Is there a way to turn on subtitles or do i need a mod for that?
Is there a way to turn on subtitles or do i need a mod for that?
So how would you possibly get the reshade effects to work again. For me they don´t work. like the additional effects like the bloom and screen dirt aren’t working anymore. Im using the latest uppdate
Have you gotten the reshade effects to work again?
So how would you possibly get the reshade effects to work again. For me they don´t work.
Only me that think after the new uppdate the game looks like ****? I have all the settings on maximum and it still dosent look like the old version. Any help?
Any way to get traders to buy broken gear? Like around 10%?
Getting this error with new uppdate:
Im using some mods: ARTIFICIAL DIFFICULTY SOFTENER, STEADY AIM FOR DEAD AIR, REPLACE THE ANNOYING, DEAD AIR: EASIER TWEAKS
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable breath_koef in [actor]
stack trace:
0023:005D3DCC xrCore.dll, xrDebug::fatal()
0023:5E4CBC49 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:5E4CBC96 MSVCR120.dll, atoflt_l()
0023:5E4CBCA4 MSVCR120.dll, atoflt_l()
0023:5E4BF90C MSVCR120.dll, finite()
0023:005D792B xrCore.dll, CInifile::r_section()
Getting this error with new uppdate:
Im using some mods: ARTIFICIAL DIFFICULTY SOFTENER, STEADY AIM FOR DEAD AIR, REPLACE THE ANNOYING, DEAD AIR: EASIER TWEAKS
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable breath_koef in [actor]
stack trace:
0023:005D3DCC xrCore.dll, xrDebug::fatal()
0023:5E4CBC49 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:5E4CBC96 MSVCR120.dll, atoflt_l()
0023:5E4CBCA4 MSVCR120.dll, atoflt_l()
0023:5E4BF90C MSVCR120.dll, finite()
0023:005D792B xrCore.dll, CInifile::r_section()
Is their any mod or config that makes the ai less dumb?
Is it possible to get fast travel in this mod?
I removed that mod but it still keeps on randomly crashing. I have the most uppdated version of all the mods and the game. What are your ingame settings?
* MEMORY USAGE: 606882 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1707716 K], reserved[84124 K], committed[2402400 K]
* [ D3D ]: textures[1516816 K]
* [x-ray]: process heap[616645 K], game lua[38998 K], render[3034 K]
* [x-ray]: economy: strings[62385 K], smem[127687 K]
[LSS] Spawning object [mar_treasure_17][inventory_box][10963]
[LSS] Spawning object [sim_default_csky_021762][sim_default_csky_0][21762]
[LSS] Spawning object [sim_default_csky_021768][sim_default_csky_0][21768]
[LSS] Spawning object [mar_explosive_barrel][explosive_barrel][10916]
[LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][10921]
[LSS] Spawning object [sim_default_csky_221703][sim_default_csky_2][21703]
[LSS] Spawning object [sim_default_csky_221712][sim_default_csky_2][21712]
[LSS] Spawning object [pseudodog_normal28774][pseudodog_normal][28774]
[LSS] Spawning object [dog_normal_white28775][dog_normal_white][28775]
[LSS] Spawning object [mar_q_n_10][inventory_box][10924]
* loading script MLR_utils.script
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 BEGIN
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 END
[LSS] Spawning object [energy_drink32806][energy_drink][32806]
CRandomTask:give_task() task_id[simulation_task_40]
giver_id 21796
[LSS] Spawning object [mar_treasure_37][inventory_box][10985]
[LSS] Spawning object [sim_default_csky_228667][sim_default_csky_2][28667]
stack trace:
[error][ 126] : Det går inte att hitta den angivna modulen.
stack trace:
0023:6D76753C d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D713E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:0547A0A7 xrRender_R3.dll
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75F8343D kernel32.dll, BaseThreadInitThunk()
0023:77459832 ntdll.dll, RtlInitializeExceptionChain()
0023:77459805 ntdll.dll, RtlInitializeExceptionChain()
Got that aswell. Im in the starting area of the clear skys
My game keeps on crashing randomly. Log:
* MEMORY USAGE: 607229 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [mar_treasure_17][inventory_box][10963]
[LSS] Spawning object [sim_default_csky_021762][sim_default_csky_0][21762]
[LSS] Spawning object [sim_default_csky_021768][sim_default_csky_0][21768]
CRandomTask:give_task() task_id[simulation_task_40]
giver_id 21875
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 BEGIN
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 END
[LSS] Spawning object [energy_drink32804][energy_drink][32804]
[LSS] Spawning object [mar_explosive_barrel][explosive_barrel][10916]
[LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][10921]
[LSS] Spawning object [mar_q_n_10][inventory_box][10924]
[LSS] Spawning object [sim_default_csky_221703][sim_default_csky_2][21703]
[LSS] Spawning object [sim_default_csky_221712][sim_default_csky_2][21712]
[LSS] Spawning object [pseudodog_normal28774][pseudodog_normal][28774]
[LSS] Spawning object [dog_normal_white28775][dog_normal_white][28775]
[LSS] Spawning object [sim_default_csky_228667][sim_default_csky_2][28667]
* loading script MLR_utils.script
[LSS] Spawning object [mar_treasure_37][inventory_box][10985]
stack trace:
0023:6D764E86 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D7674F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D713E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:053BA0A7 xrRender_R3.dll
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
Im using Trx Fixes. Last Wish Army Medkit bleeding stop Multiple uses, Last Wish Better Zombie Loot, Last Wish no task delay & higher quest rewards and Last Wish traders
Is there any news about the Echo of misery uppdate. Allso love your work
Any news on the uppdate for this mod?
Was wondering where can you alter the trader files. I cant find them in Echo_of_Misery_0.4.2\gamedata\configs. Dose echo of misery take its config files from another location. If that is so where dose it take it from?
Is it possible to make the traders buy broken gear?
So I am posting this comment because when I try to load the ultimate apocalypse map with ua it just gives me a temp error that i don´t have space for it. I have the latest version of ua with all the needed mods but it dosent work. I think the problem is that i have demons mod and inquisition daemonhunt mod becaus this mod requierd that before.
How do you get a spawner so you can spawn items my atlas spawn menu dosent work
I have goten a problem with the quest x-18 when you hare going to have a usb so you can download it to your pda. Normaly you get a green usb so you can do it but i have goten a blue usb insted of a grean so i cant download the info to the pda. O allso how do you get atlas spawn menu to work?
yep it was that i had a newer version of deamons mod
i think that it was that i had a newer verision of deamons mod i had 1.5
i got every thing installed and i can only play UltimateApocalypse i cant play Campaign ore NewRaces i need help'
and iam playing on windows 7 if thats the problem
gurra12
joined
This member has provided no bio about themself...