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Akidd
Akidd - - 62 comments @ Doom Liquid textures pack V6.8 (7/6/22)

I've used this for years and can't play Doom without it. One thing I'd love to have is an option for mist/fog/smoke over the toxic and lava? A gloomy hanging cloud.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Doom 2: Oxon Remastered

Are you certain the currently posted files are the latest? The changelog says some invisible walls were removed in the "first segments" but playing through the first 2 levels there many, many invisible walls and inaccessible areas? It looks strange to have big areas simply off-limits (just design visible barriers and/or make it clear you can't go there - rubble, fires, broken doorways, trees, walls...). The maps punish you for exploring and is frustrating, tedious searching for those that like to complete levels. Think about ID or any of the other greatest independent maps - invisible walls are an exception and even when used you might not even realize it.

It looks like a lot of hard work went into it and it is impressive with a lot of potential but I find it too aggravating. Keep up the good work. Lots to like here.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Zircon Beta Release #40 (Win64 + Linux binaries, source)

I also wanted to let you know that one of the more popular current DarkPlaces mods Combat+ **mostly** works with Zircon now. There are some significant lighting issues even playing with Normal Effects (and +4, +5, +6). I've also seen issues with decals on walls and very odd physics bugs like corpses sliding all over the floors. It doesn't happen with the version of DarkPlaces the Combat+ author includes with his mod.

Zircon is making so much progress. Do you have a github page or another place to report bugs?

EDIT: I just went back through Combat+ with a fresh install and it definitely has far fewer rendering and other issues. Not sure if you care about this but the latest Zircon build does seem to break a lot. That might not be your code though. Just thought I'd report.

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Zircon Beta Release #40 (Win64 + Linux binaries, source)

I get an error in any hub map when you usually see text displayed that describes the episode you are about to enter. Also, when changing the shader settings to "high" I get shader error messages when the levels start. I am using the Enhanced Edition ID Wads if that matters.

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Brutal Voxel Doom v1.2

I think its pretty important to explain that you don't use this WITH Brutal Doom but it replaces it. If you do you get the DECORATE scripts errors.

I'd also like to suggest that you have a version that does work with Brutal Doom (preferably v22) and just adds all the voxel models and doesn't change the gameplay. You've done some great work here but I'd suspect many, many more people would like to have voxel models for all objects and not fork BD.

It would also be great if you could provide a status/TODO list. For example, many animation frames are still missing.

Great work.

Good karma+3 votes
Akidd
Akidd - - 62 comments @ BRUTAL HERETIC

Actually it does look like the screenshots above. Why are the weapons so wide? IMO it looks much better in default Heretic/Hexen.

Anyway, thanks again for your efforts.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ BRUTAL HERETIC

Thanks for this... great stuff.

I am unable to scale any element of the hud. When I play default Heretic the weapon sprites are not stretched or I can change them using GZDoom menus. With Brutal Heretic the weapon is stretched horizontally and no option I've tried does anything. I'd also like to see your cool custom HUD additions scaled but again, nothing changes. What am I missing?

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Zircon DarkPlaces Beta Version 2 (Windows / Linux)

Thanks for this. I can no longer change resolutions. Not in-game menu, config files or console commands. It always looks like it is restarting the engine/working but the resolution never changes. Zircon_64_SDL2.EXE from alpha 60 works fine.

Also, as of beta 2 (although beta 3 source was posted a day later??) the textures in the default teleporters don't look the same anymore. Like the texture isn't being tiled as much and stretched more.

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Zircon Engine Alpha 60 (Win64/32, Linux, Android apk)

I am happy to test it. Is there a github page?

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Quake Combat+ v5.7

Great news! I was able to get Zircon alpha 60 (also here on moddb) to work with Quake Combat+ and it appears to work at least as well as the ancient build that is included with the Q+ release files. Previous Zircon builds didn't seem to work but this one is dead simple. Just add the Quake paks to the ID1 folder and then copy the quake15 directory to the zircon folder. zircon_64_sdl2.exe -game quake15 +mlook

It works GREAT. The only issues I've seen are also in the old DP builds and some are fixed. Set it to graphics preset 6 and it looks gorgeous. I haven't tested peformance but my inital impression is it is at least as fast if not a bit better!

Darkplaces is back! Hopefully future releases of Combat+ will consider using it.

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Zircon Engine Alpha 60 (Win64/32, Linux, Android apk)

Great news! I was able to get alpha 60 to work with Quake Combat+ and it appears to work at least as well as the ancient build that is included with the Q+ release files.

The only issue I have seen - which has been in Darkplaces forever, is some water surfaces flash and flicker like crazy. For example, on E2M3 every move of the mouse changes water surfaces to a white flicker mess.

This is using an Intel Iris Graphics Family - latest drivers 31.0.101.2125

Yeah!!! DarkPlaces is back baby!!!!

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Quake Combat+ v5.5

After a marathon session I'd like to request you allow the option to kill the zombies and knights with the axe. There are some third party maps that are virtually impossible to complete without tons of explosive ammo. There is still plenty of challenge having the time to chop zombies up while dodging other enemies. I looked in the cfg file and enabled the ability to kill zombies with the axe but it doesn't affect the zombie/knight things with a sword.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake Combat+ v5.5

The most irritating DP bug is the flashing of water/liquid surfaces. Happens on my Intel laptop and my desktop with an Nvidia 2080. This happens with DP without your mod and has always happened with the version you are using. There is also the resolution/scaling options issues with this version (fixed in later "unofficial" builds. So the default resolution settings show the upper left screen for some video cards (intel?). Since you can't see the settings you have to modify cfgs. There are too many glitches that aren't in your mod to mention. One improvement idea is to change the explosion sprites. They look good but they also have always looked like someone didn't use an editor that preserves alpha channels on the edges. Sorta looks like someone applied an explosion cutout from a magazine and pasted it on a photo. A long time ago I made a mashup of quake 1.5 and Epsilon. The higher res menus and better textures really look great IMO. Youtu.be Anyway, minor stuff.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake Combat+ v5.5

FWIW I couldn't get Zircon to work. Happy to try anything if it helps.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake Combat+ v5.5

WOW! I've played Quake since the pre-release leaks. I've been through the game every way possible. Gazillion of maps/mods... I truly love to play single player and this mod feels like what Quake could have been. It just feels like the original game improved. Amazing. It has great combat balance to it, makes the enemies feel less stiff, better AI, adds more feedback to an enemy hit and explosions - adds monsters that fit the setting but don't feel like simple model replacement. The same old bugs from DarkPlaces are sadly still there but what a great time I'm having. I always wished Slayer's Quake 1.5 (or SMC for that matter) had been finished and this feels like it might be a start. Thank you Totalitarian!

Good karma+1 vote
Akidd
Akidd - - 62 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Did you ever get this resolved? I can reproduce every time. Never run Anomaly after a fresh install. Add the 1.5.2 update. Apply the 2.1.7 Expedition file. Run AnomalyLauncher. Hit play STALKER. Splash dialog shows up and then a windows error noise and nothing. Log says exactly what yours says.

I deleted everything, tried again. Same result. I used 7zip to test all the archives - all have no errors. I tried selecting Delete Shader Cache, Restore default user.ltx and reset graphic settings (even though they hadn't been set) Nope. I can't even run it.

Good karma+2 votes
Akidd
Akidd - - 62 comments @ Doom Liquid textures pack V6.8 (7/6/22)

you need to update the screenshots. It looks GREAT now! Really well done.

I can't really tell there is a glow on the texture. (was using GZDoom WAD) Would be extra cool if there were a thin layer of fog on slime/lava. Any chance you could slow down the animation? The liquid looks very agitated and in most places in doom it is just sitting there.

Also there are errors when loading it with DOOM classic in the startup console.

Thanks for this... great touch to Doom.

Good karma+3 votes
Akidd
Akidd - - 62 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

i have this same issue... game breaking. Is there way to cheat?

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Doom Liquid textures pack V6.8 (7/6/22)

have you tried Dropbox.com

would be a great set of additions if combined

Good karma+3 votes
Akidd
Akidd - - 62 comments @ Quake 1.5 Single-Player Beta 1

I made a quick video comparing: Quake 1.5beta to Quake 1.5beta with High-Res textures and then through in a clip of Quake Epsilon. It is just a short display of the differences.

IMO, Quake 1.5 has the best gameplay of any Quake 1 release ever - even the original. It adds so much. Quake Epsilon is the best looking. I would love to see a combination of the two. Anyway, just to stimulate some conversation.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Arx Insanity Overhaul

what am I missing? I can't see where to download and the homepage is invalid...

Good karma+2 votes
Akidd
Akidd - - 62 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

I installed HL2 again just to try MMOD. It is fantastic - but I have had some issues.

The gun in the buggy has no visible projectile. It works fine, but you can't see the projectile. It worked in 1.1

I get a lot of errors in the console If I post them all I will get banned - but here are some:

Unknown command "sk_advisor_melee_dmg"
Error reading weapon data file for: weapon_gauss
Error reading weapon data file for: weapon_egon
Error reading weapon data file for: weapon_oldmanharpoon
npc_combinedropship dropship1: Template NPC field_soldier_1 not found!
npc_combinedropship dropship2: Template NPC field_2_soldier_1 not found!
npc_combinedropship dropship3: Template NPC road_soldier_1 not found!
npc_combinedropship dropship4: Template NPC lighthouse_soldier_1 not found!
Set motd from file 'cfg/motd.txt'
Set motd_text from file 'cfg/motd_text.txt'
Attemped to precache unknown particle system "error"!
Attemped to precache unknown particle system "hl2mmod_tracer_airboat_fancy"!
Attemped to precache unknown particle system "hl2mmod_tracer_airboat_fancy_smoke"!
Attemped to precache unknown particle system "hl2mmod_tracer_airboat_fancy_nocorrect"!
Attemped to precache unknown particle system "hl2mmod_tracer_airboat_fancy_nocorrect_smoke"!
Attemped to precache unknown particle system "hl2mmod_gluongun_beams"!
Attemped to precache unknown particle system "hl2mmod_gluongun_muzzle"!
maps/d2_coast_10.bsp - Performance critical map. Skipping realtime triggered worldlight shadows

Good karma+1 vote
Akidd
Akidd - - 62 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

this happens to me every time since MMod - I replayed the whole game. Eventually I just noclip through the bridge, once on the other side spawn a buggy "impulse 82" and then keep going.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake 1.5

then it must be pretty darn rare. I've played through all episodes... I think the pickup sound I thought was the chainsaw was just grenades.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake 15 SP Beta patch 2

if you haven't tried Quake 1.5 - just do it. The best Quake experience to-date.

Good karma+15 votes
Akidd
Akidd - - 62 comments @ Quake 1.5 Single-Player Beta 1

Understood, but for the better features that are conflicts there is no other way to test them.

3440x1440 (don't think I've ever seen anything lower than 60fps and often greater than 100 - showfps with the higher res textures)
i7g700 at 4GHz
Nvidia 980GTX
16GB

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake 1.5

does anyone else have this? I am in single player and would like to try it out. FWIW, this is on an install exactly as the author delivered. I am not changing anything.

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake 1.5 Single-Player Beta 1

Me too... I'm new to this but perhaps we could hack the existing pk3 files and get more of the differences merged?

Good karma+1 vote
Akidd
Akidd - - 62 comments @ Quake 1.5 Single-Player Beta 1

I just went through Kills_Alone instructions and I think most of the files above simply don't do anything when combined with Q1.5. I sure would like to have a combo of the two mods but...

Here is what I've found still works and adds a lot without any noticeable problems.

From the Moddb.com extract "Epsilon - change graphics quality.bat" to root of the directory you have darkplaces.exe. Run it.

Into the id1 subdirectory Extract:
- a_rygels_normalpack_disolver_v2-high.pk3
- a_rygels_texturepack_disolver_v2-medium.pk3
- mindgrid_audio_sound.pk3
- qrp_fcz_mp1_map_textures_xolveoptimised_dds.pk3

You get a modern looking UI, better shadows and better textures. I describe above some of the things you don't get.

~1GB, 735MB compressed

Good karma+3 votes
Akidd
Akidd - - 62 comments @ Quake "Epsilon" Build

too bad. I can't play quake anymore without your work. It would be great if you could recommend what PK3s to use that would get us as far to the combo as possible. Anyway, thanks for what you've done.

Good karma+3 votes