Downloading Source SDK Base 2013 in the Tools steam library should get it to show up
Downloading Source SDK Base 2013 in the Tools steam library should get it to show up
Why not just place a readme in the file?
The animation needs to be a tad more faster, otherwise half the time people will be shooting before the gun gets even close to position.
That's a really bad decision actually, since 2.0 is still on development, what if I want to reinstall 1.5.9? Also, having older versions allow for people to see the evolution of the mod, and see how much has changed ever since the first release, and it doesn't really affect you in any way , you can dev 2.0 while 1.5.8 is still for download for people waiting.
It's probably not going to work, this mod uses too much content from other creators, and is entirely based out of valve's and crytek's work, so a greenlight would definately be blocked. I mean, other greenlit mods (like underhell)had to use only original content, I doubt that this one would be a exception (especially by Crytek's/Ea's part).
What's up with tha post-processing? I hope it's not in-game.
0:11
Critical Mission Failure.
Actually the entire video qualifies to that.
Dat System Shock panel.
Speaking of Omnicorps computers, i'm kinda stuck on the office parts, once I get to the computer on the second floor above me, it asks for a secret answer that I have no ideia where to find.
Finally a game where I can commit sudoku.
I imagine that there are more simbols for over 10 kills streaks?
If this modify any dll, it will result in ban if playing on VAC servers.
Doesn't this get you VAC banned?
The other one is less obstructive, I prefer that one.
The game is not dead, it just has a small community. It still gets updated and even new content sometimes. Also, this bundle would expand it's community so there will ve no need of organization (at least I hope so).
Congratulations! You guys are listed as the best upcoming mod on the editors choice!
For a minute I forgot that the character's name is Molotov, and tought that there were molotovs in game. (There are none, right?)
Now that I think about it (If I simply didn't find it yet), Molotovs would be a cool addition.
Hey, I'm getting 404 at the links on #6
Hey, thanks for the game! But unfortonatly I won't be able to play it right now, since my notebook died some days ago and I'm stuck with a bad PC.
If this is "Forrest Survival" the where is Forrest Gump?
Sorry, couldn't resist.
Well, I didn't buy the game because I really don't use desura that much but I suppose I should give it a try. Well, the things that most impress me are the effects and the gameplay mechanics that you are using, also I love third person shooters since most of the time they have better graphics, gameplay mechanics and you have more awareness. Also the graphics are pretty good. And Recruits seens to have a lot of potential since all those videos show the alpha version. If a game that is in the alpha already looks like that, then I can't wait to see how is the released version going to be like!
The Warcraft III version launched it's open beta this year too!
At least they aren't going to kill you when you do enough damage.
The music on the end reminded me of the UNATCO theme from Deus Ex, for some reason.
"NMRiH Beta 1.05 Client Full" but you need steam and source sdk base 2007 installed in order to play.
I heard that there's evidence that a Source 2 engine is being developed, is that true?
It's only me or the sound disappear after a while?
I'm not sure if you readed my comment, so I will repeat it here:
The m16a4 red dot is almost invisible on dark areas, please fix that.
When are you going to fix the knive animation? Sometimes the hand just stays on idle during the animation.
Also, blood partices look bright, especially o dark areas.
I will try reporting other bugs, if possible.
Kisaraji
joined
Just a game and mod player...