ARX INSANITY is a remaster and immersive sim mod for Arx Fatalis. Improved gameplay, remastered and detailed HD graphics, enhanced lighting, expanded lore, quests, remastered soundtrack, original music, overhauled sounds, environmental effects and thousands of total changes. Adding new elements inspired by Arkane games and style, you can play with a variety of new approaches and choices.
This mod is still based in the original Arx Engine and it uses Arx Libertatis. One of the goals is to get the most out of the Arx Engine and AL features overcoming the challenges involved in overhauling the original game directly.
Hello everyone, some months have passed since the last demo patch was released and we are still working daily in the Full mod and the next patch.
The patch was expected to be released a month ago but it was delayed due to new implementations and addons that we are finishing, we want to release a major patch instead, some of the upcoming features are:
It's a very requested feature from the community, redo most of the weapons in better quality, after we did and experimented with the implemented bone as a contribution, a lot of you requested to remaster every weapon in the game so now it's happening, thanks to our new 3D artists we have some of the remastered weapons already done, a new Lord Inut's bow is in the works, after that we are done with every weapon from the demo.
The work consists in work the mesh on blender, fix and add details, collision spheres and the required attachments, paint textures and finally make a post-process to make the new weapons fit in the Insanity graphics environment.
As an standalone step we make about 6-7 blood variants for every weapon in 5 different blood colors found in the game, our idea is to have dynamic and real time bloody effects depending on the NPC we fight.
We want to implement new content based on old concept arts, ideas and concepts that Arkane Studios removed back in the days because of their deadline or other reasons.
Early concept art by Arkane Studios, featuring a goblin weapon and a shield.
Now we revived the early club design and it's implemented and totally functional in the game.
As you already know, we have brought back the Miguel's Fight Arena, a concept that was completely discarded by Arkane due to the lack of time, we are using unused dialogues, sounds, weapons, skins, puzzles and many things that were lost in the final version.
Some users reported slow loading screens and performance impacts in a few computers due to user hardware limitations, so we are changing the game format from bmp to png in most of the textures, this to improve greatly the game, now we have x48 times faster loads per texture. We changed the color profile to index limited to 255 colors in the bmp textures to decrese up x32 the charge and size loaded in the vram, this means faster loading times, light processing and a smoother gameplay (Another lite version with low resolution textures will be available for the Full and final version only).
The upcoming patch will feature brand new textures completely re-worked to match with the other levels and standards, now we have more realistic and deep walls with the same current Insanity art style.
We did gameplay modifications as well, including some radical changes that were very requested by the community in general. Now we are able to find taar from the beginning of the game, so if you are a mage you're no longer vulnerable and the game will no longer be unfair when fighting with enemies and difficulties at the start of the game, so the game it's more balanced now. Currently we are looking for a way to balance the archer class from the beggining as well, it's very requested as well so we'll be on it in the next days.
We experimented remaking the textures for the Am Shaegar faces, our goal was to make them more realistic and the first prototype had very good results, so we decided to implement this feature as official and replace all the Am Shaegar's faces in addition to remake others such as Tizzy, Alia, etc
We received a lot of criticism and suggestions for the new implemented difficulty modes, specially for the Nightmare mode and number of enemies, a lot of you made reports saying that those difficulty modes were hardcore and frustrating in some cases. So we re-tweaked all difficulties from Normal, Insanity and Nightmare (Secret mode) completely, to give a better and enjoyable experience, being fair with the players, the important thing is to have fun in the mod.
There are multiple changes in the patch from graphics improvements, new lighting designs, new behaviors (For example the flying creature will have a new poison cloud attack) and new props like a new broom to add a better atmosphere and world in the game.
We already fixed lots of bugs for the next patch, fixed some of the ones you found in your gameplays and bug reports, so we still getting rid of them and other new that we have found recently, so the patch will have a better experience with less bugs (If you found some, please report them to improve the mod)
To download any version click here
Patch 0.4.71 has been released solving and balancing some issues found in the latest one:
The latest patch is now available in 2 versions, full and patch only. 84 new bugs fixed, requests and new features done, update your demo installation to this latest version to get an improved game and a better experience.
To install the latest version or reshade read the complete updated instructions once again.
Old saved games from old Insanity demo versions/vanilla/libertatis are incompatible with new patches, so start a new game to apply all changes and avoid corrupt scripts or broken games, thank you very much.
There are 2 different downloads available for version 0.4.7:
To download any version click here
Now you can play Arx Insanity testing the first levels of the game as early access, sneak and use stealth in the goblin prisons, visit the outpost and survive the dangers of the crystal caverns. This demo is only available in English, Spanish, Russian and Italian. Thank for all your support and for the recent inconveniences. More updates are coming in the next weeks.
We hope you'll have fun in this Arx adventure, it was a hardcore week but finally the demo is here, don't forget to share your experience!.
IMPORTANT: THIS MOD IS NOT COMPATIBLE WITH PREVIOUS SAVED GAMES FROM VANILLA AND ARX LIBERTATIS, YOU MUST START A NEW GAME TO AVOID BROKEN SAVED GAMES.
You can download the mod here:
Also don't forget to join our discord server dedicated to Arx Insanity and Arx Fatalis
Finally, I'm happy to announce the Arx Insanity demo release date, after 6 years of development the mod is in a final state and it's getting solid, so the date is close and the mod demo will be released on NOVEMBER 8TH 2020, starting with a beta release!.
Development is intense and day to day the mod is being improved and approaching the conclusion, the long wait is almost over.
Plus, to commemorate the release date announcement, a first trailer for Arx Insanity is now released!, you can watch it in the link below:
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Includes access to 5 levels only. Patch to fix 84 issues and add new features, before install this patch version it's required to have 0.4.5 (Or latest...
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