You are a member of the same squad from the French Level Pack story, except you escaped to the Na Pali moon, now being taken care of by the atheist Nali living there (they are from the Unreal PSX story), however the military Nali group are not happy and are growing unsettled by your alliance, therefore they launch attack on the more peace-loving hippie Nali...and you. While making some alliances and still being in fight with the Skaarj.

Basically, this is a reimagination of the UT99 assault maps into a single player campaign. Unreal 227 isn't required but strongly recommended.

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Forfeited Alliance DEMO 2

Forfeited Alliance DEMO 2

Demo

Three new maps and two old maps improved. Three original songs. Other cool stuff. Start playing from ASP-StartDemo2.unr. You don't need the previous demo...

Forfeited Alliance DEMO Coop Fix

Forfeited Alliance DEMO Coop Fix

Patch

ASP Frigate: Changed Knives to MovableKnives that had bstatic true, due to crashes in 225 and other versions online. Changed offending actors that had...

Forfeited Alliance DEMO

Forfeited Alliance DEMO

Demo

The first demo, including two maps. Start playing from Frigate. There may be a bug where you can't load game in the second map.

Comments
Andryxa-97
Andryxa-97

Any news? I hope you will succeed, I really liked the modified classic maps from UT :)

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Leo(T.C.K.) Creator
Leo(T.C.K.)

This project is on ice for now, unreal psx rework has priority over this however even that is going slow because of this

Moddb.com

As for this mod, again even if things go well I will have to catch up on other projects I was developing. If yrex won't return on this project it will only be continued in a form of additional maps and not a full fledged update. I had some sketches of this project and I especially had good ideas in mind for maps like Rook, because the player would get imprisoned in the cellars that appeared in the beta version of the map and stuff from old screenshots like the skaarj statues would get restored, unfortunately things went the way they went and my original plan was a lot simpler, yrex did bring unique elements into the pack and because we merged our ideas together, unfortunately it became more tasking in the end than I had planned and this is why this project didn't get further. The visuals in oceanfloor are excellent and absolutely stunning but i was worried about the puzzle gameplay and it didn't work well on coop. All that temple stuff is yrex's idea and those mushrooms. Its not bad to extend the map but it does give me feeling it fell out of scope. There is even an unused area that would get used, in a dark forest where you were teleported in a wip version of the map. I had started this as a distraction from unreal psx so it doesn't become monotonous to work on it but it grew beyond that. And unfortunately its low on everyone's priorities until things get done/solved.

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SilverWolfEddy
SilverWolfEddy

Hey this is a really cool map pack! I enjoyed playing it a lot, it also works pretty well in coop, however the dynamic water zone inside the building in the OceanFloor map while playing in multiplayer is really laggy

(also I think "Mark of Chizra" could be called "Mark of Jrath" instead since it uses Raziks as symbols, but whatever)

Anyway I hope you're going to keep working on this, it's really good

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Leo(T.C.K.) Creator
Leo(T.C.K.)

It all depends on yrex whether this will be continued or not. If he gives the call I will work on it too, otherwise there just might be an addon release from me and there will never be a full version as such.

The Mark of Chizra name was by Epic in the 220 version of botpack. I found it unfitting too but it was not changed, I can assume that originally the item looked different and might have used the artifact model or something since that had chizra like skin over it.

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