9HEPN


"The New Order of peace has triumphed over the shadowy secrecy of shameful magicians.
The direction of our course is clear.
I will lead the Empire to glories beyond imagining."

- Emperor Palpatine



SWC The New Order - Description



A Warband Port of the M&B 1.011 Modification Star Wars Conquest by Swyter and HokieBT. This port uses Diplomacy as base, with major modifications to the codebase (by Seek N Destroy and Khamukkamu). You can see all of SWC features here: Star Wars Conquest



moddb changes

Campaign:

Warband Campaign AI, with modifications using Viking Conquest scripts / triggers

Diplomacy Features (see them all here)

Mercenary Camps by Seek N Destroy

Removal of Jedi / Sith troops and items from the game.

Order 66, right? (tbh, it is because I'd like to do Jedi / Sith recruitment and training differently)

You can bring back old SWC version of Force Powers via SWC Test Menu. Same with hiring some Jedi / Sith


Combat:

Modified Autofiring weapons by ithilienranger & Sebastian

-- Swap between Semi-Auto / Full-Auto mode

Dodge Roll (AI and Player), with cooldown based on Athletics skill

Grenades and Rocket Launchers, based on Sebastian and Highlander's code

Weapon Stats UI

Formations / FormAI v5 by motomataru, modified for Star Wars

Experimental Force Powers (can be accessed via SWC Test Menu)

Experimental Cover Code (can be tested by fighting on an Imperial Ship)

Weapons balanced and tweak to accommodate for autofiring weapons.


Assets:

Lots of New Assets created by Darth Mongol The Unwise

New Assets created by current and former Turmoil Across The Stars devs

Revamped old SWC assets

New menu backgrounds and images

Permission to use some BearForce2 assets (Credit to the whole BF2 team, especially Marko. Other credits below)


moddb plans



Modify the Troop Tree (right now, uses old SWC troop trees)

Lore-based Player Force Learning / Training

Lore-based Jedi resurrection & Sith Troops

More Force Powers (already coded, just not implemented) and AI usage

Maybe make some specialized mercs into minor factions.

DAC version of Freelancer

More improved assets (if time and resources permits)

New quests.


Notes:

Siege scenes are not the best.

May just swap out siege scenes to the current land battles.

Haven't tested late game.



moddb credits


Swyter for Star Wars Conquest, teaching me how to mod, and all around great guy.

HokieBT and the rest of the SWC team.

Darth Mongol the Unwise for all the asset creation, testing, and suggestions.

DAC Team (Seek N Destroy, Ettenrocal) for the usage of DAC as base

Somebody & Diplomacy

TLD team esp. Merlkir and InVain

Turmoil Across The Stars team for the usage of some assets.

Konny for Weapon Balancing

Bear Force 2 team, and BF2 Assets by Mark, Weren, SynthLyn-X, Cruor Volt, GothicKnight, Weren.

Sebastian indirectly, cause I learned a lot from his BF2 code and how to improve mine. - Mat2Rivs for inspiration on how to do force powers.

Autolykos for Native Module System Improvements



SWC The New Order Edition Links



Taleworlds Forum Thread

Join our Discord




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RSS Articles

State of the Mod

and some quick updates


Hi all,

I would just like to thank everyone again for your continuous support. 2020 has been rough for everyone, and I was especially hit hard this year. Basically, due to health issues, I had to stop modding for a few months. I am now doing better, but have considerably slowed down. A lot of what I planned to do is probably not going to happen or if it is, it will take some time. That is all I can say about that. On to the mod updates:

  • New Volunteers: So, while ModDb has not been updated, we have been actively working on the mod in these months and we have found a few new members to help in creating assets, including someone for voice acting.

  • Combat Improvements: We are actively working on a major overhaul of battles, implementing a system that allows individual bots of both player and AI forces to spread out and seek cover behind objects on the map, boxes, pipes, etc. This system, does cause a slight hit on performance, but it seems to be a fleeting moment at the start of a fight when most bots are spreading out. As an additional feature for it, we added a system for bots to crouch down behind their covers when fired at.

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  • New Scenes: As most battlemaps are very open, without any covers, we are remaking them to either fit for the system, or creating completely new scenes to benefit the combat improvements mentioned above.

  • New Assets: There are a few assets that were made and some old ones replaced and/or improved. I don't remember all of them, but you'll see it all in-game.

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officer


inquisitor01


Tatrkin render


That is it for now. We are chugging along slowly, and the next update will be published when it is ready.

I also would like to thank DarthMongolTheUnwise for holding the fort while I was gone. This mod will have died without his unwavering support. He is the backbone of this mod, and I am forever grateful.

Thanks to Weren for alot of the new models, and to all our volunteers who help with making this mod.

Special thanks to Seek & Destroy who is helping me with scripting/coding.

Thanks all, and as always, May the Force be With You.

Regards,

Khamukkamu

State of the Mod: December 2019

State of the Mod: December 2019

News 6 comments

SWC: The New Order Edition - State of the Mod as of December 2019.

RSS Files
SWC The New Order Edition 2019.12.20

SWC The New Order Edition 2019.12.20

Full Version 65 comments

Full download of SWC The New Order Edition k.v.07

2019.07.11 SWC The New Order Edition Patch

2019.07.11 SWC The New Order Edition Patch

Patch 24 comments

SWC The New Order Edition 2019.07.11 Patch Fixes a few things before I go on vacation. Not save game compatible.

SWC The New Order Edition 2019.06.20

SWC The New Order Edition 2019.06.20

Full Version 18 comments

This is the full official launch of SWC The New Order Edition.

Comments  (0 - 10 of 401)
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jarolubi
jarolubi

Are there any hopes Khanu being back and finishing these new force powers?

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Guest
Guest

I’d be happy with just the source code, so we can polish it up and enjoy it for what it is.

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Guest
Guest

Hey I can't siege Gamorr I've tried multiple times to reload it and when I meet the enemies outside there is nothing. Any doors I can't interact with and it seems like the enemies are on the other side of the map. When you retreat you lose troops for some reason even though I didn't fight anyone so I kept reloading and accidentally saved after I retreated. So I lost about a dozen elite troops (200 manpower against 900 enemies but I'm confident I can take it) with more being lost because I'm not in good relations with imperials and I'm using them as cannon fodder any suggestions on how I can fix this?

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DarthMongolTheUnwise
DarthMongolTheUnwise

It has been a long time since we have last made an update on the page but despite that, the work has not stopped, atleast fully. I can not speak for Khamu's part, as i can not know if he has been able to continue with the coding, being as busy as he has been. I will list here some things i have done in the meanwhile

- Remade the Bothan race head, a complete recreation with new models, textures and more customization options
- Remade droid "race" body and slightly improved head
- Just yesterday, did a little touch up on Tusken armor, will see where that goes...
#edit Tusken remake done
- a new Mon Calamari head and armor are in the works, sculpting is mainly done
- Theres a new model for a Trandoshan rifle in works, highpoly models is done, lowpoly has not been made yet

- Upscaled some old textures of SWC, and touched up the models while at it

- Various other smaller edits and fixes to textures and models, too insignificant to list individually

Some of these listed here, are currently only existant in my submod based on Khamu's SWC, but they are easily transferable between the modules. As Khamu is not present much now, i can not go on working in his mod directly, being without guidance and a master. However, working on my own iteration gives me freedom to do as i will, without having to dread that i do something that would fit ill with Khamu

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DarthMongolTheUnwise
DarthMongolTheUnwise

I'm afraid there has not been much happening in development of this mod lately. Khamu has been kept very busy by irl work and is thus only rarely seen online. Unfortunately the times we live in and his situation otherwise, have not granted much time for work on the module, which of course means that the progress is slow, when it does happen...

I have attempted to grasp the basics of using the module system and while i have managed to get somewhere, still, embarrassingly often i must rely to others for guidance, notably Antonis, tocan and Seek & Destroy on occasion

These 3 have been very helpful and i wanted to give them a shoutout, thanks mates

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Munchbold
Munchbold

These Star Wars mods are cursed, I'm convinced of it. Best of luck my man

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DarthMongolTheUnwise
DarthMongolTheUnwise

Ha! Holds true for SWC atleast. There has been a bug that causes people to spawn into game bald and deformed, which has existed since forever

Nobody knows what causes it, or why it only happens sometimes

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karolgrodecki
karolgrodecki

Hey! Maybe it is a blank shot, but... I made Paradigm Worlds, and it is based on TLD / The Reckoning and my own stuff. Base line is that mentioned mods used different variants of skeletons file [skeleton_bodies.xml] , different to vanilla bones. With 'ragdoll' turned on it caused a lot of funny but unwanted glitches visualised as 'deformations'... Great work, by the way. It is amazing how people are still happy to work with Warband despite B. By the way: this, 'cursed' mods. For me personally it wasn't really matter if they work perfectly. The vision itself, the 'range' of this vision was inspiring enough. I remember just entering screen, in first town. It was amazing what a work it was! Keep up good work! You inspire us all!

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DarthMongolTheUnwise
DarthMongolTheUnwise

I post regular updates on the development in our Discord, i opened the channels for my submod there instead of opening a new one, due to the problems i have had with Discord.

I begun keeping a "development journal", posting about not just updates on fixes, additions and changes to the mod, but also experiments and issues that we have run into in the development

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Gurtannon
Gurtannon

will this mod come to steam workshop? and can you give me discord adress cant find in sw conquest page

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Highest Rated (2 agree) 9/10

Very nice port. The soft launch was a success for me, can't wait to try the new release and see where this project is headed next.

Good luck!

Jun 25 2019 by BNSMark

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