heXen:Edge of Chaos will be a new and free game, based on the original Hexen game which was developed by id Software and Raven Software. Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.

RSS Hexen: Edge of Chaos Needs You!

Our team is looking for a little extra help to aid in our first release.

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Calling all modders and moddettes!

We're coming very close to a release, but we still have some rough edges that need to be smoothed out. We don't have much work left to do, we just need somebody skilled to do it. We need:

* Mappers, first and Foremost. We need dedicated mappers.
* 1 Modeller for static models.
* 1 Animator to re-animate an existing creature.
* 1 Skin/Texture Artist.

If you have these or any other skills you would like to offer us, please contact us via our forums (click here), or send an E-Mail this way: Zeroth@Gmail.com


Let's say hypothetically that I wanted to volunteer as a static mesh modeler. Would I need to UV unwrap the model and get in-game or would I pass it off to the texturer to be unwrapped and then exported?

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