Thank you for the quick and clear answer.
For instance, one of the mods in which I can, sucessfully, edit or change normal stuff in the export_descr_unit and export_descr_building is the Last Kingdom mod.I believe you were one of the creators of such mod. Therefore, you must know what I mean. Now, if in, at least, two mods (that I know of), one can edit those files, there must be a way to do the same in every other Medieval 2 mod. Right? This matter is driving me crazy. If in Rome Total War (which is older than Medieval 2) one can do that without having to start, everytime, a new campaign, how come that in Medieval 2 (which was released after Rome Total War) the same process is impossible to execute? Something is wrong here. Don't you think so? Let me know what you think.
InfanteDHenrique
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