This member has provided no bio about themself...
lol and I JUST BOUGHT THIS FROM EBAY. lol. DERP!!! Thanks though. While its shipping I can try it from here. :)
cant wait to play this. sorry for your loss. may your grandfather sleep in peace my friend.
great job. i got all preserved too on my Gdrive. Didnt know I could of upload them here. i got back into doom because of v20B, my first BD experience. I played all the older versions and you start to appreciate them all and not take anything for granted. Even project brutality.
best thing i like of the old bdv19 and older, is the grittiness
Thanks for this. its all history :)
fair statement. I think Sgt Mark and Painkiller is going through the same issues with each other as well. from the old pb3 versions using parts of early bdv21. like they are going their own ways now.
exactly everyone needs to chill for a moment.
Well thank you for your effort. I will download before removed. also for learning etc. Thank you for your effort. I collect almost all BD/PB mods from the beginning. to see how they progressed and what improved.
This way anything I take for granted I go back to old versions to appreciate what was new.
Dont know what happened but I can confirm your method is the only way lol. dont know how I got it to work before this.
Just gonna have to poke around to see why SPM driving sounds dont play. Awesome. gonna check discord to see if this was already fixed
Hi Rolfcake! long time no see!
Awesome, my only issue was with SPM. The SPM drivng sound only plays once. After you take your finger off the gas, never plays the spm loop again. only the normal kitt engine as if you were in normal mode.
I will try to install gta sa vanilla. Then do the ultimate patch then try KRv4B with out the new ASI and see if it works that way. Im also on windows 10. Besides that SPM engine sound missing it works perfectly! SPM animation goes slightly faster on and off so I have to make new Sound ettects personally to match the timing. I will let you know how it works!
Also that KRimg helped for me originally from discord link so that could but it also.
This is awesome! Awesome level design, use of colors etc. love the challenge. Great work man!! I didnt try any mods with it. Playing old vashion doom first. This has me pumped for Sigil!
just downloaded at work. leaving the job and will try it on train! been following this on your facebook post the other day!
Glad people are still working on v20B. Im working on something too for it.
theres something about v20B that v21 doesnt capture. I think its the v20B blood and weapon sounds feel better. even dismemberment on dead bodies even if v21 has the gore combos
Awesome, just came here after 2 years and noticed u updated!
noticed several improvements! invisible swordsmen now changed to transparent swordsmen! thank god! also i notice the nailgun and supernailgun nails are centered now when firing. I had to sometimes jump to shoot people verticaly.
and the slight animation added to dual weapons when walking and shooting and blood on wall decals
WOW 4.0 now? I JUST DECIDED TO CHECK IF U MADE AND UPDATE AND WAM!!! MARRY ME!!!!
downloading this one now. looks like its the updated version than the brutal doom sub link. awesome!
awesome i see u moved it here now?
take off the Level enhancement option in bdv21. It replaces the textures
OMG just noticed u lost ur mother, my condolences.
yea i cant stand them. Im thinking maybe reduce the damage points per hit. since it does multiple hits in a second. 100 hp to almost death in 3 seconds
Everyone. for v3.2 load this patch I made after to have blood again. Drive.google.com .
I recommend the COMICAL blood setting for it to really show.
Got a patch working just copied over the Decorate.BLOOD.txt from catchup since I could tell u were using that
vs v21 style . Drive.google.com
If its just the double jump you can just click and highlight brutaldoom file, and then also the doublejump file. Then drag them over and onto either Zandromnum.exe or Gzdoom.exe when you run the game it will include the files together so you can now double jump. Also you could get ZDL Launcher where you can just load all the files in a list as many as you want for doom mods. In the screenshots , thats what I was using. does this help?
did u try the load order in the screenshots?
This reminds me of Dusk!
ok cool. I tried making a patch to wipe out the cvars, but then I cant add catchup or Bangales on top. I realize it could only be set once. lol or it will say Blood already = 1 or something like that.
I am still working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full .Almost already done with v20B and halfway with 21beta. Although I dont have an option to toggle this time since I dont know ACS. It will always be on from default once you add the pk3. To not have it you will have to not add the file again :) give me about 5 more days at least for 20b.
Its hard because i have to add the code in between each animation so that way at anytime the weapon will go away to show ur hands imagin reloading, and grabbing at the sametime with 4 arms. or with none at all. So imagine the Chainsaw animation lord have mercy, including at idle with the blood dripping.
I am working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full