2. Extract the .zip file you downloaded with a program such as 7Zip into an new empty folder - the mod is standalone, you don't need Shadow of Chernobyl!
It was the second instruction
2. Extract the .zip file you downloaded with a program such as 7Zip into an new empty folder - the mod is standalone, you don't need Shadow of Chernobyl!
It was the second instruction
This is my comment. Forgot to log in.
I was wondering what happened to those. The battery in Agroprom is still there.
Edit: The shell artifact, meat chunk and all the others are still there after trying your method. Not sure if they disappear after awhile or if they load by chance since I didn't see any there on my playthough either. It may have just been too white (from radiation) to see them or the font while holding (f).
Hi, I just downloaded the mod and noticed the actor carry value is 499 but the mod page, this one, says 80 with 90 for walking. Do you happen to know the original values of the actor ltx? The spinting and jumping is pretty high too.
Edit: Nevermind, I fixed it. When using the ModSettingsTool.exe, after you select the 1.0005 option, as shown above, you can go through the rest of the settings and revert the options back to default. Like when using the ZRP mod. Just make sure to save after reverting each setting or it will change back. So revert is the right side button and saving the changes is the left side button.
Holy balls, I can actually play anomaly now. Thanks bro. I also don't see the headlamp in the new player menu.
Edit: I figured it out. Been out of stalker for awhile and didn't see the dltx requirement thing.
Been a long time since I've played stalker. I appreciate the stability and translation work you've put into this mod, thanks.
You know you live in an age of stupidity when people can't download and install a mod correctly or think it will work on their console.
Thanks for the work put into this! Downloading now!
If you're using windows then make sure to unblock both archives by right clicking and then select properties. I would also start the game up once when it's still in russian then apply the english translation.
Fuuuuck yaaaa. Was just downloading 5.1 too since I have time for some games again. Thanks for the upload and work.
Did you ever figure this problem out? It's showing me the same thing and there isn't anyway to mess it up. You can't even press any buttons besides extracting and opening the exe.
Edit: Nevermind, the dev was talking about after installation. It works fine.
Forgot to sign in. That's my question.
Hi and thanks for the work put into this mod. I am playing it with Xash3D so I don't know if these bugs are related to it. I'm using that engine because the regular steam game crashes too much with this mod.
Bugs:
Glowing texture left behind on some pick ups.
Sometimes corpses or giblets block entrances.
I'll fall through an elevator while it's going up. Usually when giblets are also on it.
I'll get stuck in an elevator while it's going up. Pressing crouch usually fixes this.
Crashing randomly. I can't figure out the triggers for this unfortunately.
Sometimes it takes more bullets to kill something even when shot under the same conditions.
The crowbars strong attack needs to hit those tall, green topped boxes, multiple times compared to the one hit of a regular swipe.
I've noticed that kicking a headcrab while it's lunging at me will cause me to fly back. Makes for an interesting elevator ride down on that one level in the beginning!
This last thing is more a balance suggestion but the kick is op. It'll take 3-4 Glock rounds to kill a headcrab but only two kicks. I don't know if that is intentional, for ammo conserving reasons, but I figured I would throw that out there.
Again, thanks for the work you put into this mod and I look forward to the bug fixes and anything else you might add.
Just finished Half-Life for the first time and now I'm going to check out the HD version of your mod. Thanks for the hard work and I love the BL2 soundtrack so I'm excited! I hope the two Wildlife Exploitation Reserve tracks were used!
I apologise it took so long for me to get back to you. I haven't been gaming in a few months due to life. As of right now I won't be updating the translation unfortunately. Anyone is free use this translation and upload a newer version though. You could also try tk's Google drive translation page to see if he has updated his. Again, I'm sorry but I have way too much going on right now.
How can I get rid of the bloom or texture around street lights? It's a bit much. If it's only around the street lights in the first level then it's ok, I'll just leave it. Thanks for the work put into this mod too.
Thanks for the update and I'm looking forward to trying this new verion. I was wondering if you would consider releasing just a weapon mod for stalker soc. I tried to do it myself but I'm just a config kiddie.
I mean with the weapons in Radiophobia.
The time cycle is from New Arsenal and not from this but it can be changed by editing time_factor in the alife.ltx. I believe 10 is the vanilla soc number. You might also have to start a new game in order to see the change.
Thanks for the quick reply and images. The weapons look and feel pretty good! Thanks for the mod variant!
cam_inert 0 and cam_slide_inert 0 in the console.
How are the weapons in this mod? I saw that you updated some animations but I don't have any experience with KingFriday animations, I think. Not a fan of vanilla weapons.
Judging by the dates of this file compared to the dates of the all in one file, nothing has been touched yet. It's just a base file. If you want to look then look under gamedata/config/text/eng.
I was just being funny, or trying to. Thanks for the mod!
You don't expect the strong and sexy men of the zone to swear?
You might be missing a piece or two. I grabbed all of them before accepting the task and completed it without problems. I forgot how many pieces there are though.
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