This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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Joshh
Joshh - - 900 comments

FAVORITEST. UNIT. EVAR. Yes, favoritest is a word. :p

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APB_ICE
APB_ICE - - 1,245 comments

lol no it's not a real word, not yet anyway ;)

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Relifed
Relifed - - 1,112 comments

but now it is a real word :D

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APB_ICE
APB_ICE - - 1,245 comments

Really?

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justgoaway
justgoaway - - 8,208 comments

Now Wolverine can´t detect stealth? It´s a nice balance thing

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APB_ICE
APB_ICE - - 1,245 comments

Looks better :)

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GooberTrooper
GooberTrooper - - 2,197 comments

And Why Doesn't the Falcon get an Armour Upgrade also? It'd Make sense:

"Hey Our hover vehicles are weak... what do we do?"
"We Give them more Armour!"
"Alright lets Upgrade the MRLS and Not the Falcon."
"Why Not the Falcon?"
"I Dunno lol!"

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justgoaway
justgoaway - - 8,208 comments

Uhm... think on a mass of hovering units with EMP granades with a good armor... that would cause too much trouble.

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DutchmaX
DutchmaX - - 50 comments

are you gonna fix the path finding for this unit?

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Relifed
Relifed - - 1,112 comments

whats the diference? ::/

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Relifed
Relifed - - 1,112 comments

(buried)

^**** i created an alien ::/ let's make an invasion of aliens ::D ::( ::) ;;) ::'( ::O ::| ::S Oo.oO xxD

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darkdust43
darkdust43 - - 311 comments

uh i think the blackish/grayish on the sides and the turret but other then that i cant tell

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Relifed
Relifed - - 1,112 comments

look at this picture: Moddb.com from what i see there's nothing changed.....

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Carnius Author
Carnius - - 1,354 comments

Turret is different and main body has front and back suction like hover mlrs to properly express that its powered by the same technology. Its details i know, but dont have falcon here in new unit profile layout.

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eafrostbite
eafrostbite - - 216 comments

I like it :p

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Нunter-Seeker
Нunter-Seeker - - 1,373 comments

Yes!

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Kashano
Kashano - - 67 comments

Can detect stealth, huh?

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d-Raven-b
d-Raven-b - - 28 comments

Abilities: Detect stealth!
This is sooo cool! I asked for that months ago and it seems Carniums implemented it finally.
There are very good reasons why this had to be implemented: First and most important of all was the lack of speed of the Wolverine. The unit is great against infantry but it cannot keep up with the faster Hover MRLS(Tempest) and the Falcon. The main purpose I use Falcons and Tempest for are fast strikes against undefended enemy ressource expansions. Now if you're up against NOD the Wolverine is just to slow to keep up. Detect stealth for falcon fixes this weakness.

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d-Raven-b
d-Raven-b - - 28 comments

However, I don't think this unit is overpowered. It's only useful in the early/mid-game but later-on it is too weak to deal serious head-to-head damage against stronger units as the Avatar or alien Tripods. With shockwave grenades it is still a very usefull support unit in later game. Air transport makes it great for late game backstabbing, though.
I like the new model, it looks a bit more sturdy than the old one.
To me it makes complete sense that the unit has not a stronger armour. It's a hovercraft, it's fast but lacks armour: Thats fair. If it was stronger it would be overpowered. Weak against infantry is also okay, you can outrun them.

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jasonboy16
jasonboy16 - - 428 comments

give it anti air!!

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keithktam
keithktam - - 542 comments

it likes to go beyond its base defenses and attack I lost many :(

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