It feels like it's the only thing you've ever done. Run. Ran. Fled.
But who could blame you?
It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you.
Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen.
Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts!
Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you.
You bring the pipe up, and hope for the best. WHAM, one rotting bag of flesh falls to the ground as its skull is cracked, but the rest of them are on you in a heartbeat.
Better luck next time.
Welcome to Resident Evil: Cold Blood
Cold Blood is an online story driven coop mod based in the Resident Evil universe. You'll come across many areas from the games, plus a few original areas you'll have never seen before. Using weapons you thought you'd never use, you'll dispatch dozens of different kinds of monsters from Hunters to Giant Spiders to our favorite deadites, zombies.
By the way, the Vista patch is OUT and has been for ages, for those who didn't know. Look in the news section.
Are you a server operator tired of the game crashing, due to that damn "No Free Edicts" error? Well, you don't need to worry anymore! It's been fixed, thanks to Silencer and Scotsman!
Here's what you need to do. It's very simple!
Necessary Background Knowledge:
Edicts are slots for entities. If too many entities are spawned and the limit has been reached, the server will crash with the Error message "No free edicts". There have been various discussions on how to fix this, for example by setting maxplayers to 32 because every new player-slot gives 15 additional edict-slots, while setting sv_visiblemaxslots to whatever you want to have as maximum.
Somewhen in 2004 the Valve Developer Alfred Reynold added a command line to HL 1 which
allows to increase the default amount of edicts from 900 to anything you want! The problem is,
that noone got ever informed about it. The command line is "-num_edicts x" without the quotes
and x being a number from 900 to infinity! You can now have as many entities as you wish for!!
You set it up like this:
-> Steam Games List
-> Right click on any goldsource modification - In this case, RE:CB
-> Set launch options
-> Write "-num_edicts 2047" there, without the quotes. The number may vary.
-> Close both windows with the Ok button
-> Start your game and spam entities
The final edict-count is maxplayers * 15 + the number you specified, if it is 900 or larger.
I found out about it here!
It works like a charm!
IT NOW IS IMPORTANT THAT EVERY SERVER HOSTER GETS INFORMED ABOUT THIS!!
ONLY THAT WAY FUTURE HIGH FIDELITY MAPS WILL RUN PROPERLY!!<!-- / message --><!-- sig -->
We're pleased to announce the release of our .fgd for custom level creation in Resident Evil: Cold Blood - Beta 2.
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Christopher McCaleb's personal handgun, passed down to him by his father from his time in 'Nam. A trophy from a fallen North Korean fighter...
A new set of animations for the Combat Knife in RE:CB - Beta 2. Some of you will notice that there's a new type of animation in there.
This is another quick showcase video showing off the zombies....err...vomitting. It also shows off a new monster as well as a new weapon, so enjoy!
This is a quick video demonstrating just one of many new features in Beta 2 of our mod. Resident Evil veterans should know what this is. =P Stay tuned...
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