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robotic-tune
robotic-tune - - 24 comments @ Perisno

Suppose to be hidden? You can find this online. Or accidentally holding control and shift. For it meant to be hidden, you didn't do a good job of making it hidden? But I can delete this side of the review if you are that upset about it. I doubt many have seen the review anyway so far. (and I doubt many would read that much into the review)

As to my message about being able to easily find this online? It's just a simple google search. Sorry if I had upset you. Delete the review to your own expense (as I already saved the review on my document). I meant no ill-manner towards the Perisno team, and did not meant to upset any of its creators. I just thought I would give a detailed review of how the game appeared to me on my first time playing it. And figured I would share my information through the Moddb board of the Perisno mod. And I wasn't complaining about it? I liked the feature. I just suggest a small way to toggle it on and off. Doing that would also make it more 'hidden' as you put it.

Again, very sorry.

Edit: I removed about the part where I included the cheat. But as I stated in this comment before; it's not a difficult thing to discover.

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Perisno

[HOUSEHOLD GUARDS] - These are amazing. Like PoP (Prophesy of Pendor) for having your own troops, this allows the player to manually tell these troops what to wear. HOWEVER, you can only put armor/weapons on these troops that you have already purchased. But, you can tell the potential of this greatness just from knowing you can put anything on them.

[HIRED RECRUIT] - Much like the Household Guards, the Hired Recruit is a troop you can hire at the Mercenary Guild (Located South of 'Omigan Castle'). These troops are rather complicated. You can manually equip whatever gear you want on these troops. But the higher quality the gear, the more expensive the troops will be. You can put this troop into two tiers. "Soldiers" and "Archers" you can manually equip what gear your archers will have, and what Soldiers will have. You can change this for the very tier you create. Don't worry, this saves every time you decide to get more recruits. However, unlike the 'Household Guards' which do not come at any increased expenses, and require you to have the items in your inventory, these troops do not require you to have the items in your inventory in order for them to equip it. Instead, these men/women go by Quality, and this quality can change based on what you put on your troops. These troops cannot have armor that exceeds there quality. The game will not allow you to make them ridiculously OP until you have hit the highest tier. These troops are special and fairly expensive, so I only use these men as a last resort. Or if I'm in a tough pinch and I need my strongest as there not as easy to come by as my other troops.

[MARRYING A PRINCESS?!] - That's right! You can actually marry a princess, and even become a prince to a queen named 'Iranell Linthridil", her mother is "Erillen Arwen". The Queen of Elintor. In order to do this, all you need is a good relation with Arwen and Iranell. I believe you asl need to complete Iranell's quest. I'm not sure about that bit.

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[CONS] - Like any game, there comes good things and bad things. And Perisno, they share no feat.

[THE GIANTS] - The Giants leave a minor annoyance in war battles, as they leave a small trace of lag when battling them. Maybe try tweaking the models a bit to lower the lag some? (This could just be my computer is too poor to render them)

[HUMANS AND ELVES] - Humans and Elves are far too similar. Only having minor differences in their stats. The only benefit the humans have is that one quest. And Elves don't really have much of a difference from what I've seen. Maybe try adding armor that only Elven can wear, like how only Humans can wear certain armor? Or maybe throw some magic into the mix, which only Elven can do? This would make it more interesting to try all the races. As each race would have their own thing. Like Dwarf are smart, Giants are strong, Elves have magic, and Humans are fast learners. Right?

[AROULO ARE TOO WEAK] - Aroulo's are simply pathetic. I like their design and their armors, but they could be improved. Maybe make their weapons a bit better (Leave the Leaf bombs be, they're perfect as they are. Good job with those, by the way!).

[CRETAS AND KUU-LAN] - These Factions, much like Geldar only have 1 castle to there names. But unlike Cretas and Kuu-lan, Geldar has a near-infinite amount of war-parties to help defend their castles. Why don't Cretas and Kuu-lan have this? It's sad to see Cretas collapse on day 50, when things haven't even turned out a bit.

[LAST THOUGHTS AND FINAL WORDS FROM THIS DETAILED REVIEW] - If you read through this, you're a trooper. So grab yourself a treat for reading that much. If you're the mod devs and red the CONS, you guys did beautifully with this mod! And it's gone down to be one of my favorites. And thanks to you, I'll be playing a mod for what may be years to come! I hope you decide to keep updating it, even after Bannerlord's release. OR release a better version WITH Bannerlord's release? (hint, hint). But I digress. Thank you, for making a wonderful thing!

For those reading the PROs and are unsure to play this mod; Play it! It's by far one of the best mods out there. It's also one of the most challenging ones. If you're looking for a challenge while having some fantasy fun? You're in the right place.

People, who read both PROS and CONS: What do you think? Did I miss somethings that you'd like to add that I missed? Or did you disagree with some of my things? Please let me know! Or if you found a better method then what I did, please tell me! Thanks for reading my review. And have fun conquering the world of Mount and Blade: Warband!

Good karma0 votes
robotic-tune
robotic-tune - - 24 comments @ Perisno

The 'Kuul-lan Horde' and 'Cretas Monarchy' were nowhere near a challenge as they only had a single rook to there kingdom. Cretas had always been taken over by either Drachen or Dahara Factions. And usually never gave me any problems. There not much of a challenge from what I've seen.

'Maccavians' were indeed strong. This Faction is nowhere near as powerful as The Falcon or Eltornians, but they were able to have a good amount of decently strong infantry and calvary, that were rather strong. but after about a month (in-game) I eventually was able to take them over.

'Maccavians' , 'Kuul-lan' , 'Hakkon Empire', and 'Falcon' were HUMAN factions.

'Valahir Clan' were extremely tough because they have massive war parties up to 1,000 or more. I recommend becoming a marshal and bringing your lords with you if you hope to take these guys down.

Now, the most challenging Faction I had to deal with was 'Reich Des Drachen' they had powerful archers, infantry, and Calvary. I actually had to partner with Maccavians to take them out later in my playthrough. They eventually fell shortly before I started to finish off the Maccavians.

Next remains The Giant Factions. The 'Sut Giants' was not really difficult. They lacked health for there shields and I was able to utterly destroy them with archery. Be careful of the Giants. They hit like trucks, so it's best to take them out from a distance. From what I've seen, the 'Bakhal Giants' might have been a stronger faction. And were a little more challenging than the Suts. But the same resolve fixed the solution. Take them out from a distance. I think the giants would make the strongest INFANTRY if you needed them.

Finally remains the Dwarf faction. This faction, was actually a challenge. I had to pull all my lords together as a Marshel to beat them. They were my second most difficult fight in this entire mod (besides the Zann invasion, I'll get to that in just a minute) The Kaikoth Confederation is a challenge because there is only one entrance into the faction's lands. And sometimes the enemy faction would camp around those edges and take out my lords/ladies. I had to use Giants, Falcons, and Eltornians altogether to beat them.

Finally, I had won! But, all is not over... after a certain amount of days, (You can change it if you go to 'Camp' then go to settings) is the Zann Invasion. The Zann Invasion is not as dangerous and stated by other people. I was able to utterly destroy the Zann with my army of Eltorian and Falcon nobles. But they were most definitely my biggest challenge in this mod. The only problem with The Zann Invasion is that you are bombarded with thousands of enemy troops. It's advised if you want to survive this onslaught, stick with a few castles when the invasion hits. You'll need all hands on deck if you wanna survive.

[MAKING MONEY] - Making money in Perisno was hard. But I discovered a great way to make money fast. First, start out with tournaments. This will raise Renown as well as the relation with the towns. (This recommends changing the Zann Invasion today 300) second, take some time to gather relation with every Town (need at least relation 4), and gain some relation with every King/Queen. Each town allows you to purchase land from landowners. This will be your key-way in money-making. For each castle you get enough for, you get 10k. But be careful, this money-making method can be very tasking on you if you're not paying attention to population rate and trading. If the castle has poor trading rate, you'll lose money. So go to 'Reports' and look at 'Finances' pay close attention and be careful of negatives. Make sure you set up a productive enterprise in every town. Some towns differ, so pay attention as to what production enterprise gives you the most money. To claim your money from land-owning, simply visit the town and go to the option to buy land. The game will transfer the money to you when you enter this option.

(Part 2)

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Perisno

This is a full-detailed review of this Mount and Blade: Warband Mod. This will tell new players of the mod, as well as minor advice that I've learned from playing it. And for the game developers, look for '[CONS]'to see my recommendations. Of course players can read this as well if this detaches you from trying the mod. But all in all, I highly recommend giving it a play.

[PROS] - Perisno is filled with many fun and interactive things.

[The Races] - You can choose between four races; "Human", "Elven", "Dwarf" and "Giant". I haven't played as a Dwarf yet, so I don't have much input. Elven and Human are pretty much identical, the only difference between Human and Elven is that being a Human appears to make the game slightly easier as some factions do not view you as an enemy, and some quests are found to be easier to complete. If you decide to become a Giant, your strength will become ridiculous. I was able to wipe out an entire village on my own with a level 1 Giant. If you prefer this route, it's rather fun.

[QUESTS] - This mod is based on Quests, and such quests can help you evolve and become stronger. However, you'll likely not be able to do any quests until day 100 or so, as most of the quests require you to kill some sort of war party. Factions; each Faction has there own strengths and weaknesses.

[FACTIONS AND TIPS IN HOW TO FIGHT THEM] - The WEAKEST Faction I've encountered was The Aroulo. The Aroulo uses a powerful weapon called; "Leaf Bombs" that you can purchase for 10k denars or alternatively, look for Aroulo Warparties there for a chance of 1 to 2 to drop. This requires you to have at least 7 throwing power to use. These are what I discovered to be the strongest weapon to use in Perisno. As most weapons don't really do as much damage. But if you don't like the Leaf Bombs, head to Elintor's Faction Castle; 'Forniron' which can sometimes have some deadly weapons. The strongest purchase 'sword' I discovered and was able to purchase (without questing) was Ranger Blade. 'The Aroulo' is so weak because there armor is not at all good in any way. and their Noble troops aren't any better either. I usually utterly destroy them with Archery or Calvary as their shields are only level 1 and don't have that much HP. I do not recommend using this faction starting out.

The second WEAKEST Faction I've encountered was 'Tolrania' there faction is simply pathetic, in simple terms. Much weaker then any other Faction I was forced to encounter. Their infantry is rather good, but they lack shields, and such I utterly destroy them with Archery or Arch. Calvary troops. I was able to easily capture Tolrania in less than a week in in-game time.

The STRONGEST faction I've encountered was 'Elintor' Elintor has godly archery, and simply OP as all heck. If you decide to become a vassal of Elintor, you can actually recruit Noble troops under the name; "Elintorian Highelf Sentinel" which are upgraded into Wardens, and they are the strongest Archery troop I've seen in this mod. A close second is the "Eltornian Crimson Archer" AND alternatively, if you go to Lille, you can meet a man there who will sell you a Mercenary Eltornian Crimson Archer. These mercenarires are faily strong, but there troop counter-part is x2 more powerful. You can get the regular Crimson Archers Which the final archer tier for regular troops if you are not a vassal of Elintor.

The Sister Faction of Elintor is 'Geldar' which is constantly at war with the Elintorians. The Geldarians are actually good troops. There Nobles are actually very good Calvary, but I discovered a faction that would put Geldar's to shame.

Elintor and Geldar were ELVEN factions.

The Second STRONGEST faction I've encountered was "Realm of the Falcon" this Faction was my only challenge. And I highly recommend taking them out first before attacking any other faction. There Calvary is absolutely deadly, and utterly destroyed my troops. They were the only challenge for my Elintorian archery. They were so powerful in fact, I actually changed sides to Falcons for a bit to get some of there Noble troops, as they were simply ridiculous when they utterly slaughtered my men.

The next Faction is The Hakkon Empire. The Hakkon Empire has neither good calvary nor good archery, but I discovered that this Faction has a pretty good Infantry, and I recommend grabbing a few of there soldiers. They're fairly good if you need some cannon fodder that can actually kill things. ;) the downside to this Faction, is they can easily be taken out with powerful archery.

After The Hakkon Empire, I encountered the faction 'Drahara'. These were not as difficult, but they were simply annoying to battle on land as they excel in Archery Calvary men. So if you can help it, try battling Drahra where they are unable to use their horses. It'll make the battle a little easier.

(Part 1)

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Perisno

Oh, I thought there was another way to do it without losing honor. But alright, I'll just attack a Caravan/Lord.

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Perisno

All of the kingdoms in my game have been not been at war for about 60 days after our last peace agreement. I'm hoping my game is not bugged. Anyways to force war to happen?

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ The Reckoning Third Stage

It is pretty annoying and hard to find. But look around and try to be patient.

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Warsword Conquest

I'm experiencing an Unrecognized OPcode 3802. It happens throughout my cheated saves, new games as well as a legit run. Did I install it incorrectly? Or is this a problem in the files currently?

Error is under; magic_missile_damage and set_runic_items .

As well as under player_horseman trigger no: 0.

This breaks the message feed, playable however the message feed is useful in knowing about if my troops are either being slaughtered or winning. And helps me know if I'm doing the necessary amount of damage.

Are my files corrupted? I remember having this glitch before with another mod, and it involved a corrupted file.

---

Thank you, if you can respond quickly!

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Warsword Conquest

Do I just download the latest file? ('Warsword Conquest War Peace Fix') or do I download 'Warsword conquest hotfix 1.11.19' first, then War Peace Fix?

Good karma+3 votes
robotic-tune
robotic-tune - - 24 comments @ Legacy of the Dragon 0.93 (OST Edition)

IS there a way to to get Dragons without the CHEAT MENU?

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ SWC The New Order Edition

After playing this for a few hours, I don't think the mod is currently in a stable state. A lot of things seem to break. Like Tournaments seeming to glitch when after you defeat all participants, character phasing through the floor on some maps (sometimes, not frequently). For now, I'm going to leave the mod as-is for now. And return to it in about a year (Given they decide to keep working on it, of course) and see how things progress.

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ SWC The New Order Edition

I'm sorry, I am not familiar with The New Order, and would like to ask the difference from this one vs. Star Wars Conquest? Thank you! Hope someone can respond quickly.

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Medieval Conquests

Response to the mod for new players and small suggestions.

Cons: The Mod seems to not have many types of troops, from what I've seen there were only so many, and it felt a bit bland because of every vassal having the same troops, just some slightly weaker or stronger. Lances will break when only killing one troop (I think you can turn this off, but it's buggy), despite the mass amount of Factions, they all seem to have the same troops. Morale is very hard to manage, as not many ways to help combat the problems. It is advised to not travel with a party no bigger then 50 otherwise bullcrap will hit you and you'll lose a lot of men either due to morale or desertion. Too many Factions make it confusing to tell what Faction is who due to the mass amount of difference in colored troops. Map size may make it harder to take over the world if you decide this route.

Pros: The Mod is big! It has a great number of Factions. (almost 100 I think?) and has the potential to have even more Factions, because some Factions can go against there leaders and become a state of there own right. It implements Co-Op, which is great if you want to partner with a friend(s)! It has many fun and interest mods to help keep it from getting boring too quickly. Set up of Co-Op is very easy (may need Hamachi). As of late, the mod is very interactive. And has much to offer, the Cons outway the pros.

Suggestion to Developers if they decide to come back to this (but it's highly unlikely with Bannerlord coming out):

[+] Add more different kinds of troops based on the Faction. For example, have french and English soldiers. French and England kingdoms have *vastly* different kinds of troops, and can be greatly improved.

[+] Add more ways to help keep morale at a decent rate. Having the 'madame' in the each Tavern is very helpful, but it doesn't seem to help too much.

[+] Make Weapons based on that Faction, and have them wear different outfits based on that. Holy Roman Empire should have completely different outfit designs than many of the other Factions on the map.

[-] Remove the feature where Lances will break upon killing a single troop. To fix the OPness of the Lance, perhaps have it break after killing at least 5 troops (or more) and have this customizable to the player. Or at least make this feature optional, or fix the problems it already has.

[ That's all I'll say for my comments on this mod. I hope it's seen, or at least considered. This was just a detailed review of the mod for those who have never even heard of Medieval Conquest before. Thank you, and feel free to leave a comment if you do not agree with my pros or cons if you have something to add, or etc... Have fun conquering the world of Mount and Blade! ]

Good karma+4 votes
robotic-tune
robotic-tune - - 24 comments @ Medieval Conquests

Have you found a way to manage that yet?

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Prophesy of Pendor

If you never have played Prophesy of Pendor, you're simply missing out. It's by far one of the greatest Mods in all of the current day Mount and Blade. If you're NEW to Mount and Blade's modded universe, this is sure as hell of a wonderful one to start with.

Good karma+2 votes
robotic-tune
robotic-tune - - 24 comments @ Bear Force II - v1044

I've been waiting for Singleplayer to be released for this mod. Is it out yet?

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ PARADIGM WORLDS

Lol, oh yeah. I'm used to the difficulty *flashbacks to Perisno and A world of ice and fire* (Tournaments got me a bit angry because some of the weapons seemed to be quite poor when forced to go into close-range battling, so had to adapt to win, AKA: using my teammates as body shields)

As for the Scenario, I don't think I picked the Prince option. I believe I picked any center.

PS: I also found some Digital Legion's War-Party in that random army I had. (If that's some information you need or not, oh well)

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ PARADIGM WORLDS

No, no lords at all. Just Tao Dimension Order War-Parties. And I'm fresh to the game, I might have good relations with some parties because of what I chose on my fresh start. But these guys are following me all around the map. I figured this kind of stuff was more for end-game.

Thanks for the quick response!

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ PARADIGM WORLDS

I had about 13 (rough number) of Tao Dimension Order War-Parties accompanying me, equal to around 1,000 - 2,000 soldiers. Is this normal? They even joined me in battles. Is this normal or a glitch? XD (New to the mod) [There still following me too]

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ PARADIGM WORLDS

I'm unsure if I would try this mod, as it seemed to look very strange to me... but maybe I'll give it a go.

Good karma0 votes
robotic-tune
robotic-tune - - 24 comments @ Perisno Dev Blog 10

YESS!

Good karma+2 votes
robotic-tune
robotic-tune - - 24 comments @ Floris Mod Pack

I have a quick question. Which Floris Should I download? Or am I on the right spot? Also, I want to add the expansion stuff as well along side. Do I just download those and put it on top of the Floris modpack? Thank you if you can respond quickly!

Good karma+2 votes
robotic-tune
robotic-tune - - 24 comments @ Perisno 0.99 - Full Version (26.MAR.2020)

Do I just place this into my already-existing Perisno mod? Or do I just delete my current Perisno (very old version) and reinstall it entirely? (Don't worry, I already beat it long ago, so I can do either)

Good karma+1 vote
robotic-tune
robotic-tune - - 24 comments @ Norchland

Pretty sure you can just add those mods yourself, right? But I 100% agree it needs those mods.

Good karma+1 vote