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Comment History
Northernmight
Northernmight - - 14 comments @ A Clash of Kings (Game of Thrones)

Hey! Great mod! However, i seem to be getting alot of odd crashes! I have played a previous version a few years ago, and remember no problems at all. Now, i get crashes once in a while when attempting to speak with town elders/mayors. It gives me that.. Ach, what's it called? Runtime library something something error.

Is the current version just a tad unstable, do i have a corrupt download, or could it be some sort of issue with my computer/software?

Any help would be appreciated. Since the mod takes quite a while to load, it is horribly annoying when it randomly crashes. It doesn't happen THAT much. I'd say.. Abooout. Every 10 times i talk with a mayor/village elder.

Good karma+1 vote
Northernmight
Northernmight - - 14 comments @ VtM: The Final Nights

Hey! Is there anywhere i can find a comprehensive feature list of this mod?

I just recently downloaded and started playing the Antitribu mod, to spice things up, but the spelling in that thing is so atrocious that it just ruins the whole experience <.<

Good karma+2 votes
Northernmight
Northernmight - - 14 comments @ Bloodlines: Antitribu

Works just fine for me, i do have a few criticisms however. All in all, it's a good mod, but.. One glaring issue is that the writing (as in the spelling) is atrocious. Really bad, sorry to say. But pretty much everytime something from this mod pops up, it completely takes me out of it, simply because of the poor literacy. Finding a sentence WITHOUT an error in it is nigh impossible. This couldn't be that much of a problem, you could get anyone with a good grasp of English to edit all written text/dialogue for the mod. It would really go a long way.

Furthermore, some things seem a little.. odd. For example the whole "rest in your heaven (It's spelled HAVEN, btw. just saying. See, that's what i mean <.<)" mechanic. The cooldown for having to rest is so short, that i basically can't go through a long quest without it kicking in, such as the ocean house, warehouse, or basically ANY on-location quest.

That basically means that in every long, proper story quest, after a while, you'll have to contend with the screen flashing red and playing a loud, starteling noise every few seconds. Either that cooldown should be extended, or the haven (not heaven, g'damnnit) thing should just be removed alltogether, since i haven't yet found a single good reason to have it in. All it does is force you to run back to your haven every 20 or-so minutes.

Now, i'm on my first playthrough, and i'm playing.. Erh. Tzimisce? i'm not sure how to spell it. I'm hoping that the low cooldown for resting is perhaps a clan-specific ting? otherwise that's a huge block around the ankles of an otherwise mechanically well-functioning mod.

Any way, i didn't mean to come off harsh, but these two issues (thus far, i'm not that far in) is severely hampering my enjoyment of the mod. I hope you'll take these things into consideration!

Edit: Oi, i have one more. The "Animalism" disciplines are not working correctly, upon buying several levels of "Animalism" instead of individual "Spell" names when scrolling, the only one is one just called "Animalism" and it will always ONLY cast the level 1 version of the spell. The one with the distracting ravens. So basically any other level of the discipline (For Tzimische anyway) is unusable. Which is sad.

Toodles :D

Good karma+3 votes
Northernmight
Northernmight - - 14 comments @ Nova Aetas

Discount this message. Still not sure what the error was, but i got it sorted out. I was wondering where i can see the traits i've gained? i can't find an option for it.

Good karma+1 vote
Northernmight
Northernmight - - 14 comments @ Nova Aetas

After i installed this mod, none of my mods work anymore at all. I get some odd error, on on the loading screen of every single mod i try to start up, in the corner it says something like "Enbseries Resident Evil 4" and **** like that.

I don't even own resident evil 4, i have no idea what this is. Played mods as late as last night, and as soon as i install this drek, everything ***** up.

Any solution to this? Cause i'm a tad ticked off, i must admit.

Good karma0 votes
Northernmight
Northernmight - - 14 comments @ Age of Arthur

Uh! just aw this! looks interesting! will be keeping an eye out!

Good karma+3 votes
Northernmight
Northernmight - - 14 comments @ Warsword Conquest

I always wanted to cheat my way up there and fight'em <.<

Good karma+2 votes
Northernmight
Northernmight - - 14 comments @ gs_maneater

I think i know what the issue might be with Chaos at least. I've noticed, playing as empire, that when fighting chaos, despite not having any proper ranged firepower, they will often form a huge, long line, and very slowly march in formations, eventually heading to attack you, but as long as you keep moving your troops around, you can generally stay out of their reach. This allows you to basically gun down the majority of their entire army, before they even engage.

So i think perhaps the tactics scripts(or whatever it is that dictates their behavior) should be altered for meelee-heavy factions to be more aggrassive. Either just straight up charge, or at the very least respond to you gunning them down by attacking, rather than just standing around, allowing themselves to be shot apart.

That would make Chaos alot more scary. Cause on the few occasions where i have somehow ended up in an early all-out clash against them in a battle, they will woop the arses of far superior numbers of empire troops.

So yea. Make'em angwy.

Good karma+3 votes
Northernmight
Northernmight - - 14 comments @ Warsword Conquest

Actually, i have another question. Would it be possible to create artillery? The empire wants! Now, of course, there's a danger of OP, but couldn't it be possible to make artillery units/pieces somehow take up more party-space than regular units?

Or having atillery pieces be somehow seperate from the party itself, but for each atillery piece you have with you, your total party size shrinks? (Kinda how more units makes the prisoner capacity go up. Just kinda.. reverse'ish?!) OR, just make their upkeep VERY high. Like for a Great Cannon, it would be like 1500 crowns upkeep. That could do it!

I mean, you could start off with light atillery pieces, which could be the very same cannons that the leadbelchers carry, just fixed (or very slow) and with huge range! Could make for very interesting strategic play!

Cause, y'know big booms, much death!

Good karma+2 votes
Northernmight
Northernmight - - 14 comments @ Warsword Conquest

I have read a bunch of comments saying things are on the horizon, and "Finally it's drawing near" and yadayada - is this true? Is the new release actually drawing near? I haven't really seen any news or release-date posted or anything, so i was just wondering - as i'm really looking forward to it :D

And if i'm just an idgit (I'm fairly new to how everything works on this site) where would i go/look to find out when stuff is happening, AND what "stuff" entails? I mean, i have no idea what will even be in the next update :p Good stuff, no doubt, though!

Also! I noticed that Master Witch Hunter has no firearms skill! Must be an oversight, since both the next and previous tier of Witch Hunter troop have firearms skill

Good karma+1 vote
Northernmight
Northernmight - - 14 comments @ Call of Warhammer: Beginning of The End Times

Hey! i've noticed a few bugs, just thought i'd report'em.

Sometimes the AI kinda craps out during sieges, when they are the attacker, resulting in them either doing nothing at all (usually after moving a ram a little bit, then just sitting still), or getting locked in some odd action of connecting a battering ram to the gate. They'll wheel it back and forth, and not actually use it.

The other one i just experienced now, i was laying siege to Karak Izor, i believe the name is, and three times in a row, the graphics kinda glitched, everything became completely bright, like a sunflare, and the whole game just.. Crapped out in a million different ways. Only experienced it on that one siege, but several times in a row, so i'm assuming it might be an issue with the Dwarven (DwarFen? **** is it called in Warhammer anyways?!) city models, or perhaps just that one place in particular, not sure.

Anyways. Good job, guys! best mod i ever played!

Also, i read a few comments! For christs sake, don't listen to people saying the Skaven are underpowered. They DOMINATE :P Smaller stacks, usually, but **** me they bring the hurt. SOmehow their Rat Ogres are the best Ogre type unit i've seen in the game so far. Which is a good thing, btw! Loving those things!

Good karma+2 votes
Northernmight
Northernmight - - 14 comments @ Warsword Conquest

Aw, that would suck though. Guess the lag is here to stay. Better that than removing half the damn characters <.<

Good karma+2 votes
Northernmight
Northernmight - - 14 comments @ A World of Ice and Fire (Game of Thrones)

Hey! I noticed a buggy thing about the little side quest where a farmer asks you to fight some Ironborn arsewipes, who's been causing havok in their town. Well, if you initiate the quest with their leader, BUT you have positive rep with the Iron Islands, they will not fight you - they will try! but you only get the option to leave, once you do, they are still chasing you, and they are coded to get to you, so they will NEVER stop chasing you, and you can't fight them - and every time they catch up to you, you'll just get the dialogue as if you've killed their leader, then get the option to leave, and they still follow you. It never ends.

And since they move quite fast, it basically means you can't move, since they'll constantly engage you.

Good karma+3 votes
Northernmight
Northernmight - - 14 comments @ Warsword Conquest

Hey! about the world map lag, you could do what Anno Domini did! Just make everything smaller, all models, towns and such on the map. That way, the landmass will be smaller, but the distance you have to travel between places will remain the same. It's basically just scaling everything down a notch.

I just noticed it's like that in Anno Domini, and that has a much bigger map than this mod has, and the lag is not nearly as bad. So i figured it could have something to do with things being smaller! Just a thought!

Good karma+1 vote