Having worked out many of our performance issues, compression issues, and code-based problems of the past, these last 2 months have brought many of the loose ends together. Saves are fully working, our first hub is all linked together, and persistent data has been implemented between levels of a hub. It has been exciting times indeed!
We formed a small testing team and began testing this summer. We've ironed out a lot of map bugs; still more to go. As always, new level shots can be found in our random screenshots thread here: Hexenmod.com
As we're wrapping up and polishing our first release we will be looking to communicate with news sites and hosting mirrors so we can have an efficient, widespread, well-planned release. Still no dates yet, but perhaps for next month's news update we'll be in a better position to make such a statement. The time is drawing near.....
I.d. Software should give you some support imo! I mean, come on, the more unique quality mods bring value back to a game, especially when they plan to release a next installment.
I've waited to play EoC since it was first announced, I can wait another month or two. :)
Be sure to let the guys over at rockpapershotgun.com a shout.
please don't tease us!!!
release, release, release!
Don't worry, this time a release is really gonna happen!
release date, xmas? :)
we are trying,unofficially, for before December. We hope to announce a solid date in a week or two.