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2014 Updates on the project and the team along with a shot of Cleric and Roden in game.
After a long silence, we bring some news and media on the current status of the project.
Fan loved artifact implemented and a new artist joins the team.
Progress report with information on our goals for next release.
Giving away Heretic and Hexen games via Steam for a random member of our Steam group.
Interview with our lead level designer - Caffeine Freak
2 new members and the move to standalone development.
Digging through the source and filling in all of the holes on our move to a free, standalone game.
After a year of continued development after release we're still going strong.
Small update on current department workings with a few WIP map layout shots included.
Developer commentary on what it took to create our main NPC of the first episode.
Website updates and a new composer make up this round of news.
Brief update on puzzle talk and NPC. Screenshots included.
Progress, a new member, and our response to feedback.
To help us with some intricate coding issues, and help us keep momentum in the development, we are searching for a lead programmer that has experience...
It's been only a month but things keep busy with new members and source patch release.
With the new year comes more progress....and a Mac OSX Patch.
An update after our demo release and hints at a contest!
We make our first release today. Right now, in fact! Without further ado, go play it!
Without further ado we present to you the official gameplay trailer for the demo, and the release date of the Demo.
Now announcing the date of our exciting first release! Herein lie words, wallpapers, and something special with which to tease you.
Updates on the technical hurdles overcome and also on QA map testing.
A brief update on how things are coming together for our first release.
A status update on the Hexeny works we've been doing these past few months!
We take a brief look back at the history of our project: where we started, where we've been, and where we are now.
An interview with one of our intrepid level designers. He talks about mapping, mapping, and even more mapping.
Our team is looking for a little extra help to aid in our first release.
An interview with our Writer and the reveal of our story. He talks about fleshing out the world and its narrative, as well as encouraging everyone to...
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