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dragonball1957
dragonball1957 @ Magic & Mayhem For Heretic

lol and I JUST BOUGHT THIS FROM EBAY. lol. DERP!!! Thanks though. While its shipping I can try it from here. :)

Good karma+1 vote
dragonball1957
dragonball1957 @ Broken H-eart-H

cant wait to play this. sorry for your loss. may your grandfather sleep in peace my friend.

Good karma+1 vote
dragonball1957
dragonball1957 @ Brutal Doom Almost All Old Versions

great job. i got all preserved too on my Gdrive. Didnt know I could of upload them here. i got back into doom because of v20B, my first BD experience. I played all the older versions and you start to appreciate them all and not take anything for granted. Even project brutality.

best thing i like of the old bdv19 and older, is the grittiness

Good karma+3 votes
dragonball1957
dragonball1957 @ MegaDooM 3

Thanks for this. its all history :)

Good karma+1 vote
dragonball1957
dragonball1957 @ (Work in Progress)Project Brutality 3.0 for Zandronum and Mobiles V0.1

fair statement. I think Sgt Mark and Painkiller is going through the same issues with each other as well. from the old pb3 versions using parts of early bdv21. like they are going their own ways now.

Good karma+2 votes
dragonball1957
dragonball1957 @ (Work in Progress)Project Brutality 3.0 for Zandronum and Mobiles V0.1

exactly everyone needs to chill for a moment.

Good karma+2 votes
dragonball1957
dragonball1957 @ (Work in Progress)Project Brutality 3.0 for Zandronum and Mobiles V0.1

Well thank you for your effort. I will download before removed. also for learning etc. Thank you for your effort. I collect almost all BD/PB mods from the beginning. to see how they progressed and what improved.

This way anything I take for granted I go back to old versions to appreciate what was new.

Good karma+2 votes
dragonball1957
dragonball1957 @ Knight Rider Old School

Dont know what happened but I can confirm your method is the only way lol. dont know how I got it to work before this.

Just gonna have to poke around to see why SPM driving sounds dont play. Awesome. gonna check discord to see if this was already fixed

Good karma+1 vote
dragonball1957
dragonball1957 @ Knight Rider Old School

Hi Rolfcake! long time no see!

Awesome, my only issue was with SPM. The SPM drivng sound only plays once. After you take your finger off the gas, never plays the spm loop again. only the normal kitt engine as if you were in normal mode.

I will try to install gta sa vanilla. Then do the ultimate patch then try KRv4B with out the new ASI and see if it works that way. Im also on windows 10. Besides that SPM engine sound missing it works perfectly! SPM animation goes slightly faster on and off so I have to make new Sound ettects personally to match the timing. I will let you know how it works!

Also that KRimg helped for me originally from discord link so that could but it also.

Good karma+1 vote
dragonball1957
dragonball1957 @ No Guts, No Glory! - Final Version

This is awesome! Awesome level design, use of colors etc. love the challenge. Great work man!! I didnt try any mods with it. Playing old vashion doom first. This has me pumped for Sigil!

Good karma+2 votes
dragonball1957
dragonball1957 @ No Guts, No Glory! - Final Version

just downloaded at work. leaving the job and will try it on train! been following this on your facebook post the other day!

Good karma+3 votes
dragonball1957
dragonball1957 @ Brutal DOOM v20 CWE Addon

Glad people are still working on v20B. Im working on something too for it.

theres something about v20B that v21 doesnt capture. I think its the v20B blood and weapon sounds feel better. even dismemberment on dead bodies even if v21 has the gore combos

Good karma+4 votes
dragonball1957
dragonball1957 @ Project Brutality PlayStation

Awesome, just came here after 2 years and noticed u updated!

Good karma+1 vote
dragonball1957
dragonball1957 @ ENHANCED QUAKE SHIT v4.6

noticed several improvements! invisible swordsmen now changed to transparent swordsmen! thank god! also i notice the nailgun and supernailgun nails are centered now when firing. I had to sometimes jump to shoot people verticaly.

and the slight animation added to dual weapons when walking and shooting and blood on wall decals

Good karma+3 votes
dragonball1957
dragonball1957 @ ENHANCED QUAKE SHIT v4.6

hahah!

Good karma+2 votes
dragonball1957
dragonball1957 @ ENHANCED QUAKE SHIT v4.6

WOW 4.0 now? I JUST DECIDED TO CHECK IF U MADE AND UPDATE AND WAM!!! MARRY ME!!!!

Good karma+4 votes
dragonball1957
dragonball1957 @ ENHANCED QUAKE SHIT v4.6

downloading this one now. looks like its the updated version than the brutal doom sub link. awesome!

Good karma+2 votes
dragonball1957
dragonball1957 @ BrutalDoomV21Rc7 LedgeClimb

awesome work!

Good karma+1 vote
dragonball1957
dragonball1957 @ ENHANCED QUAKE SHIT v4.6

awesome i see u moved it here now?

Good karma+2 votes
dragonball1957
dragonball1957 @ Brutal Doom v21

take off the Level enhancement option in bdv21. It replaces the textures

Good karma+1 vote
dragonball1957
dragonball1957 @ KickAss Duke

OMG just noticed u lost ur mother, my condolences.

Good karma+1 vote
dragonball1957
dragonball1957 @ enhanced quake shit 3.1

yea i cant stand them. Im thinking maybe reduce the damage points per hit. since it does multiple hits in a second. 100 hp to almost death in 3 seconds

Good karma+1 vote
dragonball1957
dragonball1957 @ enhanced quake shit 3.1

Everyone. for v3.2 load this patch I made after to have blood again. Drive.google.com .
I recommend the COMICAL blood setting for it to really show.

Good karma+1 vote
dragonball1957
dragonball1957 @ enhanced quake shit 3.1

Got a patch working just copied over the Decorate.BLOOD.txt from catchup since I could tell u were using that
vs v21 style . Drive.google.com

Good karma+1 vote
dragonball1957
dragonball1957 @ Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump

If its just the double jump you can just click and highlight brutaldoom file, and then also the doublejump file. Then drag them over and onto either Zandromnum.exe or Gzdoom.exe when you run the game it will include the files together so you can now double jump. Also you could get ZDL Launcher where you can just load all the files in a list as many as you want for doom mods. In the screenshots , thats what I was using. does this help?

Good karma+1 vote
dragonball1957
dragonball1957 @ Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump

did u try the load order in the screenshots?

Good karma+2 votes
dragonball1957
dragonball1957 @ enhanced quake shit 3.1

This reminds me of Dusk!

Good karma+1 vote
dragonball1957
dragonball1957 @ enhanced quake shit 3.1

ok cool. I tried making a patch to wipe out the cvars, but then I cant add catchup or Bangales on top. I realize it could only be set once. lol or it will say Blood already = 1 or something like that.

Good karma+1 vote
dragonball1957
dragonball1957 @ Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump

I am still working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full .Almost already done with v20B and halfway with 21beta. Although I dont have an option to toggle this time since I dont know ACS. It will always be on from default once you add the pk3. To not have it you will have to not add the file again :) give me about 5 more days at least for 20b.

Its hard because i have to add the code in between each animation so that way at anytime the weapon will go away to show ur hands imagin reloading, and grabbing at the sametime with 4 arms. or with none at all. So imagine the Chainsaw animation lord have mercy, including at idle with the blood dripping.

Good karma+1 vote
dragonball1957
dragonball1957 @ Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump

I am working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full

Good karma+1 vote
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