Wow, this blows that I can't even use this mod ever since Revive got shot down...
Wow, this blows that I can't even use this mod ever since Revive got shot down...
will this work with Origins?
Have a love and hate relationship with the arsenal overhaul:
There's a lot of guns and stuff and There's too many guns and stuff, lol.
It's like... fries (AO) that comes with your burger (warfare).
Thanks for this!
I hate standing around staring at my squad mate while I Bleed/Irridiate/Both to death
Wow, thanks for the heads up! I didn't know they updated the site.
Be warned that some maps may pile up with AI like behind the mercenary base in Dead City. Had too much mutants spawning there. This can lead to crashes when traveling between maps, even if the pop factor is set to 0.25.
Still yet to find more of these high pop. areas.
I recommend making at least one of the factions really strong and active which they would LITERALLY invade the whole map, effectively killing much of the mutant AIs. (Monolith is best recommended, since they are sour with everyone)
Dantooine... they're on Dantooine...
Guy sounds different. You doin' them voices?
Finally, I don't have to pump 5 buckshots at 1m range to a rookie stalker
I've tested it and it worked fine on 1.5 r6
I haven't tried it but I would assume it would work for 1.5 since these are just textures.
I'll install them on 1.5 and check
I feel like Goku with this mod. Get a bounty mission, teleport there and come 5 min later to claim reward.
Still, this mod rocks.
This is just for the environment and char models right? Not guns or anything like that?
Also, will this work with 1.5?
I didn’t read the “selected maps” part. My bad. Also, what would be a selected map?
Is there a way to increase bot count? I put number of bots to the highest and still get 64 total.
Also, there's a bug with one of the IL-2 (rocket) on Provkharov
Can't wait to see what an antimaterial rifle does to a deathclaw.
Lol, wow. The Bozar looks way better in bullpup configuration than the original.
Eh, I just created my own lore by thinking that my avatar knows how the PDA works and uses the GPS system of the PDA to pinpoint other squads.
I'm trying to figure out why the mod would not work. It's always in the 800x600 scale
And I don't think I have any mods that would conflict.
I bet the error animation occurs during a blowout, psystorm.
It would also be a nice touch that you couldn't see the map when underground
How the thumb gives a tighter grip while rechambering is a nice touch.
Also, is that how the scoped weapons will work while aiming? Because I certainly do not mind that.
If you take any ideas, it would be cool if you could increase the speed of the running anim and with the addition of more camera shake ingame, it would be an intense run!
Interesting. I really want to know more about the AIs you're cooking up.
Will the AI's be like human players? Like dying in the anomalies, failing to meet hunger, jamming, limited ammo, betraying each other, trading, etc?
It would be very interesting to know how depth you'll take the relationship between AIs other than Player/AI relations.
Why is this mod so weird?
Don't answer that... Rhetorical Question.
I always thought to myself... why are old games so much better? It's not because of nostalgia, no. It's because they are aim to have longevity.
This mod is well made.
High AI skill makes all AI become terminators, I can confirm.
Can you add the Spetsnaz skin from CS Condition Zero?
Also, really excited for 747, MP5, and Tac Shield
Is there a ballistic mod? I really liked sniping in New Vegas.
Same here too. For some maps, ex: Endor Strike Team. is missing blaster shot sounds for the E11 and A250
If my game crashes, that's due to overload right? I just want to make sure that my game isn't corrupted where when I enter some levels like radar, it crashes.
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