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Comment History  (0 - 30 of 72)
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

Is Galatic Conquest Multiplayer now?

Good karma+2 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ D-Squad inbound

When 1 is enough to stop your invasion and on his own destroy your entire galatic empire and put it in a state of anarcy thrown into civil war, and when your going for round 2 they bring 4...

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ MJOLNIR Mark V Shield Test

"I fear no man, but that... thing...it scares me" - Covenant Elite

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Idle

Loveeee the look of these!

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Winter Blues

What unit is this? Dont recall seeing them...

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Airborne bonus screenshots

Ah yes the Navy Seals :D

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Kig-Yar

Will these guys randomly spawn and headshot me with 1 shot to? :(

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Clone Wars: Republic Heroes

Holy **** this looks like clone wars brought to life!! Any idea of first public release!? :D

Good karma+8 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

how many people are currently still working on this mod? And how often? :D (asking mainly because of hype for next update)

Good karma+5 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ ROTR Patch 1.86 Release

What happend to the naval units ? :(

Good karma0 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Rise of the Reds

I have seen gameplay of naval assets in the game, i even recall playing with naval units years ago. Have they been removed or something? I cant seem to find them anywhere...

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Star Wars BattleFront Commander

Verify your intergity of the game chache and be sure to download and install ALL patches, not just 1.04

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Star Wars BattleFront Commander

The campaing is amazing but it is wayyyy to quick phased. The spam of minning stations gives me income of 30 000 or so, i can within 30 min have everything unlocked and just have all planets mass troops and units. I think it needs to be slowed down quite abit, remove minning stations on all planets, or increase build time and build cost bc currently it is ridicules x)

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

Allright :) Happy to hear. Cant wait for 1.2, will we be able to play multiplayer with the next update? By using Gameranger or something similiar?

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

Checked Kaminoo?

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

Your steam overlay must have stopped working, unable then re-enable it.

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

The thing about projects such as Mods etc is that you have unlimited time to finish it, it can always be postponed. Now i do not know your IRL situation, i do not know your history or current job or education. But sometimes its better to set a date for when something should be finished, gives a big push / drive to strive towards that date, and sets abit of preassure on an otherwise timeless project. Maybe you could set a potenial relase date? If not for it to be finished exactly at that time atleast to give you a goal and a finish line. Worst case scenario you overestimated and cant make it in time, best scenario you are done beforehand. Either way having this kind of goal usually helps with projects, assignments and well development. Would you agree?

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

1) Go to Star Wars Forces of corruption on steam
2) Right click --> Properties --> Verify game chache
3) Download Republic at war again
4) Make a folder called "Mods" in C:\Steam\steamapps\common\Star Wars Empire at War\corruption
5) Move over the "Republic_At_War" folder into the mod --> C:\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Republic_At_War
6) Go to steam , right click on star wars empiere at war --> Properties ---> Set launch options --> MODPATH=Mods\Republic_At_War
7) Run Forces of corruption from steam.

If this didnt work then reply to this and i have another solution for you.

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

i come here every couple of weeks, just waiting and waiting for the 1.2 Update. Really wish it would just come out x)

Good karma+4 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Star Wars BattleFront Commander

This is honestly one of if not the best of mods out there. So many new units and features, combining civil war era and clone wars era. Best looking game models i have ever seen. I hope this mod goes on and doesnt die out, heck i hope it one day becomes its own thing, standalone game.

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Star Wars BattleFront Commander

1) install Gameranger
2) Host a room
3) Copy your corruption data folder and paste it on your desktop
4) copy the data folder of your mod and replace the data folder of corruption
5) press start
6) enjoy

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Seven Kingdoms: Total War

Well no worries, i expected it sadly. But what i was wondering is cant you take these units and have them replace existing factions units in the game? I have seen units mods which adds or replaces units in the campaing. Even though the name etc wont be there on the campaing map, atleast you could rename everything and have these amazing models for the battles. Would that work? (Sorry if im being abit navie)

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Seven Kingdoms: Total War

Will these awsome units make their way into the campaing? I know modding and editing the map is very restricted, however you could just replace vanilla units with these modded units and somewhat recreate GoT on the campaing map, or whats are your plans? Thanks for your awsome work :D

Good karma-1 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Battle Sector: Earth

Release date?

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Total War: Rise of Mordor

Hello! I have a question for the dev team. We all know that a campaing in Atila has been seen as impossible due to several errors in the modding tools. However i wonder if it would be possible to use these highly detailed units and put them in as replacement / reskins of the existing units. Say making Eastern rome gondor, sassinid empiere mordor, western rome arnor, some northen factions as dale and elves etc. Basically not making a whole new campaing but just replacing and adding units to the allready existing factions. Even though we will be using gondor swordsmen to siege a sand village of mordor that doesnt bother me. Just seeing these awsome units and be able to use them even just as units and not as a new faction would be amazing! Please consider it and keep up the good work!

Good karma-1 votes
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Hearts of Iron III: Modern Warfare

Sooo is this for HOI3 or HOI4? thx

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Star Wars - Galaxy At War

Great mod!

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Heavy Weapon Squad

Good, now we just need to find grevious and he will get wooped B-) (like in the cartoons xD)

Good karma+1 vote
PUPPYLIFE
PUPPYLIFE - - 72 comments @ Republic at War

IF you have steam version then do this:

1: Right click on properties on Star Wars Empiere at War
2: Press "set lauch options"
3: Put this in the lauch option:

MODPATH=Mods\Republic_At_War

4: Lauch on steam and selected "forces of corruption"
5: should be working, ask if there are any problems.

MODPATH=Mods\Republic_At_War

Good karma+1 vote