C&C Generals Evolution: MOTY Update!
It's that time of the year again and we're bringing bunch of new exciting information and gifts!
It's been almost a year since Beta 0.21 released and pretty much nothing since then, except under the wraps we've been rather busy working on GenEvo 0.3 as much as we could afford, adding new features, adding new units and making more maps.
Let's get into details.
First of all, let's talk about future release plans and nebulous GenEvo Beta 0.3. GenEvo B0.3 scope is pretty gigantic - it is meant to be a first and final massive update, which would include a lot of new units, new unit/general abilities, more upgrades, several single-player campaign missions, full SkirmishAI rework, gigantic amount of bug fixes, VFX rework, new sounds, new voice lines, properly split subfactions and much more. All of that goodness was meant to be released somewhere at the end of 2021, but, unfortunately, things never go to plan. The scope of this update is too large for us to handle, it's still just the 2 of us right now. Me and sgor00 are both a bit overwhelmed with work and real life things, me especially, having to work on 3 projects simultaneously, having to juggle between them constantly, it's a bit soul draining as you can imagine. In any event - we've came up with several solutions on how to solve issue.
Solution One: Cut down on the scope of 0.3 and release it with ~60% of planned features somewhere by the end of this year, with select features like a good bunch of new units, properly split subfactions, complete SkirmishAI overhaul, new Skirmish maps, more upgrades, sounds and abilities. Then after that release 0.4 somewhere in Spring 2022 with rest of the "cut from original 0.3 scope" features.
Solution Two: Delay 0.3 'til we're done getting all things into the mod, basically releasing it much much later than we've optimistically anticipated, it'll be a full complete package, but it'll take us a lot of time.
Solution Three: Curl up into a ball, cry and do nothing while internet people scream at you on Discord.
While I'm leaning towards solution three ( because I'm going to be exceptionally busy during December ), sgor00 is leaning more towards solution one, he doesn't want you to wait and wants you to enjoy some much needed variety added in 0.3 patch. In other words he really wants to polish up and release what we've made already and patch it up to 0.4 somewhere in spring/summer of 2022. In any event, please let us know what do you think would be the best solution.
That is pretty much all the boring stuff I wanted to mention regarding GenEvo development, now let's get into the fun stuff, there's a lot of it.
GenEvo Beta 0.3 New Content
GenEvo B0.3 will introduce 18 new units into the mod to spruce up the roster of subfactions. Instead of doing absolutely boring things like changing price/health/speed/weapon of a specific unit for a specific general we've decided to add bunch of brand new units to several generals, as well as bring back some unused cut content from Zero Hour. Couple of brand new units work mostly as reskins in an attempt to preserve delicate Zero Hour balance while making them visually distinct for variety sake. Obviously Zero Hour was rushed to release and we're kinda attempting to fix that. I implore you to click on each image bellow and read its description if you want to learn about specific unit, I'll just mention very briefly their name and what they're doing.
Fuel Air Aurora and Hypersonic Aurora
Alpha Raptor and King Raptor
Chinook and Combat Chinook
Comanche and Stealth Comanche
Guardian Tank and Particle Tank
Medic&Mechanic and Mammoth Tank
Nuclear BattleMaster Tank and BattleMaster Mark II
TaskMaster and Iron Dragon
Manticore APC and Flak Tank
GenEvo Beta 0.3 Single-Player Campaign Details
While I've been busy adding brand new units into the game sgor00 been busy working on official single-player campaign for GenEvo called SpecOps: Aftermath. This is 6 mission campaign we've announced 3 years ago, that continues Zero Hour storyline after Chinese end of campaign. Here's a brief summary from the first 3 SpecOps missions.
"GLA forces occupied entire Europe. We're losing positions and there's no other option but retreat. We're gathering remaining forces into the naval base near Hamburg to evacuate. You must secure this location and guarantee our troops survival."
"Spark of Rebellion"
"My General! We've failed our last stand, Chinese occupants eliminated all our bases in Europe, but they cannot destroy us so easily - our brothers survived and in hiding. They're our last hope of Global Liberation. Find new home for them, let us rise again, General!"
"Welcome back, comrade! China and USA united anti-terrorism initiatives brought peace to Europe. Price was great and our allies had to evacuate from the continent leaving most of their weaponry. We must secure their bases in this area, before anyone else will get to them."
As mentioned above we're on a proverbial crossroads when it comes to 0.3 release, we're still thinking about what solution we should chose and if we'll be able to deliver at all. Life is extremely unpredictable these days and added stress of working on something this huge doesn't help it at all. If all goes well we'll keep on working on this thing either until it's fully feature complete to the best of our abilities or engine wouldn't be able to handle it anymore. We're currently struggling with keeping the game stable because of engine limitations, so that's another added stress factor to the list. That said rest assured that we're putting our best effort into this project and we hope you'll continue following this wild ride with us.
How can you help?
One last thing I wanted to mention is your support. Your support, no matter how you express it, is invaluable and a sole driving factor for us to go forward and continue development on this project. If there was no continued interest after initial release, we probably wouldn't have bothered with it. If you wish to show your appreciation towards this project, please consider backing us up on Patreon for one or couple of months. You can also join our Discord server and hang out with sgor00 and other folks, plan online games and participate in weekly online events.
Gunship Mark II
That'll be all for time being, we hope you've enjoyed this substantial update and we hope to see you next time, stay safe.
I say, Option 3 sounds the most legit, realistic, and politically corrected one, considering the age we all living at, I say ;P
I would say that there should be no other options at all :P
Yep. Going with option 3 here. lol
option 1 the mod badly needs a update that flesh out the subfactions
I'm not partial to option 3, but option 1 and 2 both sound good, do your thing!
Option 1 is great for those people, who don't want to wait, so maybe it would be a good solution, since the sub factions doesn't have that much content. Thou, I would say that Option 2 is much better, thou it depends, how long it would take. And the Option 3, is a funny one, but it doesn't solve anything.
Also, amazing work like always, and good luck in the MOTY 2021!
Thank you :)
Option 1 as for me is the most suitable, you just release a piece of versions in advance and then release another one, so this option is the best
I'd also vote for option 1, the stuff you currently have finished works good enough for a content update to enjoy the holidays.
Option 1 +
I think Option 1 would be wise, having delivered the brunt of content, the original version, and juggling different mods, I feel like you should in general consider sticking to smaller, more focused updates instead of letting them scope creep into something stressful and intimidating.
i vote Solution Two
cuz im also the one of them who scream in the discord to release it. but after reading this and think a lil bit. option 2 is good for me cuz as you guys said 0.3 is big upadate and a lot of contents. releasing it in 60% is nahh for me cuz it is 60% you need 40% to complete it maybe Feb or March of 2022 release IDC i want complete package
Definitely Solution Two. That's what every developer should do *looking at CD Project RED*
Basically, take your time and don't stress yourself too much :)
Unlikely CDPR Red we already have stable build :)
solution 1 please. release small updates because you have a life too. as for us, we can get by with an update at 6months or at most one per year. if its more than that we will cry begging for new content sooner.
This comment is currently awaiting admin approval, join now to view.
Option 1, it's a version 0.3 not version 1.00.
Option 1 would be best for now. Release some new content. At least there are some bugs that needed to be fixed anyway.
Nice. Can't wait for the next GenEvo 0.3 update. For the options, I choose 'Option 1' but just take your time to make one of the greatest RA3 mods yet.
Option 1, as long as bugs are solved and some new stuff :)
solution 1 first..., then the mission story from solution 1 is linked to solution 2.
Option 3 and make this mod actually compatible with the retail release next year.
Option 2, Miyamoto says a delayed game is good, but a rushed game is bad.
Option 1, and I hope you guys consider how much stuff you want to put into the mod. Don't overdo it. More units and factions and stuff sounds cool but a solid foundation is better. In any case, you know best and I am confident into you.
Solution One is optimal! Thank you guys for fantastic news! I'm waiting this so long!
Solution One. Awesome news, guys! Thanks a lot.
you are the best
Option 1. As the saying goes, "How do you eat an elephant? One bite at a time."
option one pls. give us a taste. (nacho libre voice)
how to download evolution mod
That is just an incredible job!!! Worth more money than the original game itself! You should be hired by EA to fix this franchise!
Would you ever consider to do a version of this mod based on Rise of The Reds? That would be just the most EPIC MOD EVER!
sometimes is very hard to see the infantry on the map... i have graphics on ultra . tryed to lower the graphics to see if any change happens but same thing.
When will the nation of the Russian Federation be added?
I have no gen evo's missions why ? and how do I find new maps ? pls help