Description

Added Linux build. 64-bit lightmap fix from Quakespasm. "saveconfig" takes an argument so "saveconfig mine" is possible. animated texture warning is now a developer print, this occurs quake start.bsp. Texture +0slipbot is animated (leading +) but has only one frame Disabled "Windows" keys. Automatic unload of "fte csqc-lite" csprogs.dat allowing convenient play of these mods (see alk1.2.zip at Quaddicted) This is an alternate CSQC that FTE Quakespasm Spiked supports. Removed progs v_nail2.mdl from r_nolerp list to mirror Zircon Removed deathmatch mini-overlay r_nearest_2d and r_nearest_conchars default 1. DarkPlaces Beta was only loading the first q1bsp sky. Successive map changes, a q1bsp sky was always ignored so as a result E1M1 would have a purple start map sky instead of a blue sky. Fixed vid_sdl.h so Windows get a titlebar icon consistently. shot1sid shotgun shells texture fix, in most Quake engines since 2000 (look at shotgun shells on DM3 bridge).

Preview
Zircon DarkPlaces Beta Version 2 (Windows / Linux)
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0x43485544
0x43485544 - - 4 comments

Are you working on this project alone or do you have a Git where others might help to contribute?

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Baker55 Author
Baker55 - - 269 comments

Just this site at this time.

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Akidd
Akidd - - 68 comments

Thanks for this. I can no longer change resolutions. Not in-game menu, config files or console commands. It always looks like it is restarting the engine/working but the resolution never changes. Zircon_64_SDL2.EXE from alpha 60 works fine.

Also, as of beta 2 (although beta 3 source was posted a day later??) the textures in the default teleporters don't look the same anymore. Like the texture isn't being tiled as much and stretched more.

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unumdick
unumdick - - 10 comments

This looks good, thank you.

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