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Comment History
Kryhun
Kryhun - - 28 comments @ TAZ 3 - Compatibility patches

TAZ + anomaly magazines + Your patch work pretty good, however jamming animations are not working as intended I think. When your weapon jams after pressing reload you should have quick and neat TAZ animation, instead (with mags addon) you hide weapon for a sec and second button press reloads weapon fully.

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Discount Tarkov

I saw you making more spawn locations.Would it be possible to make best loot (graphics, ledx, card etc.) spawn in labs? I don't think many undergrounds have spawns set, would be cool to finally have some.

Also, I think minor loot should spawn in containters/stashes and breakable boxes aswell. Not top tier ofc. Half of the loot in Tarkov comes from containers, and it would be finally worth it to break boxes in Anomaly ;)

Cheers

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ EFT Style Weapons Re-position: REDUX

TAZ 3.0 compatibility patch possible? Or any tips how can I create one myself?
Thanks

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Discount Tarkov

changelog would be nice :)

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Leshiy On a Leash

Yeah would be awesome!

I have constant problem with Aslan giving up his trader spot and wandering around merc base.

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Discount tarkov

Hey man, great job! EFT-style mods are super popular now and you made what we needed!

I been making similar modpack for myself in recent weeks, so I think I share with You my toughts ;)

- Curse of immortality is a must, perfect choice. You lose all your items but keep money, quest progress and Your stashes + secure container
- Warfare mode is the best for eft-style of gameplay. You have constant spawn of monolith in northern regions (with great weapons - no boring toz double barrels) and you can set money rewards per kill - so you can actually recover from deaths you lose all items in.
- I would disagree with making Sid only trader. I found the best location to be merc base - close to Limansk grinder and Army Warehouse battlefield. Also mercs have medic who you need to heal you to full between raids (if you use body health, otherwise no medic is fine). Also random items from Aslan lottery You can treat as scav loot.
- B&S while amazing, it's just few weapons. I tried TAZ 3.0 and it basically replaces all weapons + adds some new ones. Still wacky for Anomaly but very promising

That being said, I'm propably going to shamelessly rip items you added for my personal modpack :)

Cheers and thanks for great work!
-

Good karma+3 votes
Kryhun
Kryhun - - 28 comments @ EFT Medic Item Overhaul for Anomaly 1.5.1

Vinca animation working for you guys? I'ts invisible (only audio) unless I disable anm = anm_antiemetic and enable anm = item_ea_drug_coagulant in anims_list (but pills appear to be yellow). Is that after update?

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ EFT Grenade Throwing Sound

Good job mate! Love myself some more EFT sounds

But I think it would really benefit from new animation. Even base one with cut "pulling out pin" part, just throw

On a side note, is it possible to replace grenade landing/rolling sound when it hits the ground? I think Anomaly uses stock sound for this

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ EFT Medic Item Overhaul for Anomaly 1.5.1

Medics don't heal limb damage :(

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Original Player Character Voice Lines

wait, there are tarkov voice lines in anomaly?

Good karma+2 votes
Kryhun
Kryhun - - 28 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Do you think it's possible in anomaly to add placable items you can interact with to trade/repair etc.? Main idea would be to be able to create your own HQ/small base without the need to rely upon mortal NPC's in preset locations. I know it's not at all as stalker game should be, but I think it's cool idea anyway - making EFT-style gameplay possible.

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ UNISG Hollow Boundaries Fixes v1.30

Would it be possible to make him alvaible as trader (along with mechanic guy) for warfare in UNISG starting location? (Jupiter tunnel)

Cheers!

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Warfare ALife Overhaul 1.4.2

First off, amazing mod, thank you for your work!

As someone mentioned above, goodwill from enemy faction kills would be amazing as I am trying to play warfare Tarkov-style (go in for raid and quick travel back to base with items) so doing multiple delivery/escort/kill quests from other side of map just to be able to buy better gear are very inconvenient.

Another thing I'd like to ask if possible: can all "important" NPC be invincible unless shoot by player? I saw optional with beard so I guess it would be possible for others?

Thanks!

[edit]
I noticed some generic traders (for example one in jupiter tunnel - tested ISG and merc) spawn only with lot of money but no inventory, can you advise on fixing it?

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Boomsticks and Sharpsticks

Does anyone found / made for himself patch to have ONLY b&s weapons in game? (as npc loadout and trader inventory)

With this addon all vanilla weapons look out of place, I want them gone :P

Good karma+2 votes
Kryhun
Kryhun - - 28 comments @ Dead Air

well if they are removing things like "m4-custom, m4-camouflaged" it's fine but you wrote it as if they were to get rid of for example: aksu + obokan leaving only ak74.

Good karma+2 votes
Kryhun
Kryhun - - 28 comments @ Dead Air

are you trolling? What does it mean They did remove all the weapons of same caliber"? Dead Air already had like 3 times less weapons and armor than Anomaly and they remove even more wtf?

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ USCS Shields Mod (pl, en, de)

Actually I have found topic describing my issue in Polish (I think that's your language? :p)
Themodders.org
Although, I don't understand much :)

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ USCS Shields Mod (pl, en, de)

Hello, I am using your uscs mod and it works absolutely great! Thanks for sharing your work :)
HOWEVER when I add any helmet (from wog or other mods) back of my head goes through it. It only happens when I unseath weapon and animation with shield kicks in. I think it might have something to do with head pointers/bones. Will it be possible for you to fix?

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Dead Air

We are hungry for news, because so far you only showed us graphical upgrades, and changes no one really called for (like limited bolts lol). Any gameplay changes? Maybe more stalkers on maps? I know its' called dead air for a reason, but maps are so barren they remind me of old lost alpha builds.

Good karma+7 votes
Kryhun
Kryhun - - 28 comments @ S.T.A.L.K.E.R. Anomaly

Hello, I have issues with my eyes, and I can't really see these small inventory icons very well. How can I change inventory cell/grids size manually?
Cheers

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Patched version (7.1) works perfectly, no issues after 10 hours

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Ok now this makes LD unplayable, I have never had so many crashes before, on 6.5 version which is now gone.

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

! [SCRIPT ERROR]: ...r. last day 1.3\gamedata\scripts\bind_stalker_ext.script:94: attempt to index field 'artefact_despawn_levels' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...r. last day 1.3\gamedata\scripts\bind_stalker_ext.script:94: attempt to index field 'artefact_despawn_levels' (a nil value)

After emission message while in glade, leaving this area through any mean crashes game

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Dead Air

It will be something like you have in Lost Alpha right now, putting ammo boxes on belt slot. Magazine-loading system surely is possible (I remember seeing that in some mod presentation on youtube, along with animation of putting bullet-by-bullet into magazine) but might be crazy difficult in terms of compatibility and logic. I assume it would belike in DayZ where clip and ammo box are separate thing you need to "combine". I'd love seeing it made tho

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Dead Air

mentioned 80+short clips of Dead Air are therre Vk.com (click on first post) nd you heard right, now you'll have masturbation sound when you use maxim/playboy...

Good karma+2 votes
Kryhun
Kryhun - - 28 comments @ Dead Air

Yeh I repliend kinda assy, what I meant is lower as response.

Good karma+1 vote
Kryhun
Kryhun - - 28 comments @ Dead Air

I did not expected so extensive response so I guess I have to change my tone aswell :)

I absolutely 100% agree with what you said, mainly about story. Default CoM has Doctorx implemented, but it is still bare bones of what such mod recquires. There are so many named NPC just standing there, saying nothing and dying eventually in a matter of single level change. They beg for content! Small missions/tasks like side quests in CoC and CS (not CoP scale obviously).

But there we touch the greatest sin of previous CoM and sub-mods relases, lack of logic, and risk:reward ratio.
Even with so few quests alvaible, who would pick up "bring me documents stashed in pripyat" quest at the beginning of game, when you get it from travelling novice in Garbage. He would die before you zone-out. Freeplay is great on paper and for few hours of fun, but after initial rush, you feel wasted potential and no-point in progressing, especially in such a massive mod as CoC/CoM
Game beginnings are amazin, great, immersive and balanced in terms of itemisation. If you are noob you struggle and search forums for advices, if you are experienced, you rush and in a matter of hour you are well equipped and prepared. But what after that?

Lack of logic and planning is depressing, mid-late game of Misery is balanced towards story progression and just three areas, CoM world is SO much bigger, giving you much more opportunities for fast progression, and money. Usually when I start in great swamps, by the moment I shut down Radar, I have maxed out exo along with bis weapon and I am #1 rank, no much farming or backtracking. This shouldn't happen.

It means that mid-late progression is too rapid, too much acceleration through overpopulation of monolith, and low prices on good gear and upgrades. If your player is running with 200k leftovers, fully upgraded seva, and two maxed rifles before reaching Brain Scorcher you did something wrong. Best armors/weapons should be locked behind progression, I would see it as a second base for each faction, deep in zone, so 1 more trader would sell "bis" faction gear (it so-so works already with loners: Sidor and Owl)

Money sinks is what would balance out game aswell, LD did it right (to some extend) with "sellable" passage info, even Lost Alpha had amazing (imo) artifact cooking system, to burn your cash in exchange of better artifacts. What CoM does? Sells you seva suit 10k more than sunrise.

I also think there is a problem with armor values. Just for testing I took 3 stalkers in exo against 8 bandits with rusty junk. Usually stalkers stood no chance, when rusty toz shouldn't kill a guy in top-tech beefy futuristic armor, hell there are even GLASSES (revision I think) that survive short distance shotgun blast. Armor values are just "too" realistic ... endgame.

Also about items, I personally think having more in game CoM is, is really good, UNLESS these items serve no purpose. Really now, who uses Vinca like... ever? Or anti-rad after acquig even basic mask? I think barely anyone, because these chems are just too harmful (satiety/health) to use them instead of tabacco/bandage. What about making them actually usefull? Like vinca giving you few minutes of immunity to bleeding? Or anti rad weaker -rad/sec but working 24 in-game hours? Allowing stacking of consumables effects would also be good idea.

Keep in mind I tried to mention only things regular player can't fix himself. Things like item values or discount settings are something everone can easily do, adding npc camp? Not so much.

Obviously you shouldn't agree with ALL the feedback people give you (no one does that unless he wants to ruin project).
Thanks for reading and GL :)

Good karma+2 votes
Kryhun
Kryhun - - 28 comments @ Dead Air

what about adding real content and balancing current mechanics, instead of tossing in useless tweaks and graphics which may not be working too well on xray engine?

Good karma-3 votes