Hey everyone, I've got good news for you! Heat of Battle is almost ready for release, and I'm pretty sure I can get it out before Friday. All the weapons and kits are ready, so in this article I'll show you the full arsenal you'll get to play with on release!
At launch, there will be 7 factions, each with 7 different different primary weapons (one per kit), for a total of 49 primary weapons. There will also be a few different secondary weapons for each faction. In the future, I plan to add even more weapons to the selection!
And without further ado, here is the full weapon list with credits. This will be a VERY LONG list, so you'll understand the sheer amount of work and collaboration that went into making this mod a reality. (You can also skip to the bottom for a word to the creators and the fans!)
USMC
Mk18 Suppressed for US SpecOps: Model from Insurgency Sandstorm, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Eversmen, edited by phale
M40A5 for US Sniper: model from BF3/4, textures from BF4, desert texture by Disruptor, texture edits by phale, animations by EnemySniper
M16A4 for US Assault: Model from Insurgency, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Develop013
M249 Holo for US Support: model from BF3/4, textures from BF4, desert texture by JAX, texture edits by phale, animations by EnemySniper
R870 for US Engineer: model and textures from P4F, animations by 7game
M4 for US Medic: Model from Insurgency Sandstorm, textures by noodum, JAX, and HunterAZR with edits by phale, animations by Develop013
MP5A3 for US AT: model by MihR, textures from BF3 and P4F, mesh edits by phale, animations by Develop013, reload animation by 7game
M45 (M1911) from Modern Warfare Remastered, ported by phale, animations by Develop013
M9 model by Kimono, textures by Millenia, port and texture edits by phale, animations by EnemySniper
M9A1 S-TAC from CoD Ghosts, port and animations by Develop013, texture edits by phale
44 Magnum from BF4, texture edits by phale, animations by EnemySniper
M320 from BF4, animations by Develop013
SMAW from BF4, animations by Develop013
C4 textures from BF4, animations by TUERIX
Repair tool model and textures from BF4, animations by Tuerix
SEAL
HK416 Suppressed for SEAL SpecOps: model and textures from P4F, animations by EnemySniper
M95 for SEAL Sniper: model and textures from P4F, animations by Develop013, bolt and reload animations by chad509
SCAR-H Holo for SEAL Assault: model from BF4, textures by JohannLiebert, animations by Juantu, edited by phale
M60E4 for SEAL Support: model and textures from P4F, animations by EnemySniper
AA-12 for SEAL Engineer: model and textures from MOH:WF, animations by EnemySniper, edited by phale
HK416 for SEAL Medic: model from BF4, textures by MihR and HarenoAntyo, animations by Eversmen with edits by phale, reload animation by Develop013
P90 for SEAL AT: model from BF4, textures by P4F and HarenoAntyo, texture edits by phale, animations by Develop013
P226R from BF4, animations by EnemySniper
SRAW from BF4, animations by Ponysaurus_Rex
EU
MP5SD3 for EU SpecOps: model by Seph, textures by BULL5H1T, animations by Develop013, reload animation by 7game
L96A1 for EU Sniper: model by ImbrokeRU, textures by Millenia, texture edits by phale, animations by Juantu
F2000 for EU Assault: model and textures from MOH2010, port by striker105, mesh edits by phale, animations by Develop013
Minimi Para for EU Support: model and textures from Survarium, animations by Develop013
Benelli M4 for EU Engineer: model by Kukru, mesh edits by phale, texture edits by phale and HarenoAntyo, port by ReapFreak, animations by EnemySniper with edits by phale
Mateba Model 6 Unica for EU Engineer: model and textures from BF4, animations by TUERIX, edits by phale
AUG A3 for EU Medic: model from BF4, port and textures by MihR, animations by EnemySniper
MP7A1 for EU AT: model and textures from BF4, desert texture by HarenoAntyo, animations by Develop013
Glock 17 by Tigg, animations by Eversmen
MBT LAW from BF4, animations by Ponysaurus
MEC
AKS-74U Suppressed for MEC SpecOps: model and textures by Millenia, animations by Strifer, port by WeiWang
SVD for MEC Sniper: model and textures from P4F, mesh edits by NOMAD/031098-010241 and phale, animations by Develop013
G3A3 for MEC Assault: model and textures from Modern Warfare Remastered, textures by Millenia, mesh edits by phale, animations by Develop013
MG3 for MEC Support: model and textures from FC4, port and mesh hack by phale, animations by Develop013
Saiga-12 for MEC Engineer: model and textures from BF4, texture edits by phale, animations by Develop013
KH-2002 for MEC Medic: model and textures from BF3, animations by EnemySniper
Uzi for MEC AT: model from P4F, textures by MihR, animations by Develop013
P226 from P4F, animations by EnemySniper
Desert Eagle model by Toasty Fresh, textures by Millenia, animations by WeiWang
Grenade Launcher mesh by Lt. Nomad, animations by Develop013
RPG-7 model and textures by Red Fox, mesh edits by phale, animations by EnemySniper
China
QBZ-95B Suppressed for PLA SpecOps: model and textures from COD: Online, mesh edits by phale, animations by EnemySniper
QBU-88 for PLA Sniper: model and textures from BF4, texture edits by phale, animations by EnemySniper
QBZ-95 for PLA Assault: model and textures from COD: Online, animations by EnemySniper and Ponysaurus
QBB-95 for PLA Support: model and textures from BF4, animations by EnemySniper
Hawk for PLA Engineer: model and textures from BF4, animations by EnemySniper
QBZ-03 for PLA Medic: model from Insurgency Sandstorm, magazine from COD: Online, mesh edits by phale, animations by Develop013
QBZ-95B for PLA AT: model and textures from COD: Online, mesh edits by phale, animations by EnemySniper
QSZ-92 from BF4, texture edits by phale, animations by Develop013 and Ponysaurus
MP412 REX model by Freefall, textures by Millenia, animations by EnemySniper
Insurgents
VZ58 Suppressed for Insurgent SpecOps: model from NMRIH, textures by 11.11.11, animations by Develop013
Model 1894 for Insurgent Sniper: model from BF4, mesh and texture edits by phale, animations by Develop013
Galil ARM 7.62 for Insurgent Assault: model and textures by Millenia, animations by EnemySniper
PKM for Insurgent Support: model and textures from P4F, animations by EnemySniper
Protecta for Insurgent Engineer: mesh hack by Lt. Nomad, textures by Lonerboner, texture edits by phale, animations by EnemySniper @iloner1
AKM for Insurgent Medic: model and textures by Frimenitnet, animations by Develop013
AKS-74U for Insurgent AT: model and textures by Millenia, animations by Strifer, port by WeiWang
PB-6B9 model by GR3B3N, textures by Millenia, animations by Develop013
M1911 model by Freefall, textures by Millenia, animations by Develop013
TOZ-66 Sawed Off by SAM-61, textures by Millenia, animations by Develop013
S&W Model 10 model by Harry Ridgeway, textures by Millenia, animations by EnemySniper and Ponysaurus
Makarov model by MTindle, textures by Millenia, animations by Develop013
Spetsnaz
AS Val for Spetsnaz SpecOps: model by SAM61, animations by EnemySniper, zoom animations by Eversmen
SV-98 for Spetsnaz Sniper: model and textures from BF4, animations by EnemySniper
AN-94 for Spetsnaz Assault: model and textures from BF4, animations by EnemySniper
PKP Pecheneg for Spetsnaz Support: model and textures from BF4, animations by EnemySniper and Ponysaurus
Saiga-12 for Spetsnaz Engineer: model and textures from BF4, texture edits by phale, animations by Develop013
AEK-971 for Spetsnaz Medic: model from BF4, textures by 11.11.11, animations by Juantu
PP-19 Bizon for Spetsnaz AT: model and textures by Paul68Rageous, port by WeiWang, mesh hack by phale, animations by Develop013
GSh-18 by SAM61, textures by Millenia, animations by MrBrightside, port by WeiWang
MP443 by Blackmetal, animations by Develop013
M67 grenade model and textures by Thanez, animations by Develop013, texture and animation edits by phale
Browning M2 model and textures from BF3
Kord and Type 85 model improvements by Lt. Nomad
RUSH GAMEMODE BY worldlife123
See his mod here!
Sounds/Effects
Distant sound system by dodek96_pl
Distant sound effects by Dodek96 and Insurgency Sandstorm
Various fire and reload sounds from Insurgency Sandstorm, BF4, and P4F
Various fire sounds by HarenoAntyo
Muzzle effects by phale with textures from Insurgency
Impact effects by Dukern
Soldier hit effects and sounds by Kestrel-Editions
Fire effects from P4F
Improved shell ejection meshes by Lt. Nomad, textures by phale
Menu music: The Theater, The Dream, The Battlefield by Remo Baldi
Loading music: original sound from BF4 recorded and edited by Threatty, converted to BF2 by phale
Soldiers
USMC from BF3, ported by WeiWang, texture edits by phale
MEC improved 1p models by WeiWang
MEC textures by TheObscure, edited by phale
SEALs from MOH2010, ported by WeiWang
Spetsnaz textures by ~M~I~Ł~O~S~Z~
Insurgent desert textures by Milosz
EU 1p textures by Digital Assassin
PLA 1p textures by Digital Assassin and B4RR3l
UI
BF4-style fonts and nametag system by Leeberty
HD HUD elements by memb3r
HUD blood effect by CQB Japan and Kestrel
Numerical health indicator from Insurgent Strike
Vehicle HUDs by Simcardo and AIX2 Extended Minimod
Maps
Dragon Valley lighting by illicitSoul(sgtProf)
Great Wall lighting by HarenoAntyo
Gulf of Oman lighting by Sgt. Prof
Highway Tampa lighting by Sgt. Prof
Kubra Dam lighting by Sgt. Prof
Mashtuur City lighting by JONES™
Midnight Sun lighting by TheObscure and Sgt. Prof
Operation Harvest lighting by Final War
Operation Road Rage lighting by Sgt. Prof
Scorched Earth lighting by 7game
Road to Jalalabad lighting by Sgt. Prof
Sharqi Peninsula lighting by Sgt. Prof
Strike at Karkand lighting by tim_z
Taraba Quarry lighting by Sgt. Prof
Wake Island lighting by Sgt. Prof
Zatar Wetlands lighting by Sgt. Prof
Ghost Town lighting by Sgt. Prof
Mass Destruction lighting by Sgt. Prof
Warlord lighting by Sgt. Prof
A Bad Surprise by theDark
Devil’s Perch Dawn by TheObscure
Dherynia by Frosty98B
Gauntlet by tim_z
Husky by imtheheadhunter
Kirkuk Basin by theDark
Kursk by imtheheadhunter
Majidah Hill by Logan
Operation Black Hawk Down by pro.bf2|Du$t, lighting by tim_z
Operation Clean Sweep Day by TheObscure
Operation Compton by Ga-Knomboe-Boy, lighting by Final War
Operation Yellow Dragon by SPFreak
Rebellion by imtheheadhunter
Rising City originally by HeavyGamer, remade by round300k
Streets originally by SPFreak, remade by round300k
Smyrna originally by Maranello, remade by round300k
Urban Decay by imtheheadunter
Xinjiang Conflict by imtheheadhunter
Warlord’s Perch by Outlawz
A word to the creators
Thank you to all of these amazing content creators for your talent and hard work! Heat of Battle is my thank-you-letter to all of you, since without you it would not exist. Thank you for making the BF2 modding community so awesome. You have given me hundreds of hours of fun and knowledge, and now your work will be enjoyed by people all over the world!
To the Heat of Battle fans
Thanks for your support and words of encouragement! It does feel truly special to know that you are all so excited about this project. Please vote Heat of Battle for mod of the year, so that all of those amazing creators you see above can get the recognition they deserve :)
So great, man! I really like your work, dude. :D Thanks for list. ;)
Fantastic
That will be amazing ! For sure !
Does the difficulty setting affect the AI intelligence or their aim? I mean if the difficulty is set at maximum instead of the recommended 70%, do the bots use more tactics or their aim and reaction becomes more godlike.
Seeing the total number of factions, it makes me wonder what it would be like if there was a custom mode where it would be possible to have 4 factions in a 64 player map (16 on each team) and see them fight it out for control points.
I don't know, but I would guess that it would affect aim and reaction time but not anything as advanced as tactics.
High AI skill makes all AI become terminators, I can confirm.
That weapons list looks great! Can't wait for the release!
I always thought to myself... why are old games so much better? It's not because of nostalgia, no. It's because they are aim to have longevity.
This mod is well made.
i like unlock weapon system. Any chance to make it work BF2 v1.51 without Trainer !!! all faction & class will get same weapon data to rotation unlock. that better !!!
This comment is currently awaiting admin approval, join now to view.
I'm voting this mod of the year
This comment is currently awaiting admin approval, join now to view.
Will you make the RPK return to the mod? I have nothing against the PKP/PK or the MG3 I really love them and their models, but I miss the RPK a little. I think he would fit pretty well with the Insurgent forces in some maps.
This comment is currently awaiting admin approval, join now to view.
Hi there
Oh what a fantastic MOD
Well done!!!
Hey a question
How do you toggle through all 7 factions to have access to all 49 primary weapons on any map?
It might seem like cheating but some guns are Soooo Gooood
Please make all weapons available on all maps
Thanx so much You rock guys :)
Can you unlock the toggle button with 2 yellow arrows that enables you to toggle between all 7 guns(all 7 factions)
The same for all 7 KITs
It just needs to be linked through code
Please I want all weapons to be available on all maps
Here is the image for what I mean:
(The toggle button with 2 yellow arrows)
Giantbomb1.cbsistatic.com
Also can you build in the online ranking system for singleplayer but for the current guns for 7 faction
I'm sad I missed out on that as a child
The ranking system gives a nice sense of accomplishment/reward
It would extent the playability of the game
It would be cool to play BF2 with ranking system for singleplayer with the option to back up my stats whenever I will decide to reinstall the game
PS: This is my favorite BF2 MOD
Thanks
This comment is currently awaiting admin approval, join now to view.
Hello
Just want to REPORT a BUG
"Mashtuur City" map has a BUG
"Navy SEAL" faction has WRONG GUNS, they are from "MEC" faction
I'd appreciate if you FIX it as it's one of my favorite maps
Thanks guys