9HEPN


"The New Order of peace has triumphed over the shadowy secrecy of shameful magicians.
The direction of our course is clear.
I will lead the Empire to glories beyond imagining."

- Emperor Palpatine



SWC The New Order - Description



A Warband Port of the M&B 1.011 Modification Star Wars Conquest by Swyter and HokieBT. This port uses Diplomacy as base, with major modifications to the codebase (by Seek N Destroy and Khamukkamu). You can see all of SWC features here: Star Wars Conquest



moddb changes

Campaign:

Warband Campaign AI, with modifications using Viking Conquest scripts / triggers

Diplomacy Features (see them all here)

Mercenary Camps by Seek N Destroy

Removal of Jedi / Sith troops and items from the game.

Order 66, right? (tbh, it is because I'd like to do Jedi / Sith recruitment and training differently)

You can bring back old SWC version of Force Powers via SWC Test Menu. Same with hiring some Jedi / Sith


Combat:

Modified Autofiring weapons by ithilienranger & Sebastian

-- Swap between Semi-Auto / Full-Auto mode

Dodge Roll (AI and Player), with cooldown based on Athletics skill

Grenades and Rocket Launchers, based on Sebastian and Highlander's code

Weapon Stats UI

Formations / FormAI v5 by motomataru, modified for Star Wars

Experimental Force Powers (can be accessed via SWC Test Menu)

Experimental Cover Code (can be tested by fighting on an Imperial Ship)

Weapons balanced and tweak to accommodate for autofiring weapons.


Assets:

Lots of New Assets created by Darth Mongol The Unwise

New Assets created by current and former Turmoil Across The Stars devs

Revamped old SWC assets

New menu backgrounds and images

Permission to use some BearForce2 assets (Credit to the whole BF2 team, especially Marko. Other credits below)


moddb plans



Modify the Troop Tree (right now, uses old SWC troop trees)

Lore-based Player Force Learning / Training

Lore-based Jedi resurrection & Sith Troops

More Force Powers (already coded, just not implemented) and AI usage

Maybe make some specialized mercs into minor factions.

DAC version of Freelancer

More improved assets (if time and resources permits)

New quests.


Notes:

Siege scenes are not the best.

May just swap out siege scenes to the current land battles.

Haven't tested late game.



moddb credits


Swyter for Star Wars Conquest, teaching me how to mod, and all around great guy.

HokieBT and the rest of the SWC team.

Darth Mongol the Unwise for all the asset creation, testing, and suggestions.

DAC Team (Seek N Destroy, Ettenrocal) for the usage of DAC as base

Somebody & Diplomacy

TLD team esp. Merlkir and InVain

Turmoil Across The Stars team for the usage of some assets.

Konny for Weapon Balancing

Bear Force 2 team, and BF2 Assets by Mark, Weren, SynthLyn-X, Cruor Volt, GothicKnight, Weren.

Sebastian indirectly, cause I learned a lot from his BF2 code and how to improve mine. - Mat2Rivs for inspiration on how to do force powers.

Autolykos for Native Module System Improvements



SWC The New Order Edition Links



Taleworlds Forum Thread

Join our Discord




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RSS Articles

State of the Mod

and some quick updates


Hi all,

I would just like to thank everyone again for your continuous support. 2020 has been rough for everyone, and I was especially hit hard this year. Basically, due to health issues, I had to stop modding for a few months. I am now doing better, but have considerably slowed down. A lot of what I planned to do is probably not going to happen or if it is, it will take some time. That is all I can say about that. On to the mod updates:

  • New Volunteers: So, while ModDb has not been updated, we have been actively working on the mod in these months and we have found a few new members to help in creating assets, including someone for voice acting.

  • Combat Improvements: We are actively working on a major overhaul of battles, implementing a system that allows individual bots of both player and AI forces to spread out and seek cover behind objects on the map, boxes, pipes, etc. This system, does cause a slight hit on performance, but it seems to be a fleeting moment at the start of a fight when most bots are spreading out. As an additional feature for it, we added a system for bots to crouch down behind their covers when fired at.

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  • New Scenes: As most battlemaps are very open, without any covers, we are remaking them to either fit for the system, or creating completely new scenes to benefit the combat improvements mentioned above.

  • New Assets: There are a few assets that were made and some old ones replaced and/or improved. I don't remember all of them, but you'll see it all in-game.

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officer


inquisitor01


Tatrkin render


That is it for now. We are chugging along slowly, and the next update will be published when it is ready.

I also would like to thank DarthMongolTheUnwise for holding the fort while I was gone. This mod will have died without his unwavering support. He is the backbone of this mod, and I am forever grateful.

Thanks to Weren for alot of the new models, and to all our volunteers who help with making this mod.

Special thanks to Seek & Destroy who is helping me with scripting/coding.

Thanks all, and as always, May the Force be With You.

Regards,

Khamukkamu

State of the Mod: December 2019

State of the Mod: December 2019

News 6 comments

SWC: The New Order Edition - State of the Mod as of December 2019.

RSS Files
SWC The New Order Edition 2019.12.20

SWC The New Order Edition 2019.12.20

Full Version 77 comments

Full download of SWC The New Order Edition k.v.07

2019.07.11 SWC The New Order Edition Patch

2019.07.11 SWC The New Order Edition Patch

Patch 24 comments

SWC The New Order Edition 2019.07.11 Patch Fixes a few things before I go on vacation. Not save game compatible.

SWC The New Order Edition 2019.06.20

SWC The New Order Edition 2019.06.20

Full Version 19 comments

This is the full official launch of SWC The New Order Edition.

Comments  (0 - 10 of 435)
Aspjerger
Aspjerger - - 14 comments

Quite sad how WIP this mod still feels in many places, I remember watching videos about this before even playing M&B.

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Storander
Storander - - 253 comments

Is it dead?

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,502 comments

Has been for years

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Knight45
Knight45 - - 375 comments

Is there a reason why when I try to jump, my character just cheers.

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Guest
Guest - - 695,753 comments

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yohanjohan
yohanjohan - - 2 comments

how to use force kill?

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Guest
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Batman_of_Gotham™
Batman_of_Gotham™ - - 147 comments

Time to fight against the First Order robotroopers and lead my resistance of True Mandalorians.

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Guest
Guest - - 695,753 comments

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Keor
Keor - - 41 comments

Please make the source code available so someone can continue the mod.

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