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Comment History  (0 - 30 of 90)
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal PSX Rework - Rise Of Jrath

Check the forum thread on ut99 for a complete version.
Ut99.org
go to the last page and see.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal PSX Rework - Rise Of Jrath

belt-fx is a regular Unreal file. What version are you running this on?

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ E2L1D Christmas Patch

See the comment below also for more specified release date.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ E2L1D Christmas Patch

Within this year for sure, there were some overhauls and restructuring due to big BSP issues and other stuff, but we are aiming for this quarter still and if not then still the first half.....

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal Add On Collection

Its actually not bugged, what's really going on is that the dmvilla2 map comes from one of the last pre-release versions of Unreal and it was not resaved/updated. They only tested that it still worked on the release version (v200) which had backwards compatibility, but with patches they broke compatibility for the v100 versions, which were not officially released even though version 100 was planned to be the original shareware release, later a completely different 220 range shareware was developed (and leftover files/functionality exists within the ut 221 beta) but that is besides the point.
I originally created a fix called dmvilla2_224 even though it was then renamed to dmvilla2f for a repack. Then it was still renamed once more for the division packv2. All it needed at first was just a resave under v200.
Basically the GW maps are maps that were released exclusively over course of months on the GW Press website (after you purchased the strategy guide/unreal soundtrack). Since the strategy guide had guides for maps that didn't ship with Unreal, DMVilla2 included, they tried to initially rectify that by releasing them standalone as the bonus plus exclusive maps followed like scruular and locke. Sadly, the other three maps in their latest forms got lost (dmsky14 (I think that was the number but it might have been higher), morbfanza and splash) and "division v2" has remakes of those but it comes from the leaked beta which wasn't identical to those map versions. The guy who made the remakes claimed to have recreated them from memory but he is/was basically schizophrenic who once created a hoax about upcoming unreal/ut/unreal2 betas that turned out to be all false (and to this day some sites still cite him as if he was a valid source, in fact some people even confused him for me which didn't help) and he claimed to have lost them in a flood. But later when stuff was re-found it turned out to have been not true.
It is also very obvious that the splash map wasn't the way he claimed/remade if you looked at screenshots from the guide itself.

There is a pre-release version that has been sold and is now known in posession of faiyadg, whether or not he will share it with the world anytime soon is unknown, but he got it from a slovakian seller. It might be the only way to get a peek at those lost maps and on early version of healpod as well and the finalized version of "kill the cow" gametype that got cut not long before the game's release.

Good karma+3 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Steele Dawn Community Edition

There should be separate UT directories for files to work with UT and then it should be selectable. Works for me at least.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ FLP Intro Fix

It happened to you with this fix? Strange. Though someone made a different fix for the original if you use it with some drivers. If you use the fan patches/new drivers or s3tc textures, things can get crashy I guess. I'd still need to see the error. try to go to some forums and post about it like oldunreal or ut99.org with the error message present.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Gangs4Life

You should really change the description because the cathegory "Unreal" is for the Unreal game not the engine itself. And this is UE5 now as you mentioned.

Good karma+2 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ UPSXE2APatch

It is, see the above comment.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ UPSXE2APatch

no, episode 3 is
and this was only part of episode 2. The full one is still coming (and soon relatively).

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ SteeleDawn V1b Patch

It was meant to be 4Leo, as in For Leo, not really made by me..lol but on my request to send it separate.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal Add On Collection

Yes, this is mostly due to E2L4 and E2L8 being the most unfinished levels in the rest of the campaign, parts of it were made from scratch and even what was there was hardly done. Plus since then several improvements over old levels were made for E2 (part2). There will be one level still patched/altered from part 1 but rest is the same. I was not avaiable all the time to work on it so JackHonda took over most of the duties even though I would have preferred we released this earlier but many of the changes we did recently were for the best.

Good karma+2 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal Warfare mod?

And I didn't get a notification that someone replied here, though I've been not in a stable life situation since 2021.

However if you want I can supply you with resources.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ E2L9 reworked

yes I'm posting new screenshots now

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Comparison Images

Yes, but a lot of things took toll IRL, sometimes not just for me. I'll post few "new" screenshots from E2L8C, the map with the JRath confrontation. This can still change shape, a lot of things were done from scratch there.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ ZenCoopFull

if some music file was missing, here is package with all the umx music hopefuly

Newbiesplayground.net

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Boss Bot Map and Test

Sorry I did not notice this comment nor was I notified about it.

Something seems to be wrong with your setup/resolution. I've seen this happen for example on the indev version of unreal championship 2. I recommend trying to play with the resolution settings for now.

The boss map should show up btw, the rest can be opened via the console with the open command like the rest/most of unreal engine games.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Comparison Images

Now that you mention, also, I believe the character of "Pariah", well the original character we turned into Pariah and that was one of the missing bits of the story, he was supposed to be the prisoner of VR originally I think. But I didn't have the full picture yet. Either way he was also kind of a friendly character, even though unlike fay he doesn't play much active role.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Comparison Images

There were some friendly ones already in the previous releases of this project. Either way the story does take some unexpected turns. But yea most of the alive prisoners just escaped and aren't featured in practice but there are other characters such as "juarez" that kind of take that role and can be considered prisoner given what happened to him. But this story is kind of like Half Life Opposing Force, there you also go to the game expecting to be like the bad guys but the story gets different and more complex, you are alive thanks to the scientists there after all, etc.
And it becomes obvious that the reason Jack went to VR was primarily because of the AIs and the prisoner stuff was just secondary. We're not changing the premise here of the upsx story. Even though few details were incomplete originally and the detailed scenarios were only avaiable for certain levels because we never got the full one recovered.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Screenshots

Episode 0 was the "coverdemo" thing btw that had to be nearly remade from scratch. 1, 2 and 3 were regular game episodes. While Episode 1 was arguably the most unfinished map-wise episode 2 had a lot of missing/unfinished parts, mostly related to the main features not being done yet ingame outside of cutscene material/models that were not recovered anyway. There was never episode 4.

I do plan one day on continuing the story though but it will be a fan thing entirely, and it won't be called episode 4 as it will also feature characters from other packs. And it won't have anything to do with JRath anymore either.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Screenshots

No, there's episode 0, 1, 2 and 3.

Episode 3 was mostly finished in the recovered material already. Episode 2 had a few gaps, like e2l4 and e2l8 weren't finalized. Now, a lot of work has been done by jackhonda to rework the areas to keep them up to date, as some of them were very barebones. The plain retextured maps will also be released for a comparison later. If I was avaiable all the time this would have been way released but most likely not as looking good, as I would have had the maps be more like their vanilla counterparts. Several of the new levels/areas made have been redesigned multiple times since so that didn't help. But I believe it was for the best due to the level flow and keeping up more with the original ideas. JRath had also a lot of work done, being essentially non existant in the original. We already threw out/replaced a lot of sounds, some of the new sounds were done by yrex.

Good karma+2 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ The Tunneler

cool

Good karma+3 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ UnrealRPG v245

who is azahr supposed to be? is there some backstory?

Good karma+2 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ M09A

Dude if you want to improve on m09 maps maybe you can take a bit of the recovered pre-alpha files honestly.

The interior stuff is mostly done there with things not present in the release version. The m09 maps were cut short/removed and this doesn't even have all of it in a state it was later.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Source code leaks finally published

there's a tutorial here

Runesofwar.net

But please, this is taken out of context and I was obviously misunderstood. I don't have any indication or evidence that "dylan" is linked to this leak, I was simply saying that back then dylan promised this as one of the things...the ps2 stuff is not related and it wasn't port of UC2. There were more things supposed to happen and this was one of them. I was commenting on how ironic it is to get this so many years later and even after the mod port of UC2 for ut2004 was discontinued despite endorsed by Epic.

The source of this leak was 4chan that's all we know.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Unreal: The One

Well, it looks like things are slowly wrapping up on the 227j side so will this get released when the public beta of 227j hits?

Good karma+2 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Delays

Even with my absence and unavaibility the project will continue with jackhonda, most of my direction of the project and plans were underway and implemented either way but any help is appreciated even if testing/small things.

Good karma+3 votes
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Leo(T.C.K.)

That never really took off, if there were more people interested in it/supporting it, maybe. But I never worked on porting of that, I instead worked on porting of the Emissary game which was also cancelled. But indeed upsx and other stuff had priority. Now its really out of question. Also I can't really work on anything not even upsx for a while due to my IRL situation. You should have registered whoever you are because I can't notify you of my response.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Forfeited Alliance

This project is on ice for now, unreal psx rework has priority over this however even that is going slow because of this

Moddb.com

As for this mod, again even if things go well I will have to catch up on other projects I was developing. If yrex won't return on this project it will only be continued in a form of additional maps and not a full fledged update. I had some sketches of this project and I especially had good ideas in mind for maps like Rook, because the player would get imprisoned in the cellars that appeared in the beta version of the map and stuff from old screenshots like the skaarj statues would get restored, unfortunately things went the way they went and my original plan was a lot simpler, yrex did bring unique elements into the pack and because we merged our ideas together, unfortunately it became more tasking in the end than I had planned and this is why this project didn't get further. The visuals in oceanfloor are excellent and absolutely stunning but i was worried about the puzzle gameplay and it didn't work well on coop. All that temple stuff is yrex's idea and those mushrooms. Its not bad to extend the map but it does give me feeling it fell out of scope. There is even an unused area that would get used, in a dark forest where you were teleported in a wip version of the map. I had started this as a distraction from unreal psx so it doesn't become monotonous to work on it but it grew beyond that. And unfortunately its low on everyone's priorities until things get done/solved.

Good karma+1 vote
Leo(T.C.K.)
Leo(T.C.K.) - - 90 comments @ Delays

thanks

Good karma+4 votes