Welcome back Ever Valiant glad that you are still working on the mod you are doing great work.
Welcome back Ever Valiant glad that you are still working on the mod you are doing great work.
Huge fan of your projects gotta say the game doesn't looks unique or interesting at all though it's all early so its not a big deal, the gameplay premise seems interesting hope you have the best of luck on your projects.
i really wish that you will just use a cncnet client
wow your the new missions look to be great and you are working on them very fast amazing job, hope that you make their own moddb page and their own cncnet client
lol cope and seethe i guess getting away with your ****** scam mod made your ego so big that you reply to every random comment
random suggestions in the final scrin mission there is a big empty area that is unused maybe add a nod base or a gdi one
Italian hills mission change the main objective model to be the Relay node
in the sarajevo gdi mission you can add the green nod if you want to make it harder
also Downtown Sydney bonus objectives really don't do nothing wish they did something
can i use this with your Compatibility Patches
Will you ever do a trailer for the mod?
i would have agreed with you if it was not a yuri campaign yuri's main gimmick is mind control so not using is a massive missed opportunity
also giving yuri clones early on is not breaking what i said about tech progression an obvious example of what i mean is Home Invasion where you have to manually and painstakingly kill every civilian with your normal unit which is dumb and not unique like yuri would have just used a virus that turned them into zombies or mind controlled them to swarm the other guys or used them for cash
another thing i think you get most of your tech too early wish you delayed them so every mission feels even more unique like maybe give the tibetan commune a 'unique" unit like brutes or another unit so when they join you it feels much more meaningful
i'm done with part 1 so far so good wished it had more focus on yuri mind control like with mission 2 instead of manually capturing the building on the islands you land on the islands and defend a building that lets you take over the whole island
join their discord server and dm DeL#8448
I like the replacement the old one looked dumb and out of place
option 1 the mod badly needs a update that flesh out the subfactions
thank you for making this amazing mod had a lot of fun with it really feels like what TS should have been a TS remastered if you will :)
suggestion make the helipad repair aircraft slowly slower then service depot
also in gdi 7 the ai will attack your ally and maybe break the mission keep in mind that i built my base where blue tiberium so the ai units just sit there in where you start also maybe make a discord server so players can give feedback easier and organize matches
does this update have smarter harvesters ?
no download links yet because the dev is working on Tiberium Crisis 2 but here is a discord server where the dev has his own channel Discord.gg fair warning the dev is chinese so he has to use a vpn to access discord don't except to be on discord that often
does normal ra2 work? also have you tried any other mods and do they work?
Nice also iirc the code for it is open source though its better to ask just in case
rip it didn't came hopefully the mod author didn't forget about this mod
are you using the harvester ai hack the one used in dawn of the tiberium age as shown here Moddb.com? also i've been thinking of playing the campaign should i wait for the campaign 2 what i seen of the mod is really impressive good job!
i'm using windows 10 and C.5.51 works fine maybe change your renderer ?
this looks good let's see if this actually comes out in a few days
seeing a lot of people asking why the mod author removed the download link its because he is working on Tiberium Crisis 2 he is a lot more active in C&C Mod Haven discord where he shows a lot of wip stuff
will you ever add the act 2 campaigns or add new ones to act 1?
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