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Comment History  (0 - 30 of 269)
Dr.pper
Dr.pper - - 269 comments @ SIGNAL LOST

Please, it's been almost 3 years...

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

Hi, could you give the marines before the first Kingpin boss a fighting chance?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Blue Shift: Enlightened

Yeah, that's one of the reasons why BS is a bad game.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Focalpoint

Why you no put more allies in this mod?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Focalpoint scientist fix

More proof that Blue Shift sucks.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Intolerable Threat: Improved Version 1.2

omg I forgot about that lol

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Intolerable Threat

"Make the hurting stop."

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Intense Force

I just tried that, it still didn't work.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Intense Force

So I got Nuclear Winter to run with Intense Force but I have HEV hands and NPCs don't have any voices.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity Update 1.6

Please give the SAW grunt more HP or add another one somewhere else.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life Escape 2.0 - Release

Is there any content from Opposing Force?

Good karma+2 votes
Dr.pper
Dr.pper - - 269 comments @ Field Intensity FGD

Question, can one edit the FI maps themselves?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Echoes v1.4 map files and source code

Hi, how did you edit the weapon capacities?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Echoes v1.4 map files and source code

Question, how do you change the weapon capacities?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

Sure there is. Maybe add one as part of the Lima squad and then have him get blown up by the manta ray with the rest of the grunts.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

Would you guys be interested in working on Operation Black Mesa?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life : The Alpha Unit

I've got to say that this mod isn't really good...

First of all the creator throws in way too many enemies at you and only gives you a very limited arsenal to deal with them. I'd be fine with it if there weren't so many Race X enemies just thrown at the player. Speaking of enemies, Race X and Xen aliens are allied in this mod and work together for some reason.

Second, you will rarely find allies to help you throughout your journey. You don't even get an Otis security guard to help you for god's sake! This is a pretty old mod though so I don't even know why I'm bothering with this when the creator has probably long moved on.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

I'm just saying maybe add one or two in the first half of the game for people that don't know where the secret SAW is.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

SAW grunts aren't really overpowered though? At least not against the tougher enemies like Race X and sniper assassins.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

First of all, great work with the new update!! I am really liking so far, especially the QoL updates. However, no game or mod is perfect so here is some of my criticism about this version:

- Pushing objects is much slower than before. I don't know if this is because of the HL 25th anniversary update or not.
- The area with the green Snarks in the second half of the game is not really worth it because you have to take at least some damage from the Snarks and escaping from that area is a real pain.
- Big Momma fight is still a hassle with your limited arsenal and no Hivehand. I've suggested this before but maybe add a secret area with a secret weapon inside of it.
- The mod needs more SAW grunts!

That's as far as I got. I will add more as I play through more of the mod.

Good karma+2 votes
Dr.pper
Dr.pper - - 269 comments @ Entropy Zero: 2 RTX

What is this supposed to be, exactly?

Good karma+2 votes
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

No anniversary update?

Good karma+2 votes
Dr.pper
Dr.pper - - 269 comments @ Hard Duty [SECOND EDITION]

"We want it, and we want it now." -PC Gamer

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ PS2 Blue Shift (unofficial port)

Any chance for a PS2 port of Opposing Force?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life Decay: Solo Mission

Hot take, Mmod isn't that great.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

I hope you guys take my suggestion about adding a secret area in Xen with a secret weapon that could be used against the Big Momma. The Gluon Gun would be great.

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Infinite Finality Update 6

Question, will there be Gonomes in this mod?

Good karma+5 votes
Dr.pper
Dr.pper - - 269 comments @ Race X VS Xen

Eh, Shock Troopers could still take out a Gargantua if there are lots of them

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Field Intensity

When's the next update coming out?

Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments @ Half-Life: Ultimate Attack Remod

Please add the Sniper rifle! This mod doesn't feel right without it.

Good karma+1 vote