It feels like it's the only thing you've ever done. Run. Ran. Fled.

But who could blame you?

It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you.

Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen.

Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts!

Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you.

You bring the pipe up, and hope for the best. WHAM, one rotting bag of flesh falls to the ground as its skull is cracked, but the rest of them are on you in a heartbeat.

Better luck next time.

Welcome to Resident Evil: Cold Blood

Cold Blood is an online story driven coop mod based in the Resident Evil universe. You'll come across many areas from the games, plus a few original areas you'll have never seen before. Using weapons you thought you'd never use, you'll dispatch dozens of different kinds of monsters from Hunters to Giant Spiders to our favorite deadites, zombies.

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RSS Articles

By the way, the Vista patch is OUT and has been for ages, for those who didn't know. Look in the news section.

Are you a server operator tired of the game crashing, due to that damn "No Free Edicts" error? Well, you don't need to worry anymore! It's been fixed, thanks to Silencer and Scotsman!

Here's what you need to do. It's very simple!

Silencer wrote:
Necessary Background Knowledge:
Edicts are slots for entities. If too many entities are spawned and the limit has been reached, the server will crash with the Error message "No free edicts". There have been various discussions on how to fix this, for example by setting maxplayers to 32 because every new player-slot gives 15 additional edict-slots, while setting sv_visiblemaxslots to whatever you want to have as maximum.

Somewhen in 2004 the Valve Developer Alfred Reynold added a command line to HL 1 which
allows to increase the default amount of edicts from 900 to anything you want! The problem is,
that noone got ever informed about it. The command line is "-num_edicts x" without the quotes
and x being a number from 900 to infinity! You can now have as many entities as you wish for!!

You set it up like this:
-> Steam Games List
-> Right click on any goldsource modification - In this case, RE:CB
-> Properties
-> Set launch options
-> Write "-num_edicts 2047" there, without the quotes. The number may vary.
-> Close both windows with the Ok button
-> Start your game and spam entities

The final edict-count is maxplayers * 15 + the number you specified, if it is 900 or larger.

I found out about it here!
It works like a charm!

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RE:CB Site back online - RE:CB coming to Source?

RE:CB Site back online - RE:CB coming to Source?

News 5 comments

Morning, folks. We're pleased to inform you that after an unpleasant administrative error by somebody, the site is now back online with a cleaner redesign...

RE:CB Linux Binary For Server Operators

RE:CB Linux Binary For Server Operators

News 6 comments

On-and-off Team Member and friend "Rayne" has recently been kind enough to make the Linux .so server file for the current version of RE:CB! This means...

Resident Evil: Cold Blood - Beta 2 - FGD released!

Resident Evil: Cold Blood - Beta 2 - FGD released!


We're pleased to announce the release of our .fgd for custom level creation in Resident Evil: Cold Blood - Beta 2.

Vista Patch Info

Vista Patch Info

News 11 comments

I just received an email from an extremely helpful guy under the name of "MastaGunZ" with instructions on how to get the mod running on Vista. The fix...

RSS Files
RE:CB Beta 2 - FGD

RE:CB Beta 2 - FGD

Mapping Tool 8 comments

This is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the...

Resident Evil : Cold Blood Beta 2

Resident Evil : Cold Blood Beta 2

Full Version 69 comments

After a long damn time, RE:CB Beta 2 is released - Enjoy the mod!

Type 68 Pistol Animations


Christopher McCaleb's personal handgun, passed down to him by his father from his time in 'Nam. A trophy from a fallen North Korean fighter...

New Combat Knife animations


A new set of animations for the Combat Knife in RE:CB - Beta 2. Some of you will notice that there's a new type of animation in there.

RE:CB Beta 2 - Showcase Video 2 - Vomit


This is another quick showcase video showing off the zombies....err...vomitting. It also shows off a new monster as well as a new weapon, so enjoy!

RECB Beta 2 Showcase Video


This is a quick video demonstrating just one of many new features in Beta 2 of our mod. Resident Evil veterans should know what this is. =P Stay tuned...

Comments  (0 - 10 of 1,171)

What about outbreaks infection meter, heh. Improving when zombies grab you could be cool too, atm it feels like a dead lock.

Reply Good karma Bad karma+1 vote

Very scary.Like afraid of monsters scary. Played this with my brother at his house for LAN had a blast.Lots of funny screen shots.Check my page for one of them.

Reply Good karma Bad karma+1 vote

Glad to hear this is still being worked on, one of the best mods I've played with friends. Looking forward to Beta 3!

Reply Good karma Bad karma+2 votes

cant run the game if i load a map it will crash and i tried comparability mode and it didnt work, windows 10 is my OS

Reply Good karma Bad karma+1 vote
VulpineComplex Creator

Hey there! Sorry for the trouble, beta 2 is quirky and with the new post-Steampipe Half-Life it can be even more troublesome. We have a patch coming out soon that won’t require any compatibility modes

Reply Good karma+3 votes

I just reuploaded my maps.

And for the old timers there might be one that is new to you, since I made that one sometime during 2011.

Here is the Link anyway.

Here are my maps:

Just change the backslashes to regular ones.

One of the mdl files in the police station map may be miss placed, but it is included. I think it was the zombie_researcher.mdl, if not it should be located somewhere in the model dir in the base b2 mod.

Reply Good karma Bad karma+5 votes

hey dude, can you help me with the recbb2 instalation? i can't install it succesfully, the game gives me an error: "cient.dll" please help me.

Reply Good karma Bad karma+1 vote

You should make an addon on the page with the model in the right place with the right name. Policestation is the only map that isnt already in the mappack here.

Reply Good karma Bad karma+1 vote

i want to play with someone , i used to play this mod with a friend that sadly passed away, it was so fun, i downloaded it, but i think i cant play alone

Reply Good karma Bad karma+2 votes

This mod is dead. But we can support it. And i want continue this mod and want see Resident Evil Cold Blood: Source, on Source SDK Base, Source 2.

Reply Good karma Bad karma+3 votes
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316 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 9/10

It's a damn shames this mods' forgotten now and nobody playes it anymore.

Oct 28 2011 by Reborn:X

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