Experience Calradia like never before in an unprecedented 'open-world' style RPG with persistent troop names, unique factions, stunning visuals - and no overworld map.
Hello fine friends,
As a special treat during this lengthy global pandemic, I have finished another version of the Explorer mod.
This is going to be the last version - but that does not mean there are not more exciting projects on the way. Come join the Discord server to see what else is coming!
Travel across the lands with your trusty steed and loyal followers! Fill in your map while discovering the hundreds of different unique locations in Explorer. No more clicking through menus - just play the game!
Ride with your companions - or take to the skies and soar as a raven.
Will you find your recruits among the seedy mercenaries lurking in smoky taverns? Will you accept only the most honourable knights to your service? Or perhaps join the Merchant's guild and surround yourself with traders and guardsmen?
All your units are unique individuals with their own name, face, stats, equipment. Upgrade your party over time as you win battles! But beware the enemy heroes...
Join a faction through a town Guild, or earn the favour of a local ruler with quests and persuasion - then build your influence in your faction, leading their armies and conquering your enemies!
Everywhere you go, you must be on the lookout! Bandit hordes, ravenous wolves, or elite army raiders may be lurking beyond any tree or hill. Watch parties travel around, spot enemies, and form their battle-lines!
Besiege walled castles or raid enemy outposts and encampments!
BrainyBots combat AI and battle tactics+formations+morale mean that every battle will be unique and exciting, and also very deadly. Mount&Blade has never been tougher, so beware!
Discover the world of Calradia, find hidden secrets known only to you; encounter unique enemies, find special loot, and forgotten places. Observe, influence, or take control of a medieval world on an unprecedented scale!
These are changes from the previous Alpha and Beta versions of Explorer. This is not an exhaustive feature list!
There's too many features to list all of them!
Credits can be found in the file description. I would also like to give a special thanks to the entire M&B modding community! I am proud to have been a part of such a unique and friendly community.
Thanks for reading!
Get a rundown on the best ways to play with the new systems in Explorer.
Today at 7:30EST, come join me in discord for a stream of the new Explorer version!
Announcing the release of the Explorer! Beta version, now with bugfixes!
Worldmap preview, reasons for the release delay, and the return of the patreon page
This is the Module System source code for Explorer 1.0. Data and Shader files are in the main download.
New beta version of Explorer! featuring BattleTime co-op and more
The module system source codes from the Alpha and Demo versions of Explorer!
The newest version of Explorer! Join a faction, lay siege to enemy castles, raid villages, talk to the townsfolk!
pls Turkish lang
There should be a Turkish translation on TR M&B forum
Hey Bro how are you ? Did you play stalker anomaly or gamma by any chance ?
I really wish to see a warband mod with flintlocks where the zone is toxicated.
If you are interested you can hear my nonsense more. I just dont want this not happen. Thanks for your time. Have good day.
Thanks Bilo, I am a big fan of the stalker games, but only discovered them after some Explorer players were talking about the similarities in our open world features. I played Anomaly and Gamma mods yes, Anomaly was always in the #1 spot on moddb around when Explorer was released.
A warband "zone" is an interesting idea, but making things like mutants with Warband engine might be a challenge...
I'm always interested in ideas if you want to elaborate on it, but the chances of me myself making any mod like that is 0. The source code is available for you to make it yourself if you wish!
You can look at paradigm worlds mod
Thanks for the answer bro. Maybe im gonna try to learn some coding just for this. In anyway its win win for me. Well have a good day.
Spent a whole hour traveling to Uxhal being a body guard to a caravan only for the quest to glitch out and not allow me to finish it, when i talk to the caravan master its just regular dialogue and when i talk to the caravan troops they just say "ready to leave when you are"
What am i supposed to do?
When you enter the destination town the caravan master should be following you, you can talk to them to complete the quest. If you rest in the town before talking they will be in the Marketplace
nope, dindnt work
Thank you, when i enter the town i just get followed by two companions, i will try the market next time.