Description

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture above.

Preview
E4X Optional Minimods 1.7
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Trusty_Friendpatine
Trusty_Friendpatine - - 174 comments

Looks interesting, I'll give it a try!

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Guest
Guest - - 690,858 comments

How come every one gets to have a Reverse Engineer Phase Gate except VCC Vasari?

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GoaFan77 Author
GoaFan77 - - 3,867 comments

That's a bug, they'll get their normal phase gates back in the next patch that should be out soon.

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Guest
Guest - - 690,858 comments

Have to say, love the mod, been using it for awhile now however...Having an issue with the new version of the mini mods.

Using the base mod works ok, but if I enable expanded research, I loose some research options. (Advent looses both ferrous and ocean techs, Vasari looses ocean, and TEC is fine). May be more missing, but those are the standout ones.

With the main mod (at bottom) and expanded research checksum: 149580

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GoaFan77 Author
GoaFan77 - - 3,867 comments

Hmm, that checksum is way too small. Are you sure that the game is able to load the main mod? That problem can happen if you try to run the expanded research minimod without the main mod.

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Guest
Guest - - 690,858 comments

hmm checksum with just 1.701 is 0, suppose Ive been playing vanilla and not realised (been awhile)

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Guest
Guest - - 690,858 comments

My bad, mod was in a sub folder of itself, extraction fail^^. Sorry for troubling you, user error :)

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Lord_Sevicson
Lord_Sevicson - - 142 comments

Finally a titan reset lvl. Always annoyed me when you destroyed a strong opponent he could spwan back with the same lvl. Now you have to think a bit better when to pull the titan back.

The rest is ok I guess, but not really needed for me

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BrutalTheory
BrutalTheory - - 1 comments

*bows to your greatness*

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Guest
Guest - - 690,858 comments

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