Post news Report RSS [2019 UPDATE] Full weapon list and credits!

Heat of Battle is released!! This is everything you can play with, and everyone who contributed to making this mod awesome! :)

Posted by on

Hey everyone, I've got good news for you! Heat of Battle is almost ready for release, and I'm pretty sure I can get it out before Friday. All the weapons and kits are ready, so in this article I'll show you the full arsenal you'll get to play with on release!

At launch, there will be 7 factions, each with 7 different different primary weapons (one per kit), for a total of 49 primary weapons. There will also be a few different secondary weapons for each faction. In the future, I plan to add even more weapons to the selection!

Heat of Battle Kits1

Heat of Battle Kits2

And without further ado, here is the full weapon list with credits. This will be a VERY LONG list, so you'll understand the sheer amount of work and collaboration that went into making this mod a reality. (You can also skip to the bottom for a word to the creators and the fans!)

USMC

Mk18 Suppressed for US SpecOps: Model from Insurgency Sandstorm, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Eversmen, edited by phale

M40A5 for US Sniper: model from BF3/4, textures from BF4, desert texture by Disruptor, texture edits by phale, animations by EnemySniper

M16A4 for US Assault: Model from Insurgency, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Develop013

M249 Holo for US Support: model from BF3/4, textures from BF4, desert texture by JAX, texture edits by phale, animations by EnemySniper

R870 for US Engineer: model and textures from P4F, animations by 7game

M4 for US Medic: Model from Insurgency Sandstorm, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Develop013

MP5A3 for US AT: model by MihR, textures from BF3 and P4F, mesh edits by phale, animations by Develop013, reload animation by 7game

M45 (M1911) from Modern Warfare Remastered, ported by phale, animations by Develop013

M9 model by Kimono, textures by Millenia, port and texture edits by phale, animations by EnemySniper

M9A1 S-TAC from CoD Ghosts, port and animations by Develop013, texture edits by phale

44 Magnum from BF4, texture edits by phale, animations by EnemySniper

M320 from BF4, animations by Develop013

SMAW from BF4, animations by Develop013

C4 textures from BF4, animations by TUERIX

Repair tool model and textures from BF4, animations by Tuerix

SEAL

HK416 Suppressed for SEAL SpecOps: model and textures from P4F, animations by EnemySniper

M95 for SEAL Sniper: model and textures from P4F, animations by Develop013, bolt and reload animations by chad509

SCAR-H Holo for SEAL Assault: model from BF4, textures by JohannLiebert, animations by Juantu, edited by phale

M60E4 for SEAL Support: model and textures from P4F, animations by EnemySniper

AA-12 for SEAL Engineer: model and textures from MOH:WF, animations by EnemySniper, edited by phale

HK416 for SEAL Medic: model from BF4, textures by MihR and HarenoAntyo, animations by Eversmen with edits by phale, reload animation by Develop013

P90 for SEAL AT: model from BF4, textures by P4F and HarenoAntyo, texture edits by phale, animations by Develop013

P226R from BF4, animations by EnemySniper

SRAW from BF4, animations by Ponysaurus_Rex

EU

MP5SD3 for EU SpecOps: model by Seph, textures by BULL5H1T, animations by Develop013, reload animation by 7game

L96A1 for EU Sniper: model by ImbrokeRU, textures by Millenia, texture edits by phale, animations by Juantu

F2000 for EU Assault: model and textures from MOH2010, port by striker105, mesh edits by phale, animations by Develop013

Minimi Para for EU Support: model and textures from Survarium, animations by Develop013

Benelli M4 for EU Engineer: model by Kukru, mesh edits by phale, texture edits by phale and HarenoAntyo, port by ReapFreak, animations by EnemySniper with edits by phale

Mateba Model 6 Unica for EU Engineer: model and textures from BF4, animations by TUERIX, edits by phale

AUG A3 for EU Medic: model from BF4, port and textures by MihR, animations by EnemySniper

MP7A1 for EU AT: model and textures from BF4, desert texture by HarenoAntyo, animations by Develop013

Glock 17 by Tigg, animations by Eversmen

MBT LAW from BF4, animations by Ponysaurus

MEC

AKS-74U Suppressed for MEC SpecOps: model and textures by Millenia, animations by Strifer, port by WeiWang

SVD for MEC Sniper: model and textures from P4F, mesh edits by NOMAD/031098-010241 and phale, animations by Develop013

G3A3 for MEC Assault: model and textures from Modern Warfare Remastered, textures by Millenia, mesh edits by phale, animations by Develop013

MG3 for MEC Support: model and textures from FC4, port and mesh hack by phale, animations by Develop013

Saiga-12 for MEC Engineer: model and textures from BF4, texture edits by phale, animations by Develop013

KH-2002 for MEC Medic: model and textures from BF3, animations by EnemySniper

Uzi for MEC AT: model from P4F, textures by MihR, animations by Develop013

P226 from P4F, animations by EnemySniper

Desert Eagle model by Toasty Fresh, textures by Millenia, animations by WeiWang

Grenade Launcher mesh by Lt. Nomad, animations by Develop013

RPG-7 model and textures by Red Fox, mesh edits by phale, animations by EnemySniper

China

QBZ-95B Suppressed for PLA SpecOps: model and textures from COD: Online, mesh edits by phale, animations by EnemySniper

QBU-88 for PLA Sniper: model and textures from BF4, texture edits by phale, animations by EnemySniper

QBZ-95 for PLA Assault: model and textures from COD: Online, animations by EnemySniper and Ponysaurus

QBB-95 for PLA Support: model and textures from BF4, animations by EnemySniper

Hawk for PLA Engineer: model and textures from BF4, animations by EnemySniper

QBZ-03 for PLA Medic: model from Insurgency Sandstorm, magazine from COD: Online, mesh edits by phale, animations by Develop013

QBZ-95B for PLA AT: model and textures from COD: Online, mesh edits by phale, animations by EnemySniper

QSZ-92 from BF4, texture edits by phale, animations by Develop013 and Ponysaurus

MP412 REX model by Freefall, textures by Millenia, animations by EnemySniper

Insurgents

VZ58 Suppressed for Insurgent SpecOps: model from NMRIH, textures by 11.11.11, animations by Develop013

Model 1894 for Insurgent Sniper: model from BF4, mesh and texture edits by phale, animations by Develop013

Galil ARM 7.62 for Insurgent Assault: model and textures by Millenia, animations by EnemySniper

PKM for Insurgent Support: model and textures from P4F, animations by EnemySniper

Protecta for Insurgent Engineer: mesh hack by Lt. Nomad, textures by Lonerboner, texture edits by phale, animations by EnemySniper @iloner1

AKM for Insurgent Medic: model and textures by Frimenitnet, animations by Develop013

AKS-74U for Insurgent AT: model and textures by Millenia, animations by Strifer, port by WeiWang

PB-6B9 model by GR3B3N, textures by Millenia, animations by Develop013

M1911 model by Freefall, textures by Millenia, animations by Develop013

TOZ-66 Sawed Off by SAM-61, textures by Millenia, animations by Develop013

S&W Model 10 model by Harry Ridgeway, textures by Millenia, animations by EnemySniper and Ponysaurus

Makarov model by MTindle, textures by Millenia, animations by Develop013

Spetsnaz

AS Val for Spetsnaz SpecOps: model by SAM61, animations by EnemySniper, zoom animations by Eversmen

SV-98 for Spetsnaz Sniper: model and textures from BF4, animations by EnemySniper

AN-94 for Spetsnaz Assault: model and textures from BF4, animations by EnemySniper

PKP Pecheneg for Spetsnaz Support: model and textures from BF4, animations by EnemySniper and Ponysaurus

Saiga-12 for Spetsnaz Engineer: model and textures from BF4, texture edits by phale, animations by Develop013

AEK-971 for Spetsnaz Medic: model from BF4, textures by 11.11.11, animations by Juantu

PP-19 Bizon for Spetsnaz AT: model and textures by Paul68Rageous, port by WeiWang, mesh hack by phale, animations by Develop013

GSh-18 by SAM61, textures by Millenia, animations by MrBrightside, port by WeiWang

MP443 by Blackmetal, animations by Develop013


M67 grenade model and textures by Thanez, animations by Develop013, texture and animation edits by phale

Browning M2 model and textures from BF3

Kord and Type 85 model improvements by Lt. Nomad

RUSH GAMEMODE BY worldlife123

See his mod here!

Sounds/Effects

Distant sound system by dodek96_pl

Distant sound effects by Dodek96 and Insurgency Sandstorm

Various fire and reload sounds from Insurgency Sandstorm, BF4, and P4F

Various fire sounds by HarenoAntyo

Muzzle effects by phale with textures from Insurgency

Impact effects by Dukern

Soldier hit effects and sounds by Kestrel-Editions

Fire effects from P4F

Improved shell ejection meshes by Lt. Nomad, textures by phale

Menu music: The Theater, The Dream, The Battlefield by Remo Baldi

Loading music: original sound from BF4 recorded and edited by Threatty, converted to BF2 by phale

Soldiers

USMC from BF3, ported by WeiWang, texture edits by phale

MEC improved 1p models by WeiWang

MEC textures by TheObscure, edited by phale

SEALs from MOH2010, ported by WeiWang

Spetsnaz textures by ~M~I~Ł~O~S~Z~

Insurgent desert textures by Milosz

EU 1p textures by Digital Assassin

PLA 1p textures by Digital Assassin and B4RR3l

UI

BF4-style fonts and nametag system by Leeberty

HD HUD elements by memb3r

HUD blood effect by CQB Japan and Kestrel

Numerical health indicator from Insurgent Strike

Vehicle HUDs by Simcardo and AIX2 Extended Minimod

Maps

Dragon Valley lighting by illicitSoul(sgtProf)

Great Wall lighting by HarenoAntyo

Gulf of Oman lighting by Sgt. Prof

Highway Tampa lighting by Sgt. Prof

Kubra Dam lighting by Sgt. Prof

Mashtuur City lighting by JONES™

Midnight Sun lighting by TheObscure and Sgt. Prof

Operation Harvest lighting by Final War

Operation Road Rage lighting by Sgt. Prof

Scorched Earth lighting by 7game

Road to Jalalabad lighting by Sgt. Prof

Sharqi Peninsula lighting by Sgt. Prof

Strike at Karkand lighting by tim_z

Taraba Quarry lighting by Sgt. Prof

Wake Island lighting by Sgt. Prof

Zatar Wetlands lighting by Sgt. Prof


Ghost Town lighting by Sgt. Prof

Mass Destruction lighting by Sgt. Prof

Warlord lighting by Sgt. Prof


A Bad Surprise by theDark

Devil’s Perch Dawn by TheObscure

Dherynia by Frosty98B

Gauntlet by tim_z

Husky by imtheheadhunter

Kirkuk Basin by theDark

Kursk by imtheheadhunter

Majidah Hill by Logan

Operation Black Hawk Down by pro.bf2|Du$t, lighting by tim_z

Operation Clean Sweep Day by TheObscure

Operation Compton by Ga-Knomboe-Boy, lighting by Final War

Operation Yellow Dragon by SPFreak

Rebellion by imtheheadhunter

Rising City originally by HeavyGamer, remade by round300k

Streets originally by SPFreak, remade by round300k

Smyrna originally by Maranello, remade by round300k

Urban Decay by imtheheadunter

Xinjiang Conflict by imtheheadhunter

Warlord’s Perch by Outlawz

A word to the creators

Thank you to all of these amazing content creators for your talent and hard work! Heat of Battle is my thank-you-letter to all of you, since without you it would not exist. Thank you for making the BF2 modding community so awesome. You have given me hundreds of hours of fun and knowledge, and now your work will be enjoyed by people all over the world!

To the Heat of Battle fans

Thanks for your support and words of encouragement! It does feel truly special to know that you are all so excited about this project. Please vote Heat of Battle for mod of the year, so that all of those amazing creators you see above can get the recognition they deserve :)

HK416 thanks

Post comment Comments
Armcoon
Armcoon - - 798 comments

So great, man! I really like your work, dude. :D Thanks for list. ;)

Reply Good karma Bad karma+6 votes
kanashimih
kanashimih - - 321 comments

Fantastic

Reply Good karma Bad karma+2 votes
TUERIX
TUERIX - - 222 comments

That will be amazing ! For sure !

Reply Good karma Bad karma+2 votes
DawnReaper
DawnReaper - - 182 comments

Does the difficulty setting affect the AI intelligence or their aim? I mean if the difficulty is set at maximum instead of the recommended 70%, do the bots use more tactics or their aim and reaction becomes more godlike.

Seeing the total number of factions, it makes me wonder what it would be like if there was a custom mode where it would be possible to have 4 factions in a 64 player map (16 on each team) and see them fight it out for control points.

Reply Good karma Bad karma+2 votes
phale Author
phale - - 384 comments

I don't know, but I would guess that it would affect aim and reaction time but not anything as advanced as tactics.

Reply Good karma+2 votes
EliteDetaTeam
EliteDetaTeam - - 73 comments

High AI skill makes all AI become terminators, I can confirm.

Reply Good karma Bad karma+1 vote
Anthony817
Anthony817 - - 2,771 comments

That weapons list looks great! Can't wait for the release!

Reply Good karma Bad karma+1 vote
EliteDetaTeam
EliteDetaTeam - - 73 comments

I always thought to myself... why are old games so much better? It's not because of nostalgia, no. It's because they are aim to have longevity.

This mod is well made.

Reply Good karma Bad karma+1 vote
neomax17
neomax17 - - 255 comments

i like unlock weapon system. Any chance to make it work BF2 v1.51 without Trainer !!! all faction & class will get same weapon data to rotation unlock. that better !!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,406 comments

This comment is currently awaiting admin approval, join now to view.

maykayman
maykayman - - 123 comments

I'm voting this mod of the year

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,406 comments

This comment is currently awaiting admin approval, join now to view.

Zerk.
Zerk. - - 487 comments

Will you make the RPK return to the mod? I have nothing against the PKP/PK or the MG3 I really love them and their models, but I miss the RPK a little. I think he would fit pretty well with the Insurgent forces in some maps.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,406 comments

This comment is currently awaiting admin approval, join now to view.

SparrowBlaise
SparrowBlaise - - 8 comments

Hi there

Oh what a fantastic MOD
Well done!!!

Hey a question
How do you toggle through all 7 factions to have access to all 49 primary weapons on any map?

It might seem like cheating but some guns are Soooo Gooood

Please make all weapons available on all maps

Thanx so much You rock guys :)

Reply Good karma Bad karma+1 vote
SparrowBlaise
SparrowBlaise - - 8 comments

Can you unlock the toggle button with 2 yellow arrows that enables you to toggle between all 7 guns(all 7 factions)
The same for all 7 KITs

It just needs to be linked through code

Please I want all weapons to be available on all maps

Here is the image for what I mean:
(The toggle button with 2 yellow arrows)

Giantbomb1.cbsistatic.com

Reply Good karma Bad karma+1 vote
SparrowBlaise
SparrowBlaise - - 8 comments

Also can you build in the online ranking system for singleplayer but for the current guns for 7 faction

I'm sad I missed out on that as a child
The ranking system gives a nice sense of accomplishment/reward
It would extent the playability of the game
It would be cool to play BF2 with ranking system for singleplayer with the option to back up my stats whenever I will decide to reinstall the game

PS: This is my favorite BF2 MOD
Thanks

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,406 comments

This comment is currently awaiting admin approval, join now to view.

SparrowBlaise
SparrowBlaise - - 8 comments

Hello

Just want to REPORT a BUG

"Mashtuur City" map has a BUG

"Navy SEAL" faction has WRONG GUNS, they are from "MEC" faction

I'd appreciate if you FIX it as it's one of my favorite maps

Thanks guys

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: