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About Mutants

News 13 comments

About mutants

Greetings, dear friends! Development of Ray of Hope is going as planned. The team continue to work on all aspects covered in previous articles. In this article one of our artists - konhis - will personally give some trivia on creation of mutants models.

First off, I'd like to point out that my work is not dramatically important for the project (for my own good). I am only trying to replace the existing models with new ones. And by doing so I do not delay the main part of the project from development. Finished models can be added in any part of the development, for example I can already enjoy looking at my own models of the Blind Dog and Flesh in the project, alongside with good ol' Boars, Controllers and other monsters.

Second off, I'd like to talk about the working process itself, so you could have a better understanding of 3D creatures' models creation. This will help us avoid misunderstanding and lift the majority of simple questions

About the creation process

Having some concept art or an idea of a monster's final look, a high-polygonal (high-poly) sculpt is created. To be short, its a sculpture made from "digital" clay. A model like this has a considerable high thickness of the polygonal grid (in my work its usually around 10-15 millions of polygons in final sculpt) which allows to render literal pores and wrinkles on monster's skin

high-poly of a blind dog

Then, a low-polygonal model is created (low-poly). This stage is done for me for anyone from our modelling team (I do not have enough patience and time for this). The grid in this one is dramatically optimized - this model will end up in a game, but only after being re-textured

low-poly of a bling dog

And with some simple manipulation, detalization of high-poly's surface is moved to a low-poly model as a 2D texture map. Then we create color and glitter maps:

Finished model of a blind dog

I described the process as short and fast as I could. If you want more details on the topic, you can have a look at this article on Render.ru: Render.ru (not translated)

Straight to business

When creating new mutant's models we encountered a problem, which are animations. Original animations don't transfer well on our models - they have different proportions, which causes severe distortion when motion is applied. And sadly, we could not find someone who is proficient enough to do new animations for creatures or properly convert them to new ones.

I decided not to wait for a specialist to join and team and now I will tell you how we got out of this situation.

Most of our work on mutants is in sculpting stage currently, which is the first stage of creating a model. This allows to correct proportions right off the bat. Some of the new models had to be corrected manually - insignificant distortions in dog's animation can't be noticed and a distorted Flesh look like it was meant to be this way (after all, it's just a meatball on legs). But Bloodsucker had some bad luck - he has to be made from scratch (this is for best, was one of my first models, which drastically affect his design and overall final results)

Boar

At first I thought taking a regular wild boar as an inspiration for the model. I made him a bulkier by adding something from rhino's appearance

high-poly of a boar high-poly of a boar


high-poly of a boar high-poly of a boar


On screenshots you can see a finished sculpt of a new Boar model. The model itself is a hybrid of the original model and Ray of Hope's concepts. New boar is very similar to the original's proportions, which will allow us to utilize already existing animations. The fur is gonna be added on the stage of texturing and additional geometry, which are plains with textures and alpha (similar to the original).

Burer

In original design of this gorgeous midget I always saw a problem - his trench coat. Enormous, with this bulky hood he looks as he was specifically made for burers. Also minding the fact that it is always the same.

burer's concept art

I decided to make them look more convincing I will make them wear bindings of rags, which can be found in dungeons. And by adding a variety of colors and textures on each of the elements of this "suit", I could achieve some distinctive qualities, which in the case of Burer is inevitable.

Burer's high-poly Burer's high-poly Burer's high-poly


It is also worth mentioning that the Burer also goes along with old animations, for the same reason of animation utilization.

Shatun

And now for something completely different. I always thought about new mutants which would go along with the universe of S.T.A.L.K.E.R. And a bear would be an obvious candidate. But good ideas never crossed by head, but doing something as a bear from Metro would not make me happy.
So I stumbled upon a very interesting concept:

Concept art of a Shatun

It was made by Vera Danylina. She also followed with a description of the concept:

"Shatun" - a victim to Zone's anomalous activity. A noble inhabitant of the forest, now trapped in a miserable existence. Because of constant exposure to chemical and thermal burns, his skin is now covered in giant, dripping ulcers. He is blind and enraged from the pain, attacking everything he sees. Gladly, those creatures don't live more then 2 weeks.

A creature dying in agony, depraved of life and full of blind rage - this is what makes this mutant's concept interesting. I contacted Vera and got a permission to use the concept in "Ray of Hope". As of current, the sculpt of Shatun is almost done:

high-poly of Shatun high-poly of Shatun high-poly of Shatun


If you are a 3D artists and have skills in Retopology, UV Mapping, Rigging - join the Ray of Hope development team.

Thank you for your attention!

Ray of Hope development team continues working on the project and wishes you luck in these crazy times. Wash your hands, stay safe and protect your close ones

Report 2019

Report 2019

News 21 comments

Report of the progress done in 2019, images and videos of the development for you to see!

Beta gameplay video

Beta gameplay video

News 22 comments

This time we decided to not limit ourselves with just screenshots and recorded a small gameplay video.

Top list of most anticipated mods

Top list of most anticipated mods

News 7 comments

Greetings! Today we would like to share with you a top list of most anticipated mods by a site ap-pro.ru which mentions Ray of Hope too.

News

News

News 25 comments

Good day! It's been a long time since the last publication out here. In this regard, we apologize and present you the latest news at the moment.

Comments  (0 - 10 of 1,952)
lildioss
lildioss

What do you think? This mod will be available to play test in 2020 ending?

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golemkid
golemkid

so hows a beta lookin?

Reply Good karma Bad karma+4 votes
s2korpionic
s2korpionic

The reload animation seems to skip the fumbling duration, specifically the player putting the spent mag to their bag pack and taking out a loaded mag. From the current animation, it looks like a new mag just magically appears after the spent mag went out of camera.

Reply Good karma Bad karma+3 votes
Kazemeka
Kazemeka

X-Ray Multiplayer Extension seems to be a better mod than Ray of Hope - pure co-op, none of that MMORPG trash... And also closer to release!

Reply Good karma Bad karma-1 votes
Kazemeka
Kazemeka

Scratch that, it already has open beta for the defense mode.

Reply Good karma Bad karma-3 votes
Lоnerboner
Lоnerboner

To each their own. Some are patiently waiting for RoH while enjoying XRME, others choose to smear their opinions on mod-pages when it doesn't really mean anything.

Reply Good karma Bad karma+6 votes
Kazemeka
Kazemeka

Yet it does. Ray of hope is taking too long and its ambitions are far too large to be completed. Have fun waiting for a mod which will end up being cancelled once stalker 2 releases.

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lildioss
lildioss

Why are you here crying?If you dont like this mod just leave, and play your Extension forever gl hf and get out of here stalker

Reply Good karma Bad karma+3 votes
renecane
renecane

Not to mention XRME allows players to host their own servers. As far as I know Ray of Hope team is still against that.

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Bageldorf
Bageldorf

To the Pessimistic MMO idiots, there will be community servers. You would know this if you read the FAQ on Discord.
"We will only have dedicated servers on the start, provided by our team. Maximum player count is 32, the amount will increase with new locations being added into the game. The development team is not looking forward towards having a “Role Play” server. However, we do plan to implement custom community servers with customization features and your own set of rules"

It's not immediate, but they will be working towards it. With community servers, you can make a server to fit yourself, so stop complaining. COOP is only based on player number. Any comment complaining about the no-coop rule is VOID.

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renecane
renecane

"provided by our team"
lol

"not looking forward towards having a “Role Play” server"
Having fun with your friends is forbidden! Only PvP allowed!
Don't make me laugh, this project has turned into a mangled joke.

Reply Good karma Bad karma+2 votes
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