Post news Report RSS [Generals : Evolution] Giant MOTY 2021 Update

It's that time of the year again, we're happy to reveal 18 brand new units, details on single-player campaign and a lot of exciting stuff including Beta 0.3 release planning!

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C&C Generals Evolution: MOTY Update!


It's that time of the year again and we're bringing bunch of new exciting information and gifts!

What's up?

It's been almost a year since Beta 0.21 released and pretty much nothing since then, except under the wraps we've been rather busy working on GenEvo 0.3 as much as we could afford, adding new features, adding new units and making more maps.

Let's get into details.

First of all, let's talk about future release plans and nebulous GenEvo Beta 0.3. GenEvo B0.3 scope is pretty gigantic - it is meant to be a first and final massive update, which would include a lot of new units, new unit/general abilities, more upgrades, several single-player campaign missions, full SkirmishAI rework, gigantic amount of bug fixes, VFX rework, new sounds, new voice lines, properly split subfactions and much more. All of that goodness was meant to be released somewhere at the end of 2021, but, unfortunately, things never go to plan. The scope of this update is too large for us to handle, it's still just the 2 of us right now. Me and sgor00 are both a bit overwhelmed with work and real life things, me especially, having to work on 3 projects simultaneously, having to juggle between them constantly, it's a bit soul draining as you can imagine. In any event - we've came up with several solutions on how to solve issue.

Solution One: Cut down on the scope of 0.3 and release it with ~60% of planned features somewhere by the end of this year, with select features like a good bunch of new units, properly split subfactions, complete SkirmishAI overhaul, new Skirmish maps, more upgrades, sounds and abilities. Then after that release 0.4 somewhere in Spring 2022 with rest of the "cut from original 0.3 scope" features.

Solution Two: Delay 0.3 'til we're done getting all things into the mod, basically releasing it much much later than we've optimistically anticipated, it'll be a full complete package, but it'll take us a lot of time.

Solution Three: Curl up into a ball, cry and do nothing while internet people scream at you on Discord.

While I'm leaning towards solution three ( because I'm going to be exceptionally busy during December ), sgor00 is leaning more towards solution one, he doesn't want you to wait and wants you to enjoy some much needed variety added in 0.3 patch. In other words he really wants to polish up and release what we've made already and patch it up to 0.4 somewhere in spring/summer of 2022. In any event, please let us know what do you think would be the best solution.

That is pretty much all the boring stuff I wanted to mention regarding GenEvo development, now let's get into the fun stuff, there's a lot of it.

GenEvo Beta 0.3 New Content

GenEvo B0.3 will introduce 18 new units into the mod to spruce up the roster of subfactions. Instead of doing absolutely boring things like changing price/health/speed/weapon of a specific unit for a specific general we've decided to add bunch of brand new units to several generals, as well as bring back some unused cut content from Zero Hour. Couple of brand new units work mostly as reskins in an attempt to preserve delicate Zero Hour balance while making them visually distinct for variety sake. Obviously Zero Hour was rushed to release and we're kinda attempting to fix that. I implore you to click on each image bellow and read its description if you want to learn about specific unit, I'll just mention very briefly their name and what they're doing.


Fuel Air Aurora and Hypersonic Aurora

[ Generals Evolution ] Beta 0.3 - Fuel Air Aurora[ Generals Evolution ] Beta 0.3 - Hypersonic Aurora


Alpha Raptor and King Raptor

[ Generals Evolution ] Beta 0.3 - Alpha Raptor[ Generals Evolution ] Beta 0.3 - King Raptor


Chinook and Combat Chinook

[ Generals Evolution ] Beta 0.3 - Chinook[ Generals Evolution ] Beta 0.3 - Combat Chinook


Comanche and Stealth Comanche

[ Generals Evolution ] Beta 0.3 - Comanche[ Generals Evolution ] Beta 0.3 - Stealth Comanche


Guardian Tank and Particle Tank

[ Generals Evolution ] Beta 0.3 - Guardian Tank[ Generals Evolution ] Beta 0.3 - Particle Tank


Medic&Mechanic and Mammoth Tank

[ Generals Evolution ] Beta 0.3 - Medic and Mechanic[ Generals Evolution ] Beta 0.3 - Mammoth Tank


Nuclear BattleMaster Tank and BattleMaster Mark II

[ Generals Evolution ] Beta 0.3 - Nuclear BattleMaster Tank[ Generals Evolution ] Beta 0.3 - BattleMaser Mark II


TaskMaster and Iron Dragon

[ Generals Evolution ] Beta 0.3 - TaskMaster[ Generals Evolution ] Beta 0.3 - Iron Dragon


Manticore APC and Flak Tank

[ Generals Evolution ] Beta 0.3 - Manticore[ Generals Evolution ] Beta 0.3 - Flak Tank


GenEvo Beta 0.3 Single-Player Campaign Details

While I've been busy adding brand new units into the game sgor00 been busy working on official single-player campaign for GenEvo called SpecOps: Aftermath. This is 6 mission campaign we've announced 3 years ago, that continues Zero Hour storyline after Chinese end of campaign. Here's a brief summary from the first 3 SpecOps missions.

"Fallen Eagle"


"GLA forces occupied entire Europe. We're losing positions and there's no other option but retreat. We're gathering remaining forces into the naval base near Hamburg to evacuate. You must secure this location and guarantee our troops survival."

[ Generals Evolution ] SpecOps: Aftermath - Fallen Eagle[ Generals Evolution ] SpecOps: Aftermath - Fallen Eagle
[ Generals Evolution ] SpecOps: Aftermath - Fallen Eagle[ Generals Evolution ] SpecOps: Aftermath - Fallen Eagle



"Spark of Rebellion"


"My General! We've failed our last stand, Chinese occupants eliminated all our bases in Europe, but they cannot destroy us so easily - our brothers survived and in hiding. They're our last hope of Global Liberation. Find new home for them, let us rise again, General!"

[ Generals Evolution ] SpecOps: Aftermath - Spark of Rebellion[ Generals Evolution ] SpecOps: Aftermath - Spark of Rebellion
[ Generals Evolution ] SpecOps: Aftermath - Spark of Rebellion[ Generals Evolution ] SpecOps: Aftermath - Spark of Rebellion



"Mammoth Bones"


"Welcome back, comrade! China and USA united anti-terrorism initiatives brought peace to Europe. Price was great and our allies had to evacuate from the continent leaving most of their weaponry. We must secure their bases in this area, before anyone else will get to them."

[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones
[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones


Future plans?

As mentioned above we're on a proverbial crossroads when it comes to 0.3 release, we're still thinking about what solution we should chose and if we'll be able to deliver at all. Life is extremely unpredictable these days and added stress of working on something this huge doesn't help it at all. If all goes well we'll keep on working on this thing either until it's fully feature complete to the best of our abilities or engine wouldn't be able to handle it anymore. We're currently struggling with keeping the game stable because of engine limitations, so that's another added stress factor to the list. That said rest assured that we're putting our best effort into this project and we hope you'll continue following this wild ride with us.


How can you help?

One last thing I wanted to mention is your support. Your support, no matter how you express it, is invaluable and a sole driving factor for us to go forward and continue development on this project. If there was no continued interest after initial release, we probably wouldn't have bothered with it. If you wish to show your appreciation towards this project, please consider backing us up on Patreon for one or couple of months. You can also join our Discord server and hang out with sgor00 and other folks, plan online games and participate in weekly online events.



sgor00


Gunship Mark II



In Conclusion

That'll be all for time being, we hope you've enjoyed this substantial update and we hope to see you next time, stay safe.


Post comment Comments
egozi44
egozi44 - - 2,220 comments

I say, Option 3 sounds the most legit, realistic, and politically corrected one, considering the age we all living at, I say ;P

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sgor00
sgor00 - - 482 comments

I would say that there should be no other options at all :P

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egozi44
egozi44 - - 2,220 comments

xD

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Hartzheim
Hartzheim - - 14 comments

Yep. Going with option 3 here. lol

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mol4
mol4 - - 43 comments

option 1 the mod badly needs a update that flesh out the subfactions

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ThePrussianMink
ThePrussianMink - - 407 comments

I'm not partial to option 3, but option 1 and 2 both sound good, do your thing!

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Marek33
Marek33 - - 3,890 comments

Option 1 is great for those people, who don't want to wait, so maybe it would be a good solution, since the sub factions doesn't have that much content. Thou, I would say that Option 2 is much better, thou it depends, how long it would take. And the Option 3, is a funny one, but it doesn't solve anything.

Also, amazing work like always, and good luck in the MOTY 2021!

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sgor00
sgor00 - - 482 comments

Thank you :)

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LOPMS
LOPMS - - 10 comments

Option 1 as for me is the most suitable, you just release a piece of versions in advance and then release another one, so this option is the best

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Guest
Guest - - 689,397 comments

I'd also vote for option 1, the stuff you currently have finished works good enough for a content update to enjoy the holidays.

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Guest
Guest - - 689,397 comments

Option 1 +

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Rlandi
Rlandi - - 1 comments

Option 1+

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Tleno
Tleno - - 1,048 comments

I think Option 1 would be wise, having delivered the brunt of content, the original version, and juggling different mods, I feel like you should in general consider sticking to smaller, more focused updates instead of letting them scope creep into something stressful and intimidating.

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Kenlv
Kenlv - - 74 comments

i vote Solution Two

cuz im also the one of them who scream in the discord to release it. but after reading this and think a lil bit. option 2 is good for me cuz as you guys said 0.3 is big upadate and a lot of contents. releasing it in 60% is nahh for me cuz it is 60% you need 40% to complete it maybe Feb or March of 2022 release IDC i want complete package

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Pale_cnc
Pale_cnc - - 40 comments

Definitely Solution Two. That's what every developer should do *looking at CD Project RED*

Basically, take your time and don't stress yourself too much :)

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sgor00
sgor00 - - 482 comments

Unlikely CDPR Red we already have stable build :)

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Radu273
Radu273 - - 1,442 comments

solution 1 please. release small updates because you have a life too. as for us, we can get by with an update at 6months or at most one per year. if its more than that we will cry begging for new content sooner.

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StrategyLover
StrategyLover - - 108 comments

Option 1.

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Guest
Guest - - 689,397 comments

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Malarrz
Malarrz - - 11 comments

Option 1, it's a version 0.3 not version 1.00.

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

Option 1 would be best for now. Release some new content. At least there are some bugs that needed to be fixed anyway.

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kjfast
kjfast - - 1 comments

Option 1

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SomePlayer20210131
SomePlayer20210131 - - 38 comments

Nice. Can't wait for the next GenEvo 0.3 update. For the options, I choose 'Option 1' but just take your time to make one of the greatest RA3 mods yet.

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Guest
Guest - - 689,397 comments

Option 1, as long as bugs are solved and some new stuff :)

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lazadobun
lazadobun - - 1 comments

solution 1 first..., then the mission story from solution 1 is linked to solution 2.

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Olku_
Olku_ - - 2,074 comments

Option 3 and make this mod actually compatible with the retail release next year.

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skyrish19
skyrish19 - - 242 comments

Option 2, Miyamoto says a delayed game is good, but a rushed game is bad.

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OrangeNero
OrangeNero - - 6,594 comments

Option 1, and I hope you guys consider how much stuff you want to put into the mod. Don't overdo it. More units and factions and stuff sounds cool but a solid foundation is better. In any case, you know best and I am confident into you.

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Wolf599
Wolf599 - - 76 comments

Solution One.

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Guest
Guest - - 689,397 comments

Sgor best

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Guest
Guest - - 689,397 comments

Solution One is optimal! Thank you guys for fantastic news! I'm waiting this so long!

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park3r76
park3r76 - - 2 comments

Solution One. Awesome news, guys! Thanks a lot.

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Guest
Guest - - 689,397 comments

you are the best

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Chronoslayer
Chronoslayer - - 26 comments

Option 1. As the saying goes, "How do you eat an elephant? One bite at a time."

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mikipilar
mikipilar - - 6 comments

opciĆ³n 1

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Beelzaboot
Beelzaboot - - 30 comments

option one pls. give us a taste. (nacho libre voice)

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THEBUSA
THEBUSA - - 1 comments

how to download evolution mod

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leorcm
leorcm - - 10 comments

That is just an incredible job!!! Worth more money than the original game itself! You should be hired by EA to fix this franchise!
Would you ever consider to do a version of this mod based on Rise of The Reds? That would be just the most EPIC MOD EVER!

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leorcm
leorcm - - 10 comments

sometimes is very hard to see the infantry on the map... i have graphics on ultra . tryed to lower the graphics to see if any change happens but same thing.

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uchihaittach
uchihaittach - - 47 comments

News?

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FLAYTREP
FLAYTREP - - 86 comments

When will the nation of the Russian Federation be added?

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evril_turon
evril_turon - - 2 comments

I have no gen evo's missions why ? and how do I find new maps ? pls help

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