Description

Quake stuff mod by HorrorMovieGuy but enhanced beyond recognition to be more awesome.LEAVE A REVIEW PLEASE!

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ENHANCED QUAKE SHIT v4.6
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eviltechno
eviltechno - - 502 comments

"Dismemberments"? Isn't that shooting legs and arms off, when talking about games? For sure not in this mod. But gj on the other improvements.

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Alchee66 Author
Alchee66 - - 152 comments

eh, whatever. Mutilations I guess.

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dragonball1957
dragonball1957 - - 218 comments

awesome i see u moved it here now?

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dragonball1957
dragonball1957 - - 218 comments

downloading this one now. looks like its the updated version than the brutal doom sub link. awesome!

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Alchee66 Author
Alchee66 - - 152 comments

THANKS!!

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dragonball1957
dragonball1957 - - 218 comments

WOW 4.0 now? I JUST DECIDED TO CHECK IF U MADE AND UPDATE AND WAM!!! MARRY ME!!!!

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Alchee66 Author
Alchee66 - - 152 comments

I respect your feelings

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dragonball1957
dragonball1957 - - 218 comments

hahah!

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Guest
Guest - - 689,362 comments

Fantastic work as always! There are a few bugs here and there, like the Railgun playing its firing animation again very briefly while in its cooldown state after firing, and the Nailgun 2000 still doesn't use any ammo (in addition to lagging my game every time it fires, but thats probably an issue with my hardware). All in all, wonderful job, I can't wait to see what you put out next.

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Guest
Guest - - 689,362 comments

Could you add an option to turn off the bullet casings? They make my game lag really hard because they're voxels.

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dragonball1957
dragonball1957 - - 218 comments

noticed several improvements! invisible swordsmen now changed to transparent swordsmen! thank god! also i notice the nailgun and supernailgun nails are centered now when firing. I had to sometimes jump to shoot people verticaly.

and the slight animation added to dual weapons when walking and shooting and blood on wall decals

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Alchee66 Author
Alchee66 - - 152 comments

go to your settings go to mouse options and change always mouse look to ON and freelook will be enabled. Its the best way to play this mod.

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xanrer
xanrer - - 30 comments

Hi i just wanted to say in this version double shotguns (not double barrels) are overpowered they don't have cool off so you can just spam them forever. I believe that's a new glitch i don't remember this in 3x versions.

Love your work man, this is one of my favorite mods.

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RubberTunes
RubberTunes - - 102 comments

I just downloaded and started using it. Awesome work! I stumbled upon two bugs. One of them made the game unplayable when playing with my own megawad. It's when you teleport three times after each other, the walking speeds slows down drastically. I'll explain:

In Bloodline Megawad MAP12 you have the possibility to teleport 3 times after each other. After the third teleporting, your walking speed slows down drastically. This only happens when using the Quake Sh!t mod. If you wanna test it: IDCLEV to MAP12 within Bloodline Megawad. At the starting point, walk right towards the open/platform area through the huge hallway. Before you go to the platform, go left into the teleporter. You teleport down, next to the platform. Walk into the second teleporter. Than cross the bridge and walk into the third teleporter that takes you to the end of the outdoor area, getting you closer to Sandy's City. This is when your walking speeds slows down a LOT and stays that way, whatever you do.

Second bug is minor, but it is a missing gun texture, it just shows the regular doom 2 pump action shotgun. It is where any Quake **** weapons replaces a double barreled shotgun spot. I discovered it in Bloodline Megawad in MAP08. It's on the althar to the left at the starting area.

Thx for an awesome mod dude! Keep it real. Let me know when you get this fixed so I can do a playthrough recording in Bloodline Megawad!

One tip: enable walking sounds of yourself and all monsters! it just brings a lot of "meat" to the experience.

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Alchee66 Author
Alchee66 - - 152 comments

A play through on You-tube or whatnot would be greatly appreciated! I need more publicity. on your problem with the teleporter, I will test that soon and try to figure it out.

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RubberTunes
RubberTunes - - 102 comments

awesome. I'll link ur work bro

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RubberTunes
RubberTunes - - 102 comments

I figured out what the problem is. It is not any teleport. It is the liquid material that slows you down. Cheers! Youtube video on its way.

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RubberTunes
RubberTunes - - 102 comments

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Alchee66 Author
Alchee66 - - 152 comments

THANKS MY DUDE!

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LocustQ
LocustQ - - 488 comments

WHen I launch mod on GZ4.1.1, I got big white spark and I cant see anything

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Alchee66 Author
Alchee66 - - 152 comments

what did you do to cause said big white spark?

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LocustQ
LocustQ - - 488 comments

Nothign, just start the game, spawn, I see hud, hear the world but I see only big white "spark" Imgur.com

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LocustQ
LocustQ - - 488 comments

gz 4.1.2, Imgur.com

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xanrer
xanrer - - 30 comments

Two questions, are you gonna update the mod to bd21 base and do you have any plans on hud?

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Alchee66 Author
Alchee66 - - 152 comments

I have not been on the internet in a long time so I honestly have no idea what you are talking about. has brutal doom been updated?

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xanrer
xanrer - - 30 comments

:) yyep bd21 got an final release its no longer on beta, and the hud thing is its kind of buggy. it may be a problem only im facing though.

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

YOUR DOOM MAKE ME QUAKE TOO =p

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Lophier
Lophier - - 284 comments

great mod !

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Alchee66 Author
Alchee66 - - 152 comments

Geez I just saw a russian website on my mod. I know translations are
Screwy, but I need to change some sound effects before the
Russians kill me for using l4d2 sounds for the grunts. Stupid mistake.

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Guest
Guest - - 689,362 comments

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DaFlameBMoi
DaFlameBMoi - - 8 comments

Does this mod need opengl? because it look like 3d models

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Enternalnut
Enternalnut - - 7 comments

Buen mod.

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Guest
Guest - - 689,362 comments

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