Rome Total War Community
IBRR Main Download

IBRR
IBRR Community Fixes (updated 21.07.2023)
IBRR Community Fixes (WIP)


This mod was created by Gäiten and Joar from TWCenter forums. It is uploaded to ModDB for archiving purposes, since this place is safe, and the original download links to MEGA and Depositfiles tend to expire and get lost.
If you have any difficulties installing the mod, find Rome - Total War Discord Community (the link leads to the mod discussion channel): Discord.gg

Installation Instructions
1. Make sure you have a clean, unmodified installation of Rome: Total War - Barbarian Invasion (v1.6)
2. Download the IBRR.rar file from the Files section, and unpack it somewhere on your pc.
3. Place the unpacked folder named IBRR inside your main Rome Total War folder.
3.1 (recommended) delete IBRR/data/sprites folder before applying the Community Fixes
4. Apply the Community Fixes on top, overwriting the original IBRR files.
5. Run the clean_dummy_files.bat and campaign_map_reset.bat to delete the obsolete files

The easiest way to launch the mod is using RTW Mod Launcher by Dagovax: Rome: Total War Mod Launcher - Mod DB
OR if you prefer the old way, use the "-nm -show_err -mod:ibrr" launch properties when launching the mod through Steam. Follow Suppanut's tutorial if you have issues launching BI mods from Steam: How to play Extended Cultures with Steam BI tutorial - Mod DB

Please note that this mod is modfoldered, and it will NOT change or overwrite any of your original files.

The mod starting date is 410 AD.

Mod Features
- Full overhaul of unit graphics, all the hundreds of new units are fully custom assets made by Gäiten
Units
- Stunning 2D art, portraits, event pictures, icons and interfaces created by Joar
Eventpics
Ancillaries
Icons
- 20 fully playable factions from 7 cultural groups:
Factions
- And much more!

The Team of INVASIO BARBARORVM RVINA ROMAE:

Gäiten - Mod Leader, 3D work, including map, units (models and skins), text coding, including building trees etc.
Joar - Mod second-in-command, 2D artwork, including all aspects of UI, banners, faction icons, building cards, event cards, portraits, ancillaries, text descriptions etc.

A very special thanks to:

julianus heraclius
PSEUDO ROMANUS

For a full list of credits, please view the credits file included in the download.

Community Fixes Credits:

- Lanjane (compiling the fixed files together, creating the missing assets, QoL and balance fixes)
- MarcoAurelio82 (dozens of fixes for city names, localisation issues, map, recruitment, FMVs and others)
- Abdülmecid I - fix forthe Gothic Cavalry and Eastern Archers
- Julianus Heraclius - for letting use SAI assets (the Fixes file uses his ERE diplomat skin)
- Razor - for letting use Fall of Rome assets (the Fixes file uses FoR diplomat skin for the Alans)
- wypher - for the small fix of barbarian_invasion_regions_and_settlement_names.txt file

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IBRR Community Fixes (WIP)

IBRR Community Fixes (WIP)

Patch 8 comments

This is a fixed files for the main release of Invasio Barbarorum: Ruina Romae (community fixes and improvements)

IBRR

IBRR

Full Version

Invasio Barbarorum: Ruina Romae, mod for Barbarian Invasion made by Gaiten and Joar.

Post comment Comments  (0 - 10 of 25)
Guest
Guest - - 689,779 comments

Instant crash on Siege battles, nice mod otherwise

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,779 comments

Hello, I just downloaded the mod and it looks great, I'm just curious but when I start the Game I am at war with all factions, is this intentional or a bug?

Like I play as WRE and I am at war with everyone including the ERE and vice versa

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calgarydany
calgarydany - - 5 comments

The game keeps crashing on turns 2-3 during the Eastern Roman Empire turn stage. Game version 1.6, installed everything correctly

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Lanjane Creator
Lanjane - - 358 comments

Community Fixes v13.
- Simplified brick interface for Romans and Goths to make interface more readable
- Corrected many typos in export_units.txt resulting in missing unit descriptions
- Corrected some typos in export_desc_buildings.txt
- Unlocked the lower noble Azat cavalry after Estates level 3 (previously they stopped being available)
- Remade pips for Arianism, Buddhism, Maniheism, Judaism to be more consistent with the rest pips
- Corrected alpha channel for Antes Horse Archers (now they match the UI)
- Improved sounds for warhorns using Barbarian Empires: Siege of the West sounds
- Improved Manuballistarii sounds using Medieval 1 TW crossbow sounds
- Fixed Road Side Inn bonuses to not overlap with the road bonuses
- Corrected the Road bonuses since they were using the values not properly recognized by the game

Reply Good karma+1 vote
JhudielTheOne55
JhudielTheOne55 - - 129 comments

Sup Lanjane, Flavius from the RTW Community Discord here. i just wanted to play this mod and giving a shoutout to you. thanks.

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Lanjane Creator
Lanjane - - 358 comments

Regenerated sprites for all units to solve the corrupted sprites issue (transparent sprites) of original mod.
It is recommended to delete IBRR/data/sprites before applying this patch - to save some space (around 200 Mb)
Also fixed the crashes related to pseudo-mercenary units:
- abasgian warrior (Abasgian warrior)
- old warriors (Levy Spearmen (Jund))
- ostrogoth lancer (Greuthungi Lancers)
- sarmatian armoured lancer (Sarmatian Argaragantes)
- steppe heavy spearmen hun (Transoxanian Nomad Tribal Spearmen)
These units are not mercenaries, but the original devs used them as pseudo-mercenaries in descr_mercenaries file, resulting in game crashes when some factions hire these units.

Reply Good karma+1 vote
wypher
wypher - - 7 comments

Hello,
First of all thanks for taking the time and energy to polish this awesome mod.
There is an error in the file text/barbarian_invasion_regions_and_settlement_names.txt (lines 394-395-396): comments in this file must start with the character '¬' and not ';'. Otherwise the comment appears in the name of the last settlement on the campaign map.
Hoping to help!

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Lanjane Creator
Lanjane - - 358 comments

Thank you very much!
I just noticed your message when uploading v9 fix. Will add this too, right away!

Reply Good karma+1 vote
Lanjane Creator
Lanjane - - 358 comments

TODO:
- Fix for the remaining issues with the units having invisible sprites (will require remaking all sprites from scratch since there's no way to detect corrupt sprites)
- Fix the missing textures for non-mercenary units playing mercenary roles (I.e. Abasghian Warriors, Transoxanian Infantry etc.)

Reply Good karma+1 vote
Lanjane Creator
Lanjane - - 358 comments

Merged MarcoAurelio82's fixes. Requires a new game to take effect

Reply Good karma+1 vote
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