The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

PB Mutators for V 2.03 Changes from Original Mutators in V 1.4.5 only:- 1.Fixed bug in carbine giving 1 ammo. 2.Imp being replaced by Vanilla Imp bug fixed 3.Increase ammo received per pickup both in main mod & Smart Scavenger 4.Flesh Wizard & Flying Arachnotron restored in spawn script. Always use final version in no.1.4.5 not the original.Original is for historical Purpose only.

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PB MUTATORS FOR V2.03 COLLECTION
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goingposta1
goingposta1 - - 110 comments

so what is this doom touch and in what order do i put them in im seeing three files for them. still not sure what they are

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KKarlsoNN
KKarlsoNN - - 46 comments

Thanks so much, now i can continue playing. The lack of new imps was all that was stopping me. What a first modded playthrough of Doom II!

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dragonball1957
dragonball1957 - - 218 comments

Ive seen this upload for the longest while but it works!!! Your description was confusing but in the zip file it was explained better. Plus if anyone wants to know this has versions 1.22 as well as long as with fixes for them too!

You can also use this on top of PB 2.03 or the Project brutality_mu that was already included with 1.4.5. Dark imps now show, as well as other imp qualities like faster fireballs, I noticed now that they were all slow before this fix.

Also meat wizards, first time I ran into them now, scary lol. THANKS FOR THE FIX as I prefer this over Project brutality 3s WIP at the moment. will post this on brutal doom facebook group as many dont know of this for some reason too. 10/10

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doomguy214 Author
doomguy214 - - 23 comments

Thanks for comment

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dragonball1957
dragonball1957 - - 218 comments

no problem man, Im also recommending it on my grab addon I posted up a link goes back to this. Recommended people to use your fixes

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De-M-oN_
De-M-oN_ - - 234 comments

But I can use without 0-Mod folder content?
So I can use just "Additional Upgrades", Smart Scavenger, Brightmaps, Icon of Sin standalone without the content of the 0-mod folder?

The HEVSuit doesnt depend on UDV Hud to work? The most of the folder seem to depend on UDV. Thats why I ask.

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Guest
Guest - - 690,450 comments

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Guest
Guest - - 690,450 comments

ok, it seems i had old folders but now part 1 final doesnt seem to work, does it need the other part 1?

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Guest
Guest - - 690,450 comments

sorry again, i mad it work, so now it needs projects brutality it seems, but now it seems im getting way too much ammo in comparison to the previous versions

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SirNathan0007
SirNathan0007 - - 2 comments

I'm loving these PB Mutators, but I'm getting way too much ammo. The Zombies are giving me 150 bullets when I pick up their dropped DMRs. I'm literally swimming in ammo after just 2 Zombies. Any way to fix this?

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docent27
docent27 - - 23 comments

It is necessary to use the "onyginal" and not the "final", then there will be an adequate number of patrons. I also did not like the fact that so many cartridges are given.

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