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Comment History
MrModeste
MrModeste - - 13 comments @ Explorer!

oh boi

Good karma+4 votes
MrModeste
MrModeste - - 13 comments @ XRay-PDA [CoC/DA/Anomaly]

The @ didn't work for me either, but you can write it somewhere else and just copy/paste it in the form.

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ XRay-PDA [CoC/DA/Anomaly]

Thanks for the quick answer.

I've been trying to replicate the aforementionned issue by checking if installing TRX - News, TRX - Zone FM or Unload All Weapons changed anything, and it seems to be working properly. I could swear I didn't have the keybind in the Controls at one point, but I can't seem to reproduce it, so I guess that's one worry less.

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ XRay-PDA [CoC/DA/Anomaly]

I love the concept, it's such a great idea! Maybe it'll make the Zone a less unfriendly place, if it's even possible.

I managed to install it on a fresh, clean install of CoC 1.4.22, and it seems to work alright, I registered and all, even sent a few messages out there. Alas, no one answered, I assume because no one else was connected. Is there a specific command to see if there are any other Stalkers connected to the network?

Also, before that, I tried to install it on a modded 1.4.22 CoC, but I couldn't see the X-Ray PDA console line in the Options > Controls > General menu. I was using TRX - News Revamp and TRX - Zone FM, do you think it could have conflicted with X-Ray PDA? I was also using a mod called "Unload All Weapons" that apparently created its own Controls line, maybe that created an issue? If I have the time, I'll try to see if I can recreate it to identify the cause.

Anyway, I hope I will get the opportunity to communicate with fellow Stalkers at a better time. It's 23:00 GMT+1 on a weekday here, so maybe it's a bit late?

Thanks a lot for the mod, Gazprom, it must have been quite a piece of work to develop!

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ Tronex

Thanks for the mods, Tronex. I'm using your A-Life revamp, Dynamic News, and Global Weather add-ons, and I have to say, I'm really impressed by the quality of your work and your attention to detail. Customizable installers, and complete, up-to-date documentation? A+ job, Stalker!

Good karma+2 votes
MrModeste
MrModeste - - 13 comments @ Dead Air

I had never heard of this mod before, and I am in awe at the features it offers. If they work well (and given how polished everything looks, I assume they will), this is going to be a ground-breaking modification, I can feel it!

Good karma+4 votes
MrModeste
MrModeste - - 13 comments @ Weather distance vanillized CoC_1.4+

This looks like an interesting add-on, have you managed to fix the issue with larger CoP maps?

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ Prophesy of Pendor

In my opinion, an absolutely incredible mod. It adds so much to the game without altering the core gameplay, making it significantly more immersive, challenging, and consequently, rewarding. Pendor is a whole new world that definitely has more character than Caldaria and is a lot of fun to explore, thanks to a bunch of interesting features that often equal professional work in terms of quality.

I won't list them all, otherwise I would just be reciting the features list from above. However, there are two things that I am the most impressed with.

First, the models, such as the armors, horses, or weapons: brillantly designed, their originality and diversity give a strong visual identity to every faction and their units. Special kudos to the person(s) who gave us beauties such as the Mettenheim armor set, the Demonic Charger, or the Bastard Runed Sword.

The second thing would be the music. I did not expect, at all, a soundtrack of such quality in a game modification. While most of the tunes are really inspired and set a great mood, some go even beyond, and could definitely rival the work of famous composers for the videogame industry. All in all, I believe that PoP owes a lot of its character to its talented composers: Lind Erebros, Felix TiƩvant, and Rejenorst. One of my favorite tracks: Soundcloud.com

Obviously, there is a lot of other features that deserve praise, but I don't want to be too dithyrambic or to spoil too much for the newcomers. Let's just say that almost everything, from the scripting to the writing, without forgetting the visuals and the sound design, feels polished, and inspired.

Of course, nothing is absolutely perfect, and there were a few things here and there that bothered me a little. I would have appreciated the possibility to disable voice-acting, one of the rare things that feel amateur-ish to me. Some Quality of Life improvements would haver been appreciated, in order to reduce the grind of having to pick-up and sell loot, or buy food constantly once I field an army with 300+ soldiers. Some advanced tactics commands (like in Silverstag/Floris) would be very welcome too, especially since battles can be extremely challenging at times, and strategy becomes essential.

But in the end, I'm nitpicking about very minor aspects that are drowned in the sea of everything that's great about this mod. I have had tremendous amount of fun playing PoP, despite its vastly superior difficulty compared to vanilla, and now that I've "finished" it, the only thing I really hope for is more content, like additional minor factions, special quests, gods interactions, secret places, knighthood orders, etc.

A very big thank you to everyone that has been involved in the developpement of Prophesy of Pendor, I think that you have created an amazing piece of work!

PS: I would like to give a little financial contribution as a token of my appreciation, does the team accept Paypal donations? Where can I find more details? Thank you.

Good karma+7 votes
MrModeste
MrModeste - - 13 comments @ AMK: Autumn Edition

Thank you for your help!

I've been able to successfully edit my fov.

When I apply your config files for the minimap, it does disappear, but instead I have a strange number that appears a little above the minimap former position. I think it represents the distance to the exit of the current level, as it gets smaller when I get closer to the exit.

Anyway, it isn't a big deal, so don't worry, I can play perfectly fine with the minimap. Thanks anyway!

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ AMK: Autumn Edition

Hello,

First of all, I'd like to say that I love these mods. The environment is beautiful, the shooting feels great, the zone is harsher than ever, NPC behave realistically, anomalies are actually deadly, a lot of great stuff in it.

I've tried to search in the documentation files, but I haven't found how to get rid of the minimap (I don't use it, and even if I wanted to it's far too small on my 1366*768 resolution). I haven't found how to change the FOV either. Could anyone give me a hand please?

Keep up the good work!

PS: I believe bloodsuckers are far too tough, the first one in the Agroprom Underground is insane to kill. I had to google it up, and apparently, it's easier to kill it with a knife.

Good karma+2 votes
MrModeste
MrModeste - - 13 comments @ Status

Hello Predator,

I appreciate you taking the time to try to provide us with a better STALKER experience. I have had Clear Sky in my game library for years now, but I was waiting for your mod to be released in order to play it.

However, if you don't feel like doing it, don't do it. You owe us nothing. I'd say do what makes you happy, but nobody could decently hold a grudge against you for not finishing this mod.

Anyway, good luck with whatever you choose to do.

Good karma+1 vote
MrModeste
MrModeste - - 13 comments @ Ruthless Traders

I had a look at your misc files with Diffchecker.com, and it looks like he just took your 3 config files, and just add 1 point to every max value of [XXXXX_Sell].

Just PM the administrator of the S.T.A.L.K.E.R - Shadow of Chernobyl page, with some proofs, so that this upload could get removed.

Good karma+1 vote