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Comment History  (0 - 30 of 142)
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The first thing you see...

Well now that I've seen the main title I have to say I love the new hud!

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The first thing you see...

I think it turns around so it doesn't show the rear all the time. What other ships does it show during this main screen.

In my honest opinion. I like this, but I always missed the view on an entire fleet in orbit. Imaging in this case an executor guided by 5-10 star destroyers above coruscant. Showing the might of the empire. Something like this: Xwaupgrade.com. or 31.media.tumblr.com

Just the view on the titan alone is something I never really enjoyed on the vanilla and mod games.

But if you compare it with the other games, this look sweet. I know you also mean what you did with the hud. It's nice but what if it was put on the right side? Cus now you have a small gap in the center showing the ship. Knowing the camera will always center the moest important object and the fact you have a smaller window in the center.

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

I prefer to keep star trek a few galaxies away from star wars

Good karma+4 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ It was so.. Artistically Done

I think he means on the ship itself ;). Oh by the way... shouldn't Piett also be a grand admiral if I read your text about his flagship? Since he also has a better flagship then grand admiral Thrawn I would expect something like that :)

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ An Allegiance for a Loyal Commander

Admiral Piet is an ability :)

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ These are not the images you are looking for.

Just noticed, what's the switch for? It reminds me of empire at war. But that switch was used to activate the death star and I know it's not in here. Ofcourse, you don't have to answer everything ;). Sometimes mystery and speculations are also fun.

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

This one is way different if you would read. Besides, look at his feature and you know this is way different. This guy has an idea.

Good karma+3 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ These are not the images you are looking for.

Is it possible to name all cruisers aswel or doesn't the game engine allow this?

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ These are not the images you are looking for.

Notihing to see you say :) I love the HUD. Look at the icons you used for the titans, capitals and smaller ships... this is work from a pro man.

Good karma+3 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The NovaGun

Does the empire also have big starbases like the vanilla factions have?

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

That thing is a galaxy on itself. A bit too much. Use the suggestion menu with your cool ideas about the SSD.

Moddb.com

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

Are you planning to make a star wars opening intro? I think you should if I read your time line scenario. This could give us a special feeling. Just like the intro story of SINS.

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Sovereign

You can strip the planet core with the vasari and destroy it (converts in a death asteroid). What if you make it convert in an asteroid belt and make this feature able for a big laser gun like that of the Death star or Eclipse. But the Death Star is not the era you focus on ofcourse. But just your opinion as a modder... can this feature be done or is it to hard coded to make it work if someone would try it (me for example)

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Sovereign

I wish you could build more then 1 executor. Depending on the amount of star systems (planets) you hold. Just like the way the TEC orbital gun works. There were more then 1 executor class sd in the sw universe. Also sins itself is just 1 or multiple solar system with alot of planets. In star wars it's actually every planet in a different solar system

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The Empire's Rank System

Cool to hear. I love this unique approach. It makes it worth while to play all factions. I'm more an empire fan but with every faction having their own speciality it makes it word to play all of them.

Of all the mods and even the RTS game empire at war I always missed the fact the rebel alliance doesn't posses star systems (just a few at max). They kept moving from base to base trying to stay away from the empire while getting aid from allied systems. I always missed this in the games and mods currently available. Where the empire needs to search a vast area for the rebel alliance and the empire struggles to defend their big empire from sneak attacks. Ofcourse you era is post palpatine and the situation is different there.

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The Empire's Rank System

That's too bad cus it would make more sense if it's based on your skill in combat to command larger fleets just as cpt Teren Rogriss described. But I love what you did anyway. If ranking would be related to in game performance it would change the game entirely. Now that you brought this up it's too bad stardock never came up with this. I love your work more and more with every update of these cool features. So this is Empire only, or will the other factions have something similar?

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ The Climb Through the Ranks

love it! also noticed the currency change and other stuff. Will you add Sith and jedi artifacts?

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Armored Plaster

There should have been a star wars rts game based on this game engine. Thank god we have a modding community

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

If you look at the pictures: first look and out on patrol. You see a difference in engine glow. I hope you will use the out on patrol engine glow cus it looks sweet!

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Found it, wow if the answer is you have to shiplist fixed... just wow then. For the rest not a single word is describe about the question other then that. SW interregnum has better models and a nice story mode. GL with your mod and that attitude of yours...

Good karma-1 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

As if you are the only mod around here. Ok srry I didn't read the FAQ... no need to be rude.

EDIT: I can't find the FAQ so it's not that easy to obtain as you act like here.

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ OUTDATED - SoGE 4.8.0 release for SOASE Rebellion

Would be cool if the death star would be in it. It's doable because the game allready is able to destroy planets when you play as Vasari. But instead of clicking on the plant to strip it from it's resources you could give the DS this ability.

Good karma-1 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Star Wars: Interregnum

Would be cool if the death star would be in it. It's doable because the game allready is able to destroy planets when you play as Vasari. But instead of clicking on the plant to strip it from it's resources you could give the DS this ability.

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Enhanced 4X Mod

Is there a possibilty to make the stellar phenoma be less dumb? I mean a solar flame following a space lane between planets doesn't seem right. Just a flame or multiple flames heading to all the planets in a same sector would make more sense then a flame that reacts as if it's a ship. Knowing once their effects wore off they disappear, instrad of traveling around as they do now. This DLC has nothing to do with your mod but I was hoping you can make it more... realistic

Good karma+2 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ E4X Optional Minimods 1.7

Finally a titan reset lvl. Always annoyed me when you destroyed a strong opponent he could spwan back with the same lvl. Now you have to think a bit better when to pull the titan back.

The rest is ok I guess, but not really needed for me

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Sins of a Galactic Empire

Does this mod work with the newest DLC for SOASE:R

Good karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Republic at War

Mod team. I came a cross an interesting video on you tube... We all know that the game experience can be better if ships weren't at the same height in game. Specially the capital ships. In the link I past (it's a version of this game). I see that video maker made 3 types of venators... their difference is the height they appear on a battlefield. The result is amazing if you look at the video. You guys should consider this. It's simpel. Perhaps make the venators build on planet A be the type at A height and on planet B on B height, etc... Youtube.com

Good karma+6 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Republic at War

Playing CIS = easy mode... seriously. After all those games with the republic I decided to try out the CIS. First of all... they can attack almost any planet on the map. The republic has to move try certain planets...WTF. Second, they spawn massive fighters and bombers. It would be more fair if the republic could have a buf in fighter spawn.I tried different scenarios now... CIS is easy. Repbulic does attack you... with acclamators...LOL. If CIS attack it doesn't matter what they bring in. Their number of fighters and bombers will do it... I know it's more fun if you had to play hard to win... but 2 factions compared... plz do more balancing (give republic better space ships or more fighters)

Good karma+3 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ "Sir, i think we have the wrong holo channel"

Anxious to know who will replace the clone trooper at the republic. kenobi, anakin, joda, master windu,... ? or all of them at random. Though an enemy hailing you when you have to defend would also be awesome, he probably would say: "prepare to die general Kenobi"

Good karma+7 votes
Lord_Sevicson
Lord_Sevicson - - 142 comments @ Republic at War

AI is good and indeed counter it, it's an AI it always does the same thing over and over. The only thing I hate is the fact the AI attacks like every 5 secs in GC. It's annoying when you try to visit planets or even launch a couple of attacks on your own. It's attacks make no sence either, they keep attacking the space above the planets with the orbital guns. I prefer a smarter AI then one that just tries to force it's way while it has no chance what so ever...and the fact while he's using futile attacks every 5 secs making me unable to do a couple of strikes... In the end you get so tired of it you just use auto resolve... and then he finally wins... just because you get tired of all the 5 sec between attacks.

Good karma+1 vote