'Ello lads, welcome to my profile! I am a Queen-loving Canadian who enjoys his Canadian bacon, maple syrup, and free health-care. I play M&B: Warband, and frequent that part of ModDB often. If you want to chat, just send a message! I am also a frequent Roblox player, username is dawdlepuss, send a message if you want, and send an application to my group, SynteX Legion.

Comment History
Dawdlepuss
Dawdlepuss - - 27 comments @ Struggle for the Iliac Bay

I should also mention that some ladies won't let you profess admiration for them, and some are referred to as male. Not sure if that has anything to do with the lady social determinants error.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Struggle for the Iliac Bay

I had just finished "The Dice is Cast" and helped the Legate with his battle and was about to hand in the quest when it started. I had also done "Proving Blood," and scoured all the available dungeons, but that was quite a long time before the errors started.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Struggle for the Iliac Bay

I'm not sure how it happened, but at around ~100 days, I started getting massive script errors, to the point it's made my save unplayable.

This is what pops up first when reloading the save:

SCRIPTERROR ON OPCODE 541: Invalid Party ID: 31/32; LINE NO: 20:
At Simple trigger trigger no: 33

SCRIPTERROR ON OPCODE 2204: Invalid Party ID: 31/32; LINE NO: 20:
At Simple trigger trigger no: 56

Then afterwards, it's followed up by this:

SCRIPTERROR ON OPCODE 2204: Invalid Party ID: 31/32; LINE NO: 31:
At script: get_kingdom_lady_social_determinants.

SCRIPTERROR ON OPCODE 521: Invalid Party ID: 31/32; LINE NO: 34:
At script: get_kingdom_lady_social_determinants.

This is then followed up by a massive variety of script errors such as "randomly make hero prisoners escape player party," "process alarms," "lord get home center," "NPC decision checklist party ai," "get closest center," various simple trigger errors, and for some reason, replacing my inventory with a random assortment of caravan trade goods and food. All these errors are spammed repeatedly without ceasing, and I'm not really sure how it started.

As an aside, the Orc Smith won't sell you his items. It'll just tell you that you don't have enough money, even if you do.

Loving the mod so far though, can't wait to see what else is in store.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Lucium Total War 3.0 BETA

This is highly suspect.

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Realms of Fire and Blood

Make sure to join our Discord for regular updates on the mod, folks!

Good karma+4 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Realms of Fire and Blood

We are nowhere near to having a final product yet, but we are working hard to make a unique experience in the ASOIAF universe. Maybe you will change your mind in the future. :)

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Final Map Of The 16th Century

From what I can see, the start date of this mod is 1524, which means that it was still the Grand Duchy of Muscovy, since it didn't become the Tsardom of Russia until 1547.

The part about Ireland is sorta true. Central English authority over Ireland had pretty much disappeared during the War of the Roses, and a mixed situation occurred during the early 16th century. Many Irish lords stayed loyal to the crown, but more based on alliances and favours rather than direct rule. The reconquest of Ireland started after the start date of the mod.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Floris Independent Towns

So, it seems anytime I try to click "Join the tournament", I get a CTD. I thought at first it might've been a bad download, so I downloaded this mod again and tried to attend another tournament but it still caused a crash. Thought I'd report it.

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Age of Arthur

I currently have the latest version, 1.173.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Age of Arthur

So, I'm not certain if these are bugs, how the mod is, or if I downloaded the mod incorrectly, but I thought I might mention them:

The sliders when creating a character are mismatched, for example, the cheek bone slider adjusting mouth height or nose size adjusting the nose bridge.

Some NPC faces are a bit odd, or misshapen, such as some have their mouths touching their noses, or having elongated cheek bones and scrunched up faces.

Native music is playing (not that it is bad, just not sure if it is intentional or not)

Anyway, other than these that I've seen so far, things are fairly okay.

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Parabellum mod

Makes sense, thought I would report it anyway. Thanks for the clarification.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ The Parabellum mod

So, I found another bug, note to self, don't fight any battles while at sea it seems. It spawns all troops, allies and enemies, into a small confined area on an invisible platform, and it turns into a huge close quarters cluster bomb.

Imgur.com

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Parabellum v1.1 Hotfix Patch [EN|RU]

Nice work on the patch! Just a heads up, you misspelled "Resource" in the patch file.

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Parabellum mod

When I saw this mod first announced, I was quite intrigued by its ambition and potential, and now that it is released, it is a godsend from the heavens. I've noticed a few potential bugs as I've played that can be quite game breaking or immersion breaking, so I'll use this to post my observations.

-Missing textures everywhere, causing RGL errors when trying to load them in and failing

-Bombers drop their loads on top of your men, killing dozens before the fight has even begun

-Albion and Balion officers do not seem to want to cross the sea, they get stuck along the coast trying to head to islands they can't reach by foot, this happens for villagers and caravans as well. What's odd however is every other nation seems able to cross the sea freely, as well as refugee parties

-Giant horses, can't really say much more about that one

-Map travel speed seems unusually quick, like bullet fast, making it harder to react against enemies

-The spotting ability when you first start the game seems abysmal, even with 1 or 2 points in the skill, making it so you can only see barely ahead of your party, causing running into enemy parties to happen quite often at earlier levels

The game so far is pretty good for its first release, so I'm looking forward to the bugs being ironed out and the future of this modification. If I see anything else, I'll make sure to mention it.

Cheers!

Good karma+4 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Parabellum mod

I seem to be getting a whole lot of RGL errors while trying to look at the faction troop trees because textures are failing to load. Are any others experiencing RGL errors?

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Perisno

Made that post while I didn't realise I wasn't logged in.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Perisno

Here's a link to my save: Dropbox.com

And here's a screenshot of the map: Gyazo.com

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Perisno

Don't know if anyone has mentioned this yet, but when doing the talk to the Zann Fort Captain mission, the Zann Outpost and Zann Fort are stuck inside each other, meaning I can only go to the Zann Fort, which doesn't seem to have the Fort Captain. I have the latest hotfix, HF5.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ For Rome

Interesting, tracking.

Good karma+2 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Red Wars

So, I said this a couple days ago on the comments of the Blood & Steel version, but didn't get a reply, so I'll just repost it here.

So, I downloaded the Blood & Steel version, and it seems like alot of things are missing, like the clothing on vassals, country images, multiple vassals having the same exact name and me owning tons of cities for some reason. Is this just me, or is this actually how it is at the moment?

On another note, am I supposed to combine this version with the regular version? I did it, and kept it singular as well, the issues remain prevalent in both.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ The Red Wars 1.7 (Blood & Steel)

So, I downloaded this version, and it seems like alot of things are missing, like the clothing on vassals, country images, multiple vassals having the same exact name and me owning tons of cities for some reason. Is this just me, or is this actually how it is at the moment?

On another note, am I supposed to combine this version with the regular version? I did it, and kept it singular as well, the issues remain prevalent in both.

Good karma+5 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Sails & Sabres

Sails and Sabres, eh? Looking forward to what this could become. Tracking.

Good karma+3 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Mount and kill

Goodness, people are too critical.

Good karma0 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ Echoes of a Bygone Age

I conquered.

Good karma+7 votes
Dawdlepuss
Dawdlepuss - - 27 comments @ The Battlefront

So, I wasn't going to make a post, but I decided to post anyway to curb the attacks on this mod.

First of all, I am no modder, probably never will be considering my talents, but one thing I do understand is copyright and content creation. Another thing I also understand is that it isn't "stealing" someone else's content if it is one of a couple of things:

1. An OSP, or free content, (because face it, if something is posted on the internet, you can't exactly keep it "safe", it is the bloomin' internet).

Or,

2. The creator of the content that is being supposedly "stolen" has given permission for the content to be used, and proper citation and credit has been given to that creator.

Also, from my experience, it is not wise to judge someone based on past actions or failures, especially if someone learns from those failures and does the right thing next time. Don't jump to conclusions, you dirty lot of mouth-babbling curs.

Now then, with that out of the way; a message to the creator of the mod. Don't give up because of some flak from people, you're the one making the mod, not them, deal with the issues pertaining to the mod, not the minority that wish to take you down. Also, the mod is your own responsibility, don't blame the people pressuring you. A suggestion I might add as well is that if people do keep attacking you, perhaps use the current models as place holders for future replacement models, that way you can focus on the main functions of the mod.

With that being said, good day gentlemen. Happy New Year and all that jazz.

~A Random Individual (who frequents this part of Moddb often)

PS: To those of you attacking the mod and the maker, they're the one making the mod, not you, cut out your hostile jabs and give constructive criticism instead. To any future bitter respondents, know that I will not be bothering to reply, so don't waste your locutions on me.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Skyrim: Civil War

Not a problem, I'll report anything else I find.

Good karma+1 vote
Dawdlepuss
Dawdlepuss - - 27 comments @ Skyrim: Civil War

I didn't know where I should report bugs and what not, so I decided to put them here. A few things first, I'd like to congratulate you on making the mod by yourself, and taking a step into a new modification for the M&B world. I've been playing for a few hours now, and I couldn't help but notice a few things, so I'll list 'em here.

Starting at Solitude, there were a heck of a lot of Desert Bandits roaming around, and it was difficult to finish the starting quest. However, the Desert Bandits are not what concerned me, it's their location, considering that Solitude is considered a Northern area. There's also a lack of other enemy AI elsewhere on the map, leaving it empty. The Bandits and Looters already on the map are rare to respawn, and once killed disappear forever.

Some of the Lords and Vassals switched backed to their original Native gear after a couple of days in-game, a few went without armour as well.

In the Rift, I spotted some Vaegir soldiers in the fortifications and Lord's parties.

Path-finding seems a little broken at the bridge near Drudach Redoubt, you cannot cross it and it always directs you into going around the long way.

There may be a slight problem with the faction relations, seeing as the Forsworn and Stormcloaks are at war with the Empire, but the Empire isn't at war with them, and when you go talk to a Forsworn or Stormcloak Lord asking "How goes the war?", they say they are not at war.

Those are a few things I thought I'd report, I realize that this is a first Alpha release, but you can't fix problems without a bug report, right? Anyway, I hope this helps in a way, and once again I say good job on developing the mod. If I find anything else, I'll make sure to report it. Good luck in future developments!

Good karma+2 votes