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Comment History  (0 - 30 of 245)
bi0nicman
bi0nicman - - 247 comments @ NLC 7: Hard Edition

The beginning is very rough, good job on persevering!

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ NLC 7: Hard Edition

Nice! Glad you got it resolved.

Safe travels, stalker, and be attentive.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ NLC 7 Hard Edition 2.3 Addons

You can save anywhere by default in this version of NLC if you enable the spawner in Game Options. Simply toggle it, then press F1 and you should see a "Save Game" button.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ NLC 7: Hard Edition

498 errors are indicative of out of memory issues, but it's the 2nd error, so it's probably not the case.
The first error you posted makes me think that there was an issue with downloading and somehow it got corrupted for you.
Try redownloading, if possible.
If it still doesn't work, come join the C-Con discord (link in the readme) and mention the problem in #nlc-general; I'll message you after with an alternative download.

Some side questions:
Does the crash happen for you regardless of the difficulty you choose?
Are you running on static lighting?
Are your specs enough to run SoC?

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ NLC 7: Hard Edition

Sorry to hear you have this trouble.
When did you download the repack?
Ensure there's gamedata/levels folder. If it's not there, create it (it does not need to contain anything, the game files are packed already in the game's root folder).

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ DoctorX01

Rest in peace.
Thank you for all the creative work.

Good karma+14 votes
bi0nicman
bi0nicman - - 247 comments @ Version RSD Beta 2.1 (Future Official Update)

Hey, RoSoDude,

I've been really enjoying the changes of your fork.
One thing I noticed is that, unlike in GMDX 9, thrown fire extinguishers no longer explode (at least from most heights), which is unfortunate. Could it be due to your change to their hitpoints (it's 3 now) and how would one go about returning the old functionality?

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ Dead Air

Updated the changelog. Sorry for the previously machine-translated text in it.

Good karma+2 votes
bi0nicman
bi0nicman - - 247 comments @ Dead Air

It's likely radiation. Geiger counter allows you to see your current level of radiation poisoning.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ ZoneExpanded - Road To The North

Looks solid! Good luck with your project!

Good karma+2 votes
bi0nicman
bi0nicman - - 247 comments @ Dead Air: News

Interesting question. It's because of the keybinds that end recording for Nvidia Shadowplay.

Good karma+4 votes
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R. 2: Heart of Chernobyl

Making a page here already? Peculiar. I like it.

Good karma+3 votes
bi0nicman
bi0nicman - - 247 comments @ Dead Air

Thank you posting this.
I realize people will find it seductive to take a peek, but one must be warned: streams might show slight spoilers (even though some might find the notion of "spoiler" to be ridiculous in a free-play modification).

Good karma+2 votes
bi0nicman
bi0nicman - - 247 comments @ Dead Air

No, Last Day and Dead Air are not connected directly. Last Day was made by colleagues of the CoM team, and the latter is now making Dead Air. Respectively, Last Day is entirely up to the Last Day's team.
Sorry if it wasn't clear from the article.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ Dead Air

Which one? All of them seem to be working for me.
Dead Air's page can be found here: Moddb.com

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ Dead Air

Lanforse posted this statement regarding performance a while ago on ap-pro. Here's a rough translation:
"Generally, it's possible to get better visuals than in CoM for the same performance cost. But maxing up all the settings and expecting the same performance as in CoM is not advised. CPU load is now slightly higher. Someone who wants to achieve consistent 60fps, perhaps, will now need to reduce his A-life radius and render distance, but not to critically low values, obviously.
New GPUs will easily process freshly added shaders and other things (although there are some heavy effects), but old hardware might not. Naturally, everything can be disabled just for such cases. RAM requirements are higher. Those, who had memory-related crashes on Trucks Cemetery will have it rougher now. Those without such issues will be fine, the engine is still x86-32, meaning the 3,2GB memory limit is still here.

The situation looks like this:
1. Those, who had troubles running the game on R1 should be careful. Probably it's best to wait for optimized textures and other performance-improving changes. If your problem was only in GPU, but CPU and RAM were fine, then you can calm down and expect a smooth ride.

2. Those, who were using med-high settings and less advanced DX9 renders -- not all new graphical features might become available. One thing can be said for certain: you won't get worse graphics than in CoM.

3. Those, who were using high settings except for very performance hungry options like SSAO or DX10 anti aliasing -- everything is in order, everything will be beautiful. Everything that you could have seen before and will see later will be available to you. No need to sell your kidney or buy GTX1080.

4. Owners of top of the line hardware. Well, obviously everything is bad. You're doomed to have 30 fps, 720p and additional cinematic lines around the screen (for extra immersion)."

Good karma+4 votes
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

Check the Big House in the Wild Territory. You should find it there: Stalker.wikia.com
Other kits also spawn in certain places.

Good karma+3 votes
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

CoM hasn't been updated since January 2017 and Lanforse (main dev) has no plans to transfer the content from Misery 2.2 into CoM. He is, however, currently busy with another project similar to CoM, so keep an eye out for it.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

You can try to download it from the official Russian group here: Vk.com

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

You can't, unfortunately. Even though the spot is there on the map, it was removed.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ Post-Release. Progress report

Soon™.

Good karma+2 votes
bi0nicman
bi0nicman - - 247 comments @ Post-Release. Progress report

Yes. Yes, people are indeed still working on it. More news are coming very, very soon.

Good karma+3 votes
bi0nicman
bi0nicman - - 247 comments @ Post-Release. Progress report

You misperceived the statement. No one said they think that "Misery 2.2 is just another 2.1.1 with quick fixes". The statement "didn't find anything strongly appealing" does not equal "didn't find much of a difference between 2.1.1 and 2.2" and specifically in the context of the article, there's huge difference between these two.

Good karma+4 votes
bi0nicman
bi0nicman - - 247 comments @ STCoM Weapon Pack

There's a new project based on CoM in the works (by the CoM devs). You can expect it to be challenging and unique. It's unclear when it'll be out, but this project page will surely be updated when it's due. You can track some rare snippets of info on the vk.com/callofmisery page or on the Lanforse's Youtube channel.
As for the crafting system, there's Axebeard's Fieldcraft, which came before Misery 2.2 (and thus a different system).
Save corruption in CoC/CoM is something I very rarely seen anyone encounter. It wouldn't have been redundant to post more details about it on the forum, for example.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ STCoM Weapon Pack fix

What and how did you install? Keep in mind that you need to start a new game after installing most weapon packs, StCoM WP included; loading a save where you had another weapon pack will likely result in an instant crash.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

Sorry for all the confusion, Kino, but that was an April Fools joke. Quite a lot of Russian players fell for it that day and they know the language well enough to understand every word in the "announcement" post. Non-Russian speaking players, for the language-barrier reasons, won't understand the joke in even higher numbers. I asked Lanforse to hide/remove it so that there won't be any unnecessary turmoil because of that outdated and intentionally misinforming post.
Also, the latest video on the youtube channel ("Call of Misery: extras") is a joke of sorts too, showing the new psy-influence sound, which is a reference to one of the BadComedian's (a popular Russian film critic) videos: Youtu.be

Good karma+2 votes
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

What can I say? Nice job! I think Last Day deserves to be pinned in the addons or mods sections. Are you planning to post it here once it's finished?

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

Fret not!
The post-release version is in development since January, if not earlier (thus the end of CoM development, because it is a completed project). Neither MDT, nor Misery, nor the fresh release of 2.2 had any influence on the Lanforse's decision to start developing a separate project based on CoM and none of the above had a negative or restrictive impact on the development course (features, gameplay balance etc.) of the said project. Lanforse, along with his team, is developing and implementing what he wants and sees fit.

Good karma+1 vote
bi0nicman
bi0nicman - - 247 comments @ S.T.A.L.K.E.R.: CoM

As of February 2017, Call of Misery ceased to be developed. The latest version is 1.0d+fix2. A new project, based on CoM and 1.5 CoC versions, is currently in development by the team behind the unofficial version of CoM. For now, the name is kept in secret and people refer to it as "post-release". The best way to track the progress of this version would be via the official VK group here: Vk.com (you can press "Posts by community" to see admin-made posts).

MDT - Misery Development Team -, now that 2.2 has been released, will continue with their modding passion and, if the plans hasn't changed, are aimed to port the 2.2 Misery version on CoC as an official CoC + Misery merge. It is not known when and how, but they will be likely announcing their progress on the moddb page: Moddb.com

Good karma+3 votes