basically keep throwing your leader, if empire, at everything till he/she dies and then you tech up. kill the leader if anything else
basically keep throwing your leader, if empire, at everything till he/she dies and then you tech up. kill the leader if anything else
i find your lack of faith disturbing
this launcher is one of the best out there, helps a lot if you got a disc version or the gog version. Moddb.com
you've never played or watched videos of starcraft before?! GET THE STRAP DOWN CHAIR! THIS IS AN EMERGENCY!!
IIIIIIIIIIITTTTTTTTTTSSSSSSS AAAAAAAAALLLLLLLLIIIIIIIIVVVVVVVVEEEEEEEE!!!!! couldn't resist :P good update
basically just the min specs that the game recommends would run it fine, might be a little laggy late game, but nothing too bad. ive run it on first decade on min specs and its worked fine
so no more one rebel troop supported by the gargantuan raiding the planets i control? you sir deserve a cookie
day 34: the others still think im a happy little bush
i like the bla bla bla part, can that be a random chance thing at the beginning of every battle?
i glad that your keeping treads as the final upgrade. treads just seem a better thing than hover engines. if a hover engine breaks, than its just a bunker till you can get it back to the repair shop. if a tread breaks, than at least you can repair it in the field and keep moving forward.
reminds me of the titan unit from supreme commander
the bug one is the same ship class as the one we see get blown up in episode one but militarized
SLEEP IS FOR THE WEAK!!! :P cant wait
every ones standing around a window pane of glass looking at the mod team as they make the next update for the mod; hoping it comes out soon :P such sad sight yet totally worth it
this pc->progamfiles(x86)->steam->steam apps->common->star wars empire at war->corruption->mods. but you have to make your own mods folder in the couruption folder. to launch the mod, go to steam, right click on game,go to properties, got to launch options, and type this in:swfoc MODPATH=mods\mod where the second mod is the name of the file of the mod you want to play
or the Spanish inquisition :P
or a mix between jagdpanther and jagdtiger
if you mean nebelwerfers, then yes it would be good choice. the size of the rockets is also correct ;)
mac is too difficult to mod. you can look though the comments and see they wont. so stop asking
anyone else notice that his head looks like a bag with a face on it? i wonder what he really looks like under there :P
ROTR works if you put it under zero hour in the zero hour folder in origin games. SW wont work no matter what you do
i cant seem to get SW working for ultimate collection on origin. it starts up and then just shuts down. ROTR works just fine on both origin and the first decade;while SW works only on first decade. I've fallowed the instructions, yet it wont work. any help?
i installed correctly, did the patches, etc; yet i keep getting this perception error. can someone help?
basically take the twin bridges from the venator, and make the hull a flying wing. add a bunch of weapons and you get ths
should just leave the large wing green ship in and make it op as hell :P
T95 is just a T28 with another pair of trends bolted onto the sides to help it move
this is a nice mod. just a couple of bugs i noticed. one of them was for the consortium missile frigate, i forget the name of it, would spawn a destroyed clone of itself after taking out the concussion missile pod on the front. dont know if its me not installing right or something wrong with the code. another one was an insist victory with the empire after taking out only the consortium with the rebels still left. not that im complaining, just little miffed that the full might of the empire could be brought down on the rest of them. :P
do you want me to get you a box, or do you want me to describe it to you?
killerwaffle
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