For Rome is The roman mod for Warband.

Use roman discipline and tactics like an testudo formation.

Besiege the enemy, with rams and scorpions.
Don't capture the walls, capture the goddamn city itself.
Battle on sea with triremes and ships.

Attack cities from its harbor and trade with the world.
Become an gladiator to fight for glory.
Or start a slave rebellion not seen since the time of Spartacus.
Betray your enemies, friends, and even Rome.
Battle, siege, betrayal, all to reach the ultimate goal:
Becoming the Emperor of Rome.

So the question remains: How far will you go For Rome?

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‚ÄčWell i spent today (+- 7 hours) at improving the sieges for warband and it is still far from done but its getting somewhere

Part 1 Attack of the city walls.
The siege will not be won at won strike, a quick walking up the ladder to face an equal siege battle, no sieges have changed. The first battle is the battle for the walls, but no soldiers spawning in the courtyard but a battle for the walls, the walls are full of enemies, troops are shooting trough the holes finally so it will be a hell of a pain to capture the city walls and that my friends this is only the beginning....

Part 2 Welcome in the city
There is a new battle system so you cant simply attack all the walls in one time, no you have multiple walls you can attack from two sides, or focus at one massive attack. But when you captured the walls what are you going to do? Take the other walls, what should be a small effort because the forces are located mostly to your side. Or shall you pierce the streets to reach the center of the city in one time? leaving your back unprotected to the enemy?
It will look easy to capture the city streets, but there are barricades setup with legionares behind them, your troops will have to climb the barricade vulnerable to a rain of pilum from the legionares and vulnerable to archers standing on surrounding buildings. There is NO retreat, NO surrender every defender will fight till dead killing as much people as needed to secure his family.

Part 3 The center
You could call it a last stand, you could call it pathetic, you could even call it heroic, but its neither of these in the heart of the city will be one final clash for victory...

Part 4 general siege improvements
The siege tower came closer, the defenders could hear the noise of the soldiers inside it they made themself ready for the impact. The ballista's shot a desperate last round and one second it seem like the tower was going down, but they were lucky the tower landed and troops entered the wall.

There it was again, the entire wall shaked as the battering ram hit the gate, you saw the dust falling down, the terrified look of the defenders on the wall. But the gate held, for now.

Earlier they had tried to climb the walls with ladders, but the soldiers that were trying to climb the ladders where shot down easily as they had no protection while climbing. Many ladders where trown down, but they had no choice then to continue.

Keeping track of improvements:

Part 1 music
well the warband music kind of sucks so i took an hour to replace that with epic music can't wait? Watch three of the new numbers!
Youtube.com
Youtube.com
Youtube.com

Part 2 pics (all work in progress, not finished)

Part 2.1 Extended main siege version 1
siege main v1

Part 2.2 Alesia 2.0 V1
encirlement

Part 2.3 Rome triple attack V1
pic romedown

Part 2.4 Siege main 1 V1
This amazing feature is the base of the siege system, it lets you select where you want to attack and lets you choose to start a single, deul, or triple attack. The presentation gives you advice which side to pick while watching your stats: friendly, hostile, ratio, level of the walls and level of the gate.

siege part1

Part 2.5 siege towers deluxe
The siege tower finally reached the wall, it ofcourse was a big structure, hard to push for the men behind it. But it reached his target, the archers shot another round from its top, and the engineer came up to drop down the bridge. The bridge dropped, you could hear the sound of the ropes. Then the bridge hit the wall and the troops got out of the tower. Now the siege was really started.

siege towers

Part 2.6 battering rams
battering ram

Gladiator campaign

Gladiator campaign

News 6 comments

Its about maximus, the general who became a slave, the slave who became a gladiator, the gladiator who defied an emperor, the gladiator who fought to...

Political system

Political system

News 21 comments

The political system, all vital information off stuff like governers and provinces

Combat changes

Combat changes

News 7 comments

In For Rome the combat system got an big overhaul, but how did that affect the player and how do we work to keep the player important?

logbook

logbook

News 2 comments

My exact work put into a logbook for you to follow process in a better way.

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For Rome

For Rome

Demo 70 comments

The first test version of for Rome, show your enemies no mercy!

Comments  (0 - 10 of 476)
JSparo
JSparo

This will be amazing.
If you need any help just ask (my steam : JSparo).

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godarcher Creator
godarcher

Hello dear friends, followers and fans
Lately i have heard a lot of people asking me why this mod is dead? Why we ported to a unfinished game like bannerlord?
I would like to react on all these questions, and would like to start with telling that this mod is not dead, we have a wonderfull team that is working very hard to prepare for bannerlord, you should think in terms of modelling, a artist, a composer and the main idea and spirit we want to show, from all of this i can promise you that their will soon be articles and a google drive link to follow.
To the ones of you who ask why we never finished this mod, you all should know that For Rome was not only a standalone mod, but part of a bigger project, that at the time of warband was called "A World Of Warlocks" This bigger ambitious projected was split up in 7 mods that would we combined into one world. However with the upcoming release of bannerlord and the fact that our mod(s) would take years finish, we abandoned bannerlord and starter preparing for warband.

If there are any questions, please just send me a message, and be sure to check out preparations of our 7 parts in "A World Of Warriors"

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axellogamer
axellogamer

guys, why do you post a mod for bannerlord at warband's page?? if bannerlord isn't released yet, dont post it and that's it

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godarcher Creator
godarcher

Guys i understand your dissapointment, your hard feelings however i would like to stress the fact that this mod is not dead, its development is in a early phase for the game mount and blade bannerlord.
Keep hope, keep up, For Rome.....

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DrunkTerminator
DrunkTerminator

Been years and still in early phase smh

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TheBatmanofGotham
TheBatmanofGotham

It was in that moment that the Centurion looked upon what was left of his legion, then glances at the barbarian horde before them all. He steps forward, drawing his gladius while his men echo his movement. There they stood, shields upright, shoulders broad, all steadily breathing with their eyes front as the Gauls drew closer and closer......

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DrunkTerminator
DrunkTerminator

What I get is that my great grandchildren will get to play it

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godarcher Creator
godarcher

waiting for bannerlord, cant make a mod for a game that is not out yet

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DrunkTerminator
DrunkTerminator

But this game isn't for bannerlord

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godarcher Creator
godarcher

"its development is in a early phase for the game mount and blade bannerlord."

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DrunkTerminator
DrunkTerminator

I am disappointed...
It was for warband at first but now its for bannerlord wich means we need to wait much more time and basically forget about this mod since bannerlord will take a thousand years to be released, some of people won't be able to afford it or compter isn't good enough for bannerlord and didn't you want some other mod for bannerlord?

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godarcher Creator
godarcher

I do understand your dissapointment and will try to clear out some misunderstandings in a statement and explanation in a hour or two

Reply Good karma+1 vote
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