You Cheeki'd when you should have Breeki'd.
This is giving me Medal of Honor: Allied Assault and Day of Defeat vibes. Very nice.
This is nuts to see that BF1942 is still getting attention from modders after all these years. I may have to pull out my old disks just for this.
That did it. Thank you much!
Great patch! It's seriously improved my LA experience. But I'd like to have the original stamina levels back so I can sprint more. How would I do that?
I must be a noob, but is there a way to play with Russian dialogue and English subtitles? Because I can't seem to even find an option to enable subtitles at all.
Is Arsenal Overhaul compatible with this?
Only thing I don't like about this, is that it isn't an "AR-15." Unless it's put in the description in-game that it was modified to have full-auto.
Does this mod still work for CoC 1.4.22?
Can't seem to find a Clear Sky Exoskeleton, which is kind of odd considering that's the faction I'm part of during this play through.
I think it deserves atleast an 8/10. There arnen't any other Zombie mods for BF2 (that I know of) that are on par with this one.
Is there any kind of progress on player armor? Or is is already implemented, as I have not played since the planet updates (trees, new mobs etc.).
Pretty sure its barely alpha.
Average troll trolling.
I thought Dark Troopers were Droids? How is there an infected version?
Don't you just love when the devs of a mod just fall off the face of the earth with no warning or reason as to why they quit a mod?
It's all in the caliber and the parts. M16s and similar rifles have many smaller moving parts that make it to where most of the energy created from the gas building up in the chamber goes into cycling the weapon, it also fires a small caliber compared to many other rifles (some people call the .223/5.56 round a "****** off" .22 which is not far from the truth). An AK47 on the other hand has very few parts, that are also large. The most prevalent of these large parts is the huge bolt compared to an M16's, which when it's pushed back from the gas tube only adds to the recoil caused by the larger 7.62x39 round. I personally haven't used many 5.56 rifles in AO3. I prefer my souped up AKS-47, but no 5.56 weapon should function as chinasolier described unless all the parts are loose and do not fit properly which if that was the case it would be extremely unsafe to operate, IE a STALKER would be more likely to have a part fly out and through his hand or another body part than he would be to shoot a Bandit after his loot.
The Holographic Sights are either not working properly or not working at all.
This is what SMRTR was supposed to be like.
I hope there's an non-scoped variant
A real deal surplus Russian SKS cannot take T-63 magazines. A Type 63 is more like an AK with an SKS body as far as how it functions as a rifle. Personally I'd like to see both a good 'ol Tula (or the rare Izhmash) SKS and the Type 63.
I've been waiting a long time for a mod like this. I've been playing this game since it came out and I never got tired of it. The only reason I quit playing it was because of newer incompatible hardware. But now with this, I'm definitely going to find a way to get it to work again. Thank you for putting your time into one of my favorite games of all time.
Wow, this got a lot more views than I first thought there would be. I appreciate those of you who took the time to read my 1st blog. It really means a great deal to me.
Some of the optic sights have no reticule or zoom, such as the Marksman M14.
I love this mod. It'd be nice to see some Kel-Tec weapons added.
I watched some gameplay and heard many sound effects from S.T.A.L.K.E.R.
The final and beautiful moments of light, before the long and hellish darkness.
Nice to see you back. I'm anxious to see what you add in future updates!
Where did the custom music come from? Is it possible to download it from somewhere or do you have to go through the game files to get it?