Added Linux build. 64-bit lightmap fix from Quakespasm. "saveconfig" takes an argument so "saveconfig mine" is possible. animated texture warning is now a developer print, this occurs quake start.bsp. Texture +0slipbot is animated (leading +) but has only one frame Disabled "Windows" keys. Automatic unload of "fte csqc-lite" csprogs.dat allowing convenient play of these mods (see alk1.2.zip at Quaddicted) This is an alternate CSQC that FTE Quakespasm Spiked supports. Removed progs v_nail2.mdl from r_nolerp list to mirror Zircon Removed deathmatch mini-overlay r_nearest_2d and r_nearest_conchars default 1. DarkPlaces Beta was only loading the first q1bsp sky. Successive map changes, a q1bsp sky was always ignored so as a result E1M1 would have a purple start map sky instead of a blue sky. Fixed vid_sdl.h so Windows get a titlebar icon consistently. shot1sid shotgun shells texture fix, in most Quake engines since 2000 (look at shotgun shells on DM3 bridge).
Added Linux build. 64-bit lightmap fix from Quakespasm. "saveconfig" takes an argument so "saveconfig mine" is possible. animated texture warning is now a developer print, this occurs quake start.bsp. Texture +0slipbot is animated (leading +) but has only one frame Disabled "Windows" keys. Automatic unload of "fte csqc-lite" csprogs.dat allowing convenient play of these mods (see alk1.2.zip at Quaddicted) This is an alternate CSQC that FTE Quakespasm Spiked supports. Removed progs v_nail2.mdl from r_nolerp list to mirror Zircon Removed deathmatch mini-overlay r_nearest_2d and r_nearest_conchars default 1. DarkPlaces Beta was only loading the first q1bsp sky. Successive map changes, a q1bsp sky was always ignored so as a result E1M1 would have a purple start map sky instead of a blue sky. Fixed vid_sdl.h so Windows get a titlebar icon consistently. shot1sid shotgun shells texture fix, in most Quake engines since 2000 (look at shotgun shells on DM3 bridge).
Are you working on this project alone or do you have a Git where others might help to contribute?
Just this site at this time.
Thanks for this. I can no longer change resolutions. Not in-game menu, config files or console commands. It always looks like it is restarting the engine/working but the resolution never changes. Zircon_64_SDL2.EXE from alpha 60 works fine.
Also, as of beta 2 (although beta 3 source was posted a day later??) the textures in the default teleporters don't look the same anymore. Like the texture isn't being tiled as much and stretched more.
This looks good, thank you.