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Comment History
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R. - Lost Alpha

Is there a way to turn on subtitles or do i need a mod for that?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

So how would you possibly get the reshade effects to work again. For me they don´t work. like the additional effects like the bloom and screen dirt aren’t working anymore. Im using the latest uppdate

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

Have you gotten the reshade effects to work again?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

So how would you possibly get the reshade effects to work again. For me they don´t work.

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

Only me that think after the new uppdate the game looks like ****? I have all the settings on maximum and it still dosent look like the old version. Any help?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

Whats the best looking settings for this mod?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R. Anomaly

Any way to get traders to buy broken gear? Like around 10%?

Good karma+3 votes
gurra12
gurra12 - - 26 comments @ Dead Air: Easier Tweaks (0.98b)

Getting this error with new uppdate:

Im using some mods: ARTIFICIAL DIFFICULTY SOFTENER, STEADY AIM FOR DEAD AIR, REPLACE THE ANNOYING, DEAD AIR: EASIER TWEAKS

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable breath_koef in [actor]

stack trace:

0023:005D3DCC xrCore.dll, xrDebug::fatal()
0023:5E4CBC49 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:5E4CBC96 MSVCR120.dll, atoflt_l()
0023:5E4CBCA4 MSVCR120.dll, atoflt_l()
0023:5E4BF90C MSVCR120.dll, finite()
0023:005D792B xrCore.dll, CInifile::r_section()

Good karma+2 votes
gurra12
gurra12 - - 26 comments @ Dead Air

Getting this error with new uppdate:

Im using some mods: ARTIFICIAL DIFFICULTY SOFTENER, STEADY AIM FOR DEAD AIR, REPLACE THE ANNOYING, DEAD AIR: EASIER TWEAKS

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable breath_koef in [actor]

stack trace:

0023:005D3DCC xrCore.dll, xrDebug::fatal()
0023:5E4CBC49 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:5E4CBC96 MSVCR120.dll, atoflt_l()
0023:5E4CBCA4 MSVCR120.dll, atoflt_l()
0023:5E4BF90C MSVCR120.dll, finite()
0023:005D792B xrCore.dll, CInifile::r_section()

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

Is their any mod or config that makes the ai less dumb?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Dead Air

Is it possible to get fast travel in this mod?

Good karma+2 votes
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

I removed that mod but it still keeps on randomly crashing. I have the most uppdated version of all the mods and the game. What are your ingame settings?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

* MEMORY USAGE: 606882 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1707716 K], reserved[84124 K], committed[2402400 K]
* [ D3D ]: textures[1516816 K]
* [x-ray]: process heap[616645 K], game lua[38998 K], render[3034 K]
* [x-ray]: economy: strings[62385 K], smem[127687 K]
[LSS] Spawning object [mar_treasure_17][inventory_box][10963]
[LSS] Spawning object [sim_default_csky_021762][sim_default_csky_0][21762]
[LSS] Spawning object [sim_default_csky_021768][sim_default_csky_0][21768]
[LSS] Spawning object [mar_explosive_barrel][explosive_barrel][10916]
[LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][10921]
[LSS] Spawning object [sim_default_csky_221703][sim_default_csky_2][21703]
[LSS] Spawning object [sim_default_csky_221712][sim_default_csky_2][21712]
[LSS] Spawning object [pseudodog_normal28774][pseudodog_normal][28774]
[LSS] Spawning object [dog_normal_white28775][dog_normal_white][28775]
[LSS] Spawning object [mar_q_n_10][inventory_box][10924]
* loading script MLR_utils.script
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 BEGIN
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 END
[LSS] Spawning object [energy_drink32806][energy_drink][32806]
CRandomTask:give_task() task_id[simulation_task_40]
giver_id 21796
[LSS] Spawning object [mar_treasure_37][inventory_box][10985]
[LSS] Spawning object [sim_default_csky_228667][sim_default_csky_2][28667]
stack trace:

[error][ 126] : Det går inte att hitta den angivna modulen.

stack trace:

0023:6D76753C d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D713E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:0547A0A7 xrRender_R3.dll
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75F8343D kernel32.dll, BaseThreadInitThunk()
0023:77459832 ntdll.dll, RtlInitializeExceptionChain()
0023:77459805 ntdll.dll, RtlInitializeExceptionChain()

Got that aswell. Im in the starting area of the clear skys

Good karma0 votes
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

My game keeps on crashing randomly. Log:

* MEMORY USAGE: 607229 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [mar_treasure_17][inventory_box][10963]
[LSS] Spawning object [sim_default_csky_021762][sim_default_csky_0][21762]
[LSS] Spawning object [sim_default_csky_021768][sim_default_csky_0][21768]
CRandomTask:give_task() task_id[simulation_task_40]
giver_id 21875
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 BEGIN
generic_physics_binder:death_callback mar_physic_destroyable_object_0013 END
[LSS] Spawning object [energy_drink32804][energy_drink][32804]
[LSS] Spawning object [mar_explosive_barrel][explosive_barrel][10916]
[LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][10921]
[LSS] Spawning object [mar_q_n_10][inventory_box][10924]
[LSS] Spawning object [sim_default_csky_221703][sim_default_csky_2][21703]
[LSS] Spawning object [sim_default_csky_221712][sim_default_csky_2][21712]
[LSS] Spawning object [pseudodog_normal28774][pseudodog_normal][28774]
[LSS] Spawning object [dog_normal_white28775][dog_normal_white][28775]
[LSS] Spawning object [sim_default_csky_228667][sim_default_csky_2][28667]
* loading script MLR_utils.script
[LSS] Spawning object [mar_treasure_37][inventory_box][10985]
stack trace:

0023:6D764E86 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D7674F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:6D713E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:053BA0A7 xrRender_R3.dll
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()

Im using Trx Fixes. Last Wish Army Medkit bleeding stop Multiple uses, Last Wish Better Zombie Loot, Last Wish no task delay & higher quest rewards and Last Wish traders

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ ColonelRH

Is there any news about the Echo of misery uppdate. Allso love your work

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R.: Echo of Misery

Any news on the uppdate for this mod?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R.: Echo of Misery

Was wondering where can you alter the trader files. I cant find them in Echo_of_Misery_0.4.2\gamedata\configs. Dose echo of misery take its config files from another location. If that is so where dose it take it from?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Last Day English Translation (relocated)

Is it possible to make the traders buy broken gear?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

So I am posting this comment because when I try to load the ultimate apocalypse map with ua it just gives me a temp error that i don´t have space for it. I have the latest version of ua with all the needed mods but it dosent work. I think the problem is that i have demons mod and inquisition daemonhunt mod becaus this mod requierd that before.

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R. - Lost Alpha

How do you get a spawner so you can spawn items my atlas spawn menu dosent work

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ S.T.A.L.K.E.R. - Lost Alpha

I have goten a problem with the quest x-18 when you hare going to have a usb so you can download it to your pda. Normaly you get a green usb so you can do it but i have goten a blue usb insted of a grean so i cant download the info to the pda. O allso how do you get atlas spawn menu to work?

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

yep it was that i had a newer version of deamons mod

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

i think that it was that i had a newer verision of deamons mod i had 1.5

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

yep all that installed

Good karma+1 vote
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

and iam using steam

Good karma0 votes
gurra12
gurra12 - - 26 comments @ Ultimate Apocalypse Mod (DOW SS)

i got every thing installed and i can only play UltimateApocalypse i cant play Campaign ore NewRaces i need help'
and iam playing on windows 7 if thats the problem

Good karma0 votes