Experience Calradia like never before in an unprecedented 'open-world' style RPG with persistent troop names, unique factions, stunning visuals - and no overworld map.

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Hello fine friends,

As a special treat during this lengthy global pandemic, I have finished another version of the Explorer mod.

This is going to be the last version - but that does not mean there are not more exciting projects on the way. Come join the Discord server to see what else is coming!

Explore a massive "open" world

Travel across the lands with your trusty steed and loyal followers! Fill in your map while discovering the hundreds of different unique locations in Explorer. No more clicking through menus - just play the game!

Ride with your companions - or take to the skies and soar as a raven.

Raven hovering over merchant villas


Collect Companions to build your army

Will you find your recruits among the seedy mercenaries lurking in smoky taverns? Will you accept only the most honourable knights to your service? Or perhaps join the Merchant's guild and surround yourself with traders and guardsmen?

Inside of a Market in Shariz


All your units are unique individuals with their own name, face, stats, equipment. Upgrade your party over time as you win battles! But beware the enemy heroes...

Ally yourself to a faction

Join a faction through a town Guild, or earn the favour of a local ruler with quests and persuasion - then build your influence in your faction, leading their armies and conquering your enemies!

Player camp with allied army


Fight epic battles and sieges

Everywhere you go, you must be on the lookout! Bandit hordes, ravenous wolves, or elite army raiders may be lurking beyond any tree or hill. Watch parties travel around, spot enemies, and form their battle-lines!

Besiege walled castles or raid enemy outposts and encampments!

Aftermath of a camp attack


BrainyBots combat AI and battle tactics+formations+morale mean that every battle will be unique and exciting, and also very deadly. Mount&Blade has never been tougher, so beware!

Explore

Discover the world of Calradia, find hidden secrets known only to you; encounter unique enemies, find special loot, and forgotten places. Observe, influence, or take control of a medieval world on an unprecedented scale!

It's a bear



Changelist

These are changes from the previous Alpha and Beta versions of Explorer. This is not an exhaustive feature list!

There's too many features to list all of them!

  • Fixed many issues when running the game without Warband Script Enhancer: WSE no longer required for any features!
  • Changed, fixed, added dialogue for NPCs
  • NPCs can give the player some quests
  • Players can now attack outposts/bridges/bandit hideouts/fortresses, etc, if they belong to an enemy
  • Join the Merchants, Mercenaries, or Manhunters guild in towns to recruit those faction units
  • Bandits can take over deserted villages
  • Castle gates can open and close, including during sieges! Fight your way from the walls to the gatehouse!
  • Campaign AI
  • Banners work properly on NPC parties
  • New troops and troop trees for many factions, including bandits
  • unique animal and bandit types added
  • Some animals can be aggressive
  • AI parties can set up camps
  • Added and re-added music tracks
  • Reduced volume of horse sounds
  • Reduced frequency of shouting/ horse snort/whinny
  • When units spot an enemy and become alarmed, they will shout or taunt, alerting nearby friendlies
  • Formations: Press F4 while in a battle to setup formations (must be an enemy present)
  • AI will also use battle tactics/formations
  • Troop stat balancing
  • Added a starting screen OSP (thanks to Windyplains and mercury19)
  • Many more parties to encounter on the map, bandits, caravans, villagers, etc...
  • Added some new mercenary and bandit fortresses

Credits can be found in the file description. I would also like to give a special thanks to the entire M&B modding community! I am proud to have been a part of such a unique and friendly community.

Thanks for reading!

Explorer Handbook: Starting Guide and Tips

Explorer Handbook: Starting Guide and Tips

Other Tutorial 3 comments

Get a rundown on the best ways to play with the new systems in Explorer.

Explorer 1.0 Live-Stream and Release

Explorer 1.0 Live-Stream and Release

News

Today at 7:30EST, come join me in discord for a stream of the new Explorer version!

Explorer! Beta Release + Hotfix

Explorer! Beta Release + Hotfix

News

Announcing the release of the Explorer! Beta version, now with bugfixes!

Release delays, Previews, and Patrons

Release delays, Previews, and Patrons

News 4 comments

Worldmap preview, reasons for the release delay, and the return of the patreon page

RSS Files
Explorer1.0

Explorer1.0

Full Version 59 comments

Get the latest, greatest, final version of Explorer!

Explorer 1.0 Source

Explorer 1.0 Source

Source Code

This is the Module System source code for Explorer 1.0. Data and Shader files are in the main download.

Explorer 1.0 Patch

Explorer 1.0 Patch

Patch

This is the patch to version 1.0 of Explorer! Updated 16/05/2021

Explorer Beta

Explorer Beta

Full Version 33 comments

New beta version of Explorer! featuring BattleTime co-op and more

ExplorerSource

ExplorerSource

Source Code 10 comments

The module system source codes from the Alpha and Demo versions of Explorer!

Explorer Alpha

Explorer Alpha

Demo 53 comments

The newest version of Explorer! Join a faction, lay siege to enemy castles, raid villages, talk to the townsfolk!

Post comment Comments  (0 - 10 of 719)
Guest
Guest - - 689,010 comments

pls Turkish lang

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Ruthventwo Creator
Ruthventwo - - 389 comments

There should be a Turkish translation on TR M&B forum

Reply Good karma+1 vote
Bilo12
Bilo12 - - 2 comments

Hey Bro how are you ? Did you play stalker anomaly or gamma by any chance ?
I really wish to see a warband mod with flintlocks where the zone is toxicated.
If you are interested you can hear my nonsense more. I just dont want this not happen. Thanks for your time. Have good day.

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Ruthventwo Creator
Ruthventwo - - 389 comments

Thanks Bilo, I am a big fan of the stalker games, but only discovered them after some Explorer players were talking about the similarities in our open world features. I played Anomaly and Gamma mods yes, Anomaly was always in the #1 spot on moddb around when Explorer was released.

A warband "zone" is an interesting idea, but making things like mutants with Warband engine might be a challenge...

I'm always interested in ideas if you want to elaborate on it, but the chances of me myself making any mod like that is 0. The source code is available for you to make it yourself if you wish!

Reply Good karma+1 vote
Guest
Guest - - 689,010 comments

You can look at paradigm worlds mod

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Bilo12
Bilo12 - - 2 comments

Thanks for the answer bro. Maybe im gonna try to learn some coding just for this. In anyway its win win for me. Well have a good day.

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mixerdust
mixerdust - - 161 comments

Spent a whole hour traveling to Uxhal being a body guard to a caravan only for the quest to glitch out and not allow me to finish it, when i talk to the caravan master its just regular dialogue and when i talk to the caravan troops they just say "ready to leave when you are"
What am i supposed to do?

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Ruthventwo Creator
Ruthventwo - - 389 comments

When you enter the destination town the caravan master should be following you, you can talk to them to complete the quest. If you rest in the town before talking they will be in the Marketplace

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mixerdust
mixerdust - - 161 comments

nope, dindnt work

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mixerdust
mixerdust - - 161 comments

Thank you, when i enter the town i just get followed by two companions, i will try the market next time.

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