I have an idea for Nod Stealth Tank. As we all know stealth tank has low armor and high damage rate. Even in huge numbers, sufficient enough of AOE impact means death for them. So I thought of a way make them just as deadly in smaller numbers. What if they had a toggle mode that can be adjusted to;
- Triple speed and double damage for the first volley of missiles at the expense of armor (very handy for hit-and-runs on refineries, harvesters or stragglers)
- Reduce attack rate to three missile bursts, drastically decrease reload delay and increase armor at the small expense of damage (allowing to formidably aid slower-firing units such as Purifiers, Avatars, Specters etc.)
Kashano
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