A series of optional minimods to allow users to customize their Enhanced 4X Experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture above.
A series of optional minimods to allow users to customize their Enhanced 4X Experience. As it is not possible to add additional options in game, this system of minimods will allow users to customize the game settings to their specifications. To apply these mods, simply enable them ABOVE the main Enhanced 4X Mod (see picture, try to keep them in the same relative order). For detailed instructions, see the explanation thread. The minimods currently in the pack are as follows:
Alternate Main Menu Music: For those wanting a retro Sins feel, this minimod will change the main menu music to the theme of the Original Sins of a Solar Empire. If you're looking to return it to the Rebellion theme, do not apply this mod and delete the the Rebellion Title.ogg file from the main mod's sound folder.
Doubled Fleet Supply and Capitalships: Allows you to have twice as many ships and capitalships at any particular research level. Note that this will certainly make any performance issues worse, especially on maps with lots of players.
Faster Combat: Increases all weapon damage by 50%. Works well with Deathmatch, or if you just which Sins combat was faster like other RTS games.
Deathmatch: Increases the influence of the map fleet supply, income, build time, and research options. Usually slow is equal to the old normal, normal the old faster, and fast and faster are much higher than what was previously available. Best for small and medium sized maps, as this allows you to afford to use every weapon at your disposal. Note that this mod and Doubled Fleet Supply will combine to further increase your maximum fleet size.
Expanded Research: Inspired by mods like Mad Scientist and Distant Stars, the Expanded Research minimod doubles the amount of most stat increasing research available. For example, the TEC Laser research will go from having two techs with 2 levels each for a max 20% damage bonus to having 2 techs with 4 levels each for a max 40% damage bonus. Can be used with any other minimod.
No Superweapons: Prevents you and the AI from building superweapons.
Resetting Titan Levels: It's a little crude, but the result is titans will lose their levels on being destroyed, so they are always rebuilt at level 1. This was a major gripe of some who thought titans were too strong, and works especially well on larger maps.
non-Vasari Phase Gate: Lets Trader and Advent factions build phase gates to warp between all connected planets, but at a much higher cost.
Exploding Mines: Reverts space mines to explode when enemy targets are in range, rather than dealing damage over time. However, the mine limits have no been changed, so mines are still more expensive, have longer range, and now do devastating damage to make up for the limited numbers of them.
Looks interesting, I'll give it a try!
How come every one gets to have a Reverse Engineer Phase Gate except VCC Vasari?
That's a bug, they'll get their normal phase gates back in the next patch that should be out soon.
Have to say, love the mod, been using it for awhile now however...Having an issue with the new version of the mini mods.
Using the base mod works ok, but if I enable expanded research, I loose some research options. (Advent looses both ferrous and ocean techs, Vasari looses ocean, and TEC is fine). May be more missing, but those are the standout ones.
With the main mod (at bottom) and expanded research checksum: 149580
Hmm, that checksum is way too small. Are you sure that the game is able to load the main mod? That problem can happen if you try to run the expanded research minimod without the main mod.
hmm checksum with just 1.701 is 0, suppose Ive been playing vanilla and not realised (been awhile)
My bad, mod was in a sub folder of itself, extraction fail^^. Sorry for troubling you, user error :)
Finally a titan reset lvl. Always annoyed me when you destroyed a strong opponent he could spwan back with the same lvl. Now you have to think a bit better when to pull the titan back.
The rest is ok I guess, but not really needed for me
*bows to your greatness*
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