[Options] Weapon Loot Condition
Script 1 commentOptional looted weapon condition files. Since loot progression and looted gun quality is one of the most difficult things to do in a one-size-fits-all...
DISCLAIMER: This is a full repackaging of Call of Chernobyl 1.5 b6, with a number of pre-installed mods made by ModDB users, as well as additional .ltx and .script tweaks by me. This file would not exist without great people like Tronex, brainscorcher, SashaRed and SarisKhan, to name a few. I have done my best to give credit, full list of mod names used and their authors is further down.
Absolute Nature Redux, by brainscorcher @moddb
Outfit Marauder, by SashaRed @moddb
Unload All Weapons, by Ark@ne @moddb
Loot Money, by tsěsarĭ @moddb
Return Sounds of the death, by av661194 @moddb
Better Weapon Conditions, by SashaRed @moddb
PDA Level Changer, by Ark@ne @moddb
Original Weapon Renewal 3, by Balathruin @moddb
Blue Corpses Minimap, by Hegel @moddb
S.W.T.C. Call of Chernobyl Edition, by brainscorcher @moddb
Enhanced Sun Effects, by brainscorcher @moddb
TRX Global Weather, by Tronex @moddb
TRX Sounds Revamp, by Tronex @moddb
Lost to the Zone, by SarisKhan @moddb
Lost to the Zone: Living Legend, by SarisKhan @moddb
Main Menu from Menu Shuffler, by TKGP @moddb
Empty aiming weapon sway animations, by Reddit user Frickboi
Hide Weapon, by AspirinSGD @moddb
Emission anomaly/artifact spawn chance, thanks to user tdef on Discord
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Optional looted weapon condition files. Since loot progression and looted gun quality is one of the most difficult things to do in a one-size-fits-all...
Final, cumulative patch containing all changes from the previous ones.
DISCLAIMER: This is a full repackaging of Call of Chernobyl 1.5 b6, with a number of pre-installed mods made by ModDB users, as well as additional .ltx...
Hopefully the final tweaks to two config files. Please, report any bugs or weird behavior that you run into. Full notes below.
Updated actor.ltx, m_stalker.ltx, death_items_by_communities.ltx and system.ltx. More information on the tweaks below.
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Been playing this for over a year now & it's great however when i added the outfit addon mod it crashed to desktop after a few minutes.
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 523
Description : fatal error
Arguments : Can't open section 'actor_helm_mask'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00BD269C xrCore.dll, xrDebug::fatal()
0023:0AD94B85 xrGame.dll, CDialogHolder::operator=()
0023:0B0375F7 xrGame.dll, CDialogHolder::operator=()
Which is weird as ive used the same addon before with zero issues, any help would be appreciated.
Been playing for a week, I have no issues regarding performance or crashes, mod seems polished and I have to say this is exactly the mod I needed, because CoC v1.5 is way better optimized than 1.4, I just hope you do not archive this mod
I've been playing this mod for about ten hours or so now and I like it, good challenge at stalker level, but so far have found no Basic Toolkits. I have found two Advanced ones, but otherwise nothing. I was trying to find where in the gamedata the tweaks are, but not being too tech-savvy with scripts and all, no luck. Scopes are rare also. The weapons limitations (variety) make it challenging as well. Miss the Vepr and 7.62 ammo. Otherwise, plays fine and seldom crashes. Thanks!
just played this modpack for 3 days and i gotta say, that this is the closest experience i can get to STALKER Anomaly (graphic, gameplay, experience) and the bonus is that the game doesn't make my PC hums like jet when it comes to firefights and anomaly exploding. all smooth and no hitching.
would love to see Warfare and Dante's more artifact mod included in this, as Warfare fill the game with constant action and firefights + unexpected encounter and more rewarding artifact during artifact hunt.
I tried to keep this as conflict-free and light as possible and I also prefer a more ambient "exploring a quiet zone with occasional dangers and encounters" mood to the game.
Plus "warfare"-type mods are more complex and very difficult to test for bugs on my own, so I decided against it.
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yeah i what Arsenal Overhaul in this mod. the OWR is good but it need more weapons in this mod.
OWR and AO are incompatible. You can just pluck out the OWR files which I think are neatly packed, and replace them with AO.
Can't tell whether or not AO will overwrite and conflict with any other, smaller mod files included as I never used AO.
Hi, I have a problem. The game is loading only Cordon map. Trying new game with different factions, random locations doesnt work, its always starting in cordon. Even if i try leave to other location it always getting me back to starting point with basic items. Tried to reinstall but it diddnt help.