Some pretty good first impressions from this meta-mod so far, seeing a lot of potential with this. Here's some feedback and general notes I thought while giving it a run: (playing on lone marine difficulty for reference).
- Really liking the lack of ammo and health. I like survival horror vibes of having to scrape by with whatever you can find and leaving the player vulnerable.
- Magnum is great, feels really good to use.
- Damage taken from monsters feels just about right. Not too punishing but just enough to kill you quick if you aren't paying attention.
- Some monsters feel just a tad bit spongy, particularly the dark imps and majors can really eat up your ammo when you're still scraping by in the early game (I did seem to have these enemies spawn for me fairly often).
- I like the bleeding system, would like a class that bleeds more often like the Survivalist, but had a starting weapon of some sort. Some maps are really rough to start without a weapon since melee is very weak (I don't have a problem with melee being weak, though).
I have to say I'm a fan of this so far. It feels like a much more fleshed out tactical mode from brutal doom, and I'd like to see where you take it from here.
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