Nice Work!
what do you mean by skipped Intros, does this affect the campaign?
umm it's an anti-piracy feature that the devs put in when the game was made, not a bug. But its a defense against piracy of the game. Has it happened before patch 1.05?
Nice, I like the castle system of Battle for Middle Earth One.
Do you take thoughts?
I like the eco system
Building price-wise in the first game is unique
Gonder as an example, this is patch 1.03
Blacksmith/upgrade building 400 resources
Farm/pure resource building 350 Resources
Farms outside Castle built on settlements 200 resources
The 200 Resources price would help players want to expand
Power-wise for Rohan since draft exists in the first game, there are audio files for the power. The power gives all peasants on the map weapons and armor, which doesn't affect the ones that haven't been built yet.
I own Battle for Middle Earth One if you want the files, just send me a message. The game is even still available on eBay.
The Ent Moot is interesting in the first game, costing 5,000 resources to build. You get 4 free ents, the building finishes if attacked. You can even see Ents holding an Ent moot when it's building.
It's all up to you guys on what you want to add, I enjoy the mod just downloaded it
P.S. Iron ore for Gondor gives a resource boost for blacksmiths, the upgrade bonus is listed as a steel bonus. It would help fit the text in the building icon, for other factions. Interesting upgrade wise forged blades are cheaper than heavy armor for Gonder 800 for blades and 1,000 for armor.
Also, the outpost can be built for 600 resources in 1.03
Camps 2,000
Changing prices for defenses might be a little tricky, but the turrets were 150. Of course, that depends on how strong they are in 4.5 of the Edain Mod
Cool, I would love to see Narya.
I saw this great video on YouTube on the Elven rings by a Lord of the Rings fan. You may get ideas from it, I really enjoyed it. It explains the power of the rings
For example, Elrond used his ring to help him heal Frodo
In BfmE 1 I find Cavalry to be really helpful to take out the siege, love that the build plots are back.
Nice, I like the castle system of Battle for Middle Earth One.
Building price-wise in the first game is unique
Gonder as an example, this is patch 1.03
Blacksmith/upgrade building 400 resources
Farm/pure resource building 350 Resources
Farms outside Castle built on settlements 200 resources
The 200 Resources price would help players want to expand
Power-wise for Rohan since draft exists in the first game, there are audio files for the power. The power gives all peasants on the map weapons and armor, which doesn't affect the ones that haven't been built yet.
I own Battle for Middle Earth One if you want the files, just send me a message. The game is even still available on eBay.
The Ent Moot is interesting in the first game, costing 5,000 resources to build. You get 4 free ents, the building finishes if attacked. You can even see Ents holding an Ent moot when it's building.
It's all up to you guys on what you want to add, I enjoy the mod just downloaded it
P.S. Iron ore for Gondor gives a resource boost for blacksmiths, the upgrade bonus is listed as a steel bonus. It would help fit the text in the building icon, for other factions. Interesting upgrade wise forged blades are cheaper than heavy armor for Gonder 800 for blades and 1,000 for armor.
Also, the outpost can be built for 600 resources in 1.03
Camps 2,000
Changing prices for defenses might be a little tricky, but the turrets were 150. Of course, that depends on how strong they are in 4.5 of the Edain Mod
With the mod installed would the vanilla game still work, using RTWOK's icon?
How do you install the 4.5 demo?
I get this message
Windows Defender SmartScreen prevented an unrecognized app from starting. Running this app might put your PC at risk.
Choosing to allow the app may allow this.
When is ROTWK HD going to be released?
I think it is still being worked on
Moddb.com
A new icon is made, try to find the one that says HD
Are the other patches before 1.06 needed to run HD?
Nice, how do the team colors affect Gandalf's new model? I have seen his lower robes and cape be the team color, is it the same in 1.1?
Nice Job! :)
Anyone know how to fix the field Commanders for ground battles, the icon for them won't show in FOC or in Republic at War
Here is a picture, they show up in space though strange
Space in FOC:
Moddb.com
Ground in FOC:
Moddb.com
For me even though it's cosmetic, its really annoying
Edit; I have the Steam version, and the EAW doesn't have this bug
Anyone know where to buy this game?
Really Nice job
One can be built on Muunilinst right, (it took a group ARC troopers to take it out)
Hey Suerteto, do you know how to make minor heroes such as field commanders show up in the Hero Bar. For me in FOC mine don't show up,(although they show in EAW), I have decided to mod it to fix this annoying bug.
Here are some pictures of it:
Media.moddb.com
strange thing is they still show up in Space battles
Media.moddb.com
hmm they look white close up , Good question
Edit: here is what I am looking at
Media.moddb.com
Nice, good icon for force speed. I am curious if it would affect attack speed when used, that would be cool though. Maybe even have it give her a bonus to defense and attack, (a faster jedi or Sith is harder to hit with weapons)
A sample question is there a way to run a personal Mod through steam? I made a mods folder in the Data Folder, but it wouldn't run. I think I need a Exe
Edit: I added the files for the mod, just don't know how to run it...
Nice, I really like the icon you added for it
Nice, I didn't know the Empire had blue proton torpedoes. Looks great
Dwarf_Fan
joined
I am a Star Wars, Lord of the Rings, Star Trek fan who likes RTS games. I also think the CIS droid army is cool,I prefer the B1 voices in Episodes One and Two. But the ones in TCW are Still pretty good. I also like the Empire,(stromtroopers and AT-AT, plus Star Destroyers are cool), I don't care for the Death Star though. I like the Jedi as well, I don't like the Sith.