Experience Calradia like never before in an unprecedented 'open-world' style RPG with persistent troop names, unique factions, stunning visuals - and no overworld map.
Hello fine friends,
As a special treat during this lengthy global pandemic, I have finished another version of the Explorer mod.
This is going to be the last version - but that does not mean there are not more exciting projects on the way. Come join the Discord server to see what else is coming!
Travel across the lands with your trusty steed and loyal followers! Fill in your map while discovering the hundreds of different unique locations in Explorer. No more clicking through menus - just play the game!
Ride with your companions - or take to the skies and soar as a raven.
Will you find your recruits among the seedy mercenaries lurking in smoky taverns? Will you accept only the most honourable knights to your service? Or perhaps join the Merchant's guild and surround yourself with traders and guardsmen?
All your units are unique individuals with their own name, face, stats, equipment. Upgrade your party over time as you win battles! But beware the enemy heroes...
Join a faction through a town Guild, or earn the favour of a local ruler with quests and persuasion - then build your influence in your faction, leading their armies and conquering your enemies!
Everywhere you go, you must be on the lookout! Bandit hordes, ravenous wolves, or elite army raiders may be lurking beyond any tree or hill. Watch parties travel around, spot enemies, and form their battle-lines!
Besiege walled castles or raid enemy outposts and encampments!
BrainyBots combat AI and battle tactics+formations+morale mean that every battle will be unique and exciting, and also very deadly. Mount&Blade has never been tougher, so beware!
Discover the world of Calradia, find hidden secrets known only to you; encounter unique enemies, find special loot, and forgotten places. Observe, influence, or take control of a medieval world on an unprecedented scale!
These are changes from the previous Alpha and Beta versions of Explorer. This is not an exhaustive feature list!
There's too many features to list all of them!
Credits can be found in the file description. I would also like to give a special thanks to the entire M&B modding community! I am proud to have been a part of such a unique and friendly community.
Thanks for reading!
Get a rundown on the best ways to play with the new systems in Explorer.
Today at 7:30EST, come join me in discord for a stream of the new Explorer version!
Announcing the release of the Explorer! Beta version, now with bugfixes!
Worldmap preview, reasons for the release delay, and the return of the patreon page
This is the Module System source code for Explorer 1.0. Data and Shader files are in the main download.
New beta version of Explorer! featuring BattleTime co-op and more
The module system source codes from the Alpha and Demo versions of Explorer!
The newest version of Explorer! Join a faction, lay siege to enemy castles, raid villages, talk to the townsfolk!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I thought this impossible, but after I saw
"You can replace both map.txt and complex_map object in the BRF ressources to change the map."
Does that mean I could make this work for Brytenwalda? If not the entire mod, what if only the village raiding mechanic?
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does it support directx7?
Really loving this mod. How easy is it to swap the world map? Can I simply replace the appropriate files or does it involve editing code to work properly?
You can replace both map.txt and complex_map object in the BRF ressources to change the map. The map object needs to be scaled up a bit (6x IIRC but maybe it was ×60) and it's best to reduce poly count as much as possible (the Native map is quite low detail compared to most custom ones.)
All the moving, positioning, map icons etc is handled automatically. Sometimes the map borders can clip through terrain if the player party is at the bottom of a "bowl" so its best to remove these from map topography as much as possible.
There is some code that determines random scenes based on proximity to certain factions so I recommend keeping factions in roughly the same biome (snow/desert/grass) for best results.
Of course you have to move parties to fit the new map as well.
Tldr:
Replace map.txt with new map
Replace complex_map in BRF with map obj, scaled up
Move parties to new positions
Of course changing faction assignments or adding new parties requires downloading the source code but those changes are very easy as well.
Good luck!
Thank you! sounds pretty straightforward, the only thing I don't know how to go about is scaling the map object. I've never messed with BRFs. Can you suggest a tool?
I would suggest Swyter's cartographer to convert the map.txt to a .obj and use OpenBRF to find the complex_map object, replace it, and scale your new map
Is this compatible with wse2?
Yes, but you need to edit Explorer's postfx.fx file and add this at the bottom:
#if WSE2
#include "postFX_WSE2.fx"
#endif
There is an issue with water reflections when using WSE2 and you might see error text or other minor issues (but you can disable error messages in the wse2 config). Other than that, enjoy!
Perfect! Thank you.