious: what's the difference between this, and "Alive & Kicking"? I know they're both upcoming remakes on the original. I'm still looking forward to either one!
"Get a Life" occasionally crashes when using medkits on body parts. Also can you possibly extend that flashlight glitch near the end? In fact if players keep their flashlight on right before getting knocked out, they can use the flashlight glitch which makes such a mod's lighting less like Doom III, by jumping over a flaregun after waking up, and sadly the [so helpful] glitch compromises later on. I recommend you to test such a glitch, if you don't mind, and maybe release two different versions of this mod (just in case others hate the flaregun, as well as "Doom III" lighting issues that "Get a Life" is actually reminiscent of).
Make sure that in "Coastline to Atmosphere" & "Final Project Diary" you'll fix the missing HUD (can't even see my health/energy or amount of ammo), plus also certain glitches that make it sometimes impossible to switch weapons without using all ammo. Both mods showed those glitches. It's amazing nonetheless, but I'd really appreciate patches fixing all those glitches! Also in 1187, please either remove barnacles from the tunnel with trainwrecks, or instead make a "game over" sequence saying John died if the barnacle eats him (so it'll reload the player's last save), otherwise players might not notice John's dead and might unfortunately save the game enough that all quicksaves with him still alive could get overwritten, then get stuck in that map consequently (it actually happened to me before once, and ****** me off).
Can you edit the mod at least one last time, and add the same game over sequence that happens if Alyx Vance dies, from that map where there's wrecked trains in a tunnel, like if your companion gets caught by a barnacle while you're exploring, people might not notice and have a hard time noticing he's dead because of some damn barnacle, yet it's not game over nor reloading from last checkpoint at all if such **** happens. So yep maybe you should really edit that map to give us a "game over" sequence if it happens, or otherwise remove the damn barnacle, LOL!! I had to reload from an older manual save (due to quicksaving after it ate him), just to even continue without him being gone anymore. I forgot his name already. Was it John or something? I forgot already. You can't even continue without him. You'd be stuck instead of a game over sequence, especially if zero manual saves!
Yay, I love it when some people get to make companies without selling their soul to the devil. :D
Thanks for saying it's not currently compatible with the official Steam version. That's very responsible for a developer.
What are pros and cons in comparison to the recently discontinued "Raising the Bar"?
What are pros and cons in comparison to the recently discontinued "Raising the Bar"?
What are pros and cons in comparison to the recently discontinued "Raising the Bar"?
3 years already. I wish there was another sequel here. We all want Episode 3 so bad.
So after this is remade, might a sequel finally be possible?
I don't know why, but I predicted this sounded like a sexual Pokemon parody just according to the title. This mod looks awesome though actually!! I'm gonna play this.
BTW, thanks, malortie, for fixing mods!
And SMOD2 as well (advanced HL2:EP2)
Aww, I wanted to play "Bloodstone: The Journey Home". I'll miss your career already.
Can you fix Bloodstone: The Journey Home? Have fun with THAT mod for a while, until it eventually crashes, and then try to resume to find yourself sad. Be sure to list every detail of the problems too, cuz it'll sure crack up whoever else had problems SERIOUSLY RESUMING after one CRASH. Thanks! :P
I wish I could renake a remake.
Will "Rogue Train" work along with it in further edits? Or is it still working like "one or the other"?
And will Half-Mind be fixed too?
How could you patch multiplayer mods though? Hard for me to imagine.
So what's the status of the download now, author? Any way to keep a download available without some prick taking it down? :/
Aww, damn. Sorry to hear the bad news. I was just about to be ready to start modeling again, because I just recovered from psychological abuse, and am finally free from group homes, so I finally have a life now, free for two months already. I'm about to get internet, but damn, can't believe it's too late already. :/ Well, it was fun trying to make the roof. Bummer I didn't have enough peace in the group home to have time to figure how to texture the skylight. Oh well. It was fun while I had some opportunities. :P
I already recorded gameplay of it until it crashed, and it looks ruined. I loved it before the SteamPipe update, really I did. Well, here's a link to my gameplay. Youtube.com
Many occasions. Just crashes, and resets the controls settings I set, and I gotta readjust keyboard settings every time I relaunch. Been a while though, but yeah, it's a problem these days.
If you're gonna put this on the Workshop, just a suggestion, add the level seamlessly into the Lambda Core's Port 7, putting this level's start and end between the portal in Port 7.
Any good patches to prevent common crashes? I wanna record a playthrough, and crashing will ruin it all and ****.
The "We've Got Hostiles - Vent Mod" is on the Workshop too. :D
I'm starting to learn mapping for Portal 2. If nobody else is available to map by the time I master Hammer, I'm open to helping. :D
What differences will this have from the other upcoming remake "Alive & Kicking"?
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