Zandronum version pretty please
Can you make a version, for Zandronum also?
Zandronum version pretty please.
Do you have custom .dll, to play other rune mods and if you do, could you share it?
It would be also a good idea, to change some enemies sounds, becouse they oftenly scream stuff like "its Payne" or "Its Max payne"
Thank you for doing this. Duke Nukem fits so well in the theme of the levels from Max Payne. I'm feling, like im playing some kind of hybrid, between Manhatan Project and Zero Hour from n64, please dont stop working on this mod, there still are some things, that could be implemented.
-How about getting rid of the comic style cutscenes between levels completely, they kinda ruin the whole feel of the mod.
-Also, how about adding some kind of easter eggs/secrets, from older DN games, or 3d realms games, like Blood or Shadow Warrior instead of clues, troughout the gameplay
Example: Duke Nukem turns on TV and instead of the comic cutscene, which normally plays, theres some kind of add, from Duke Burger, or Naked Female dancing from Duke's 3d cinema (LA Meltdown level)
Example: Duke nukem asnwers phone in the Bank Heist level at the beggining and there's Morphix voice comment, from Manhatan Project saying "Lucky shot Nukem" (From the cutscene, after beating Pigcopter)
Also i have a feeling, that Duke's jumping grunt is too quiet
Hey, does this mod also has sluttering issues, like the newer versions of Postal 2? Becouse i rememeber, how back in the days i played original Posttal 2(5 days) and i didn't had any lag or slowdowns and now even if i turn off dismeberment and lower the sliders to 5 i still experience a lot of slowdown, especially friday, when everything goes postal, after completing all missions. So does this mod also has slowdowns?
Hey there i just uploaded an old version of Duke64 mod v1.32 Created by Nukey and SuperGoofy back in the 2008/2009. This mod has The Birth episode implemented in the game. Some maps are done without any sprite clipping/transparency issues, so maybe you could use that in you're later relases.
Could you please explain to me, how to make a continous gameplay, without episode selection or weapons loses and the end. I tried to do this myself in original Duke3d, but failed.
Hey there, are you still working on this mod? I hope you are, becouse its awesome. It has some visual glitches though, becouse in some levels sprites clip trought textures, like in E2M1. It kinda breaks the gameplay, becouse sometimes you can see enemies trough objects or walls, also theres some textures missing in polymer mode, like posters, fans etc, but texture clipping in more important thing to fix i think.
I cant get it to work. It gives me .Con error message. I tried to edit .bat file, but all i was menage to do is a "Nuclear showdown" message to show up and when i try to launch new episode some enemies are broken (dont move)
I cant get it to work. It gives me .Con error message. I tried to edit .bat file, but all i was menage to do is a "Nuclear showdown" message to show up and when i try to launch new episode some enemies are broken (dont move)
Actually i just checked. Some maps are not avaiable at the normal gameplay mode, but are still present in changemap console command, like E2m3, or E3M4, why are they skipped? Is that a bug, or you skipped these maps intentionally, becouse they are unfinished or something? Also beating first level of Cryptic Passage, takes you all way to level 5, but some levels between are still present, why?
Whatever you do, please don't stop working on this mod. I really love it, there been BloodGDX around for some time, but i really enjoy ZBloodyHell more. The controls dosent feel so floaty, theres more ammo available, it has some really nice effects and also, you can experience levels as a whole and the game dosent take you're weapons and items away, after beating an episode. The game still is chalenging, but feels much more fair, than original Blood (Which of course i consider also a great game)
Please keep up with you're great work. I would encourage you, to cosider adding the missing levels as a priority.
Hey, i've noticed, that in episode 3 the game skips a level called "The sick ward" instead it takes me to "Spare parts" Also theres a problem with the "Spare Parts" level, theres no music and the level dosent end properly. It takes me to "The Pit of Cerberus" twice!! :D
LGAPL
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