"The New Order of peace has triumphed over the shadowy secrecy of shameful magicians.
The direction of our course is clear.
I will lead the Empire to glories beyond imagining."
- Emperor Palpatine
A Warband Port of the M&B 1.011 Modification Star Wars Conquest by Swyter and HokieBT. This port uses Diplomacy as base, with major modifications to the codebase (by Seek N Destroy and Khamukkamu). You can see all of SWC features here: Star Wars Conquest
Warband Campaign AI, with modifications using Viking Conquest scripts / triggers
Diplomacy Features (see them all here)
Mercenary Camps by Seek N Destroy
Removal of Jedi / Sith troops and items from the game.
Order 66, right? (tbh, it is because I'd like to do Jedi / Sith recruitment and training differently)
You can bring back old SWC version of Force Powers via SWC Test Menu. Same with hiring some Jedi / Sith
Modified Autofiring weapons by ithilienranger & Sebastian
-- Swap between Semi-Auto / Full-Auto mode
Dodge Roll (AI and Player), with cooldown based on Athletics skill
Grenades and Rocket Launchers, based on Sebastian and Highlander's code
Weapon Stats UI
Formations / FormAI v5 by motomataru, modified for Star Wars
Experimental Force Powers (can be accessed via SWC Test Menu)
Experimental Cover Code (can be tested by fighting on an Imperial Ship)
Weapons balanced and tweak to accommodate for autofiring weapons.
Lots of New Assets created by Darth Mongol The Unwise
New Assets created by current and former Turmoil Across The Stars devs
Revamped old SWC assets
New menu backgrounds and images
Permission to use some BearForce2 assets (Credit to the whole BF2 team, especially Marko. Other credits below)
Modify the Troop Tree (right now, uses old SWC troop trees)
Lore-based Player Force Learning / Training
Lore-based Jedi resurrection & Sith Troops
More Force Powers (already coded, just not implemented) and AI usage
Maybe make some specialized mercs into minor factions.
DAC version of Freelancer
More improved assets (if time and resources permits)
Siege scenes are not the best.
May just swap out siege scenes to the current land battles.
Haven't tested late game.
Swyter for Star Wars Conquest, teaching me how to mod, and all around great guy.
HokieBT and the rest of the SWC team.
Darth Mongol the Unwise for all the asset creation, testing, and suggestions.
DAC Team (Seek N Destroy, Ettenrocal) for the usage of DAC as base
Somebody & Diplomacy
TLD team esp. Merlkir and InVain
Turmoil Across The Stars team for the usage of some assets.
Konny for Weapon Balancing
Bear Force 2 team, and BF2 Assets by Mark, Weren, SynthLyn-X, Cruor Volt, GothicKnight, Weren.
Sebastian indirectly, cause I learned a lot from his BF2 code and how to improve mine. - Mat2Rivs for inspiration on how to do force powers.
Autolykos for Native Module System Improvements
State of the Mod
and some quick updates
I would just like to thank everyone who supported and is continuing to support SWC and this mod, SWC: The New Order Edition.
I made this mod as a thank you to Swyter, who basically helped me learn how to mod Mount & Blade: Warband, through my work with The Last Days of the Third Age.
This post is simply just to let you know that I am still working on the mod, and the most recent update I published was just to tie together the patch and the hotfixes found in our discord. Basically, to make the install process easier before the end of the year. There was not a lot of new features added, as I had to take a few months off due to personal reasons (e.g vacation, moving across the country, stabilizing during the move, etc).
So lets get started, shall we?
Other than that, I hope you all have enjoyed what I have so far and please continue to comment, support, find bugs, review (good or bad), and I will do my best to respond.
I hope everyone had a great 2019, and we all look forward to 2020!
May the Force be with you All!
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